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Quick Tips for Unity Chapter Two
Rating: 5.0 out of 5(2 ratings)
515 students

Quick Tips for Unity Chapter Two

This guide helps Unity creators save time and boost productivity with latest techniques on how to work faster.
Created byTanveer Sabir
Last updated 3/2024
English

What you'll learn

  • Unity creators save time and boost productivity.
  • Techniques on how to work faster with programmer and artist toolsets, individually or on a team.
  • Unity should be a joy to use . When millions of users repeat a task multiple times per day, every second or mouse click adds up.
  • We want creators to waste less time and be more productive.

Course content

1 section21 lectures1h 55m total length
  • Attributes15:17

    Explore Unity attributes like serialized field and range to customize inspector visibility and sliders, plus tooltip, header, space, and selection base.

  • Custom windows and Inspectors13:52
  • Custom Menu3:53
  • Enter Play Mode settings2:41

    Discover enter play mode settings in Unity to speed up loading by disabling domain reload and/or scene reload. Re-enable reloads when planning script changes or scene edits to avoid issues.

  • Script Templates5:50
  • Addressables6:50
  • Operating live games1:22

    Operate live games with Unity Cloud Content Delivery (CCD) and Live Ops by using the Unity dashboard to start a free trial and access CCD documentation and API references.

  • Preprocessor directives2:00
  • Scriptable Objects6:59
  • Managing assemblies4:02

    Organize Unity scripts into custom assemblies to boost modularity and reuse, and manage dependencies with platform-specific assembly definitions and references.

  • IDE support3:48
  • Debugging13:30
  • Visual Studio shortcuts5:01
  • Device Simulator4:14

    Enable the device simulator preview package and select devices like iPhone X to test UI on notched screens. Compare with real devices to speed up testing.

  • Console Log Entry1:31

    Learn to adjust Unity's console logs for readability by changing line counts from one to five using the three-dot menu, and collapsing similar logs to fit your project.

  • Custom Compiler status2:02
  • Source control9:44

    Manage code changes in Unity projects using source control, SCM, with Perforce, Plastic SCM, and Git LFS; learn to use SourceTree, Bitbucket, commits, branches, and gitignore.

  • Unity Accelerator1:11
  • Unity Build Server1:27
  • More Tips8:40
  • Resources for all Unity developer1:06

Requirements

  • Basic use of unity with C#

Description

This guide helps Unity creators save time and boost productivity with latest techniques on how to work faster and smarter with programmer and artist toolsets, individually or on a team.

This first version of unity was launched in 2005 with only MacOS support and until now unity is updating rapidly with tons of new functionalities and it's really hard to get extra time and learn new techniques to match with unity pace and that's where this course comes and help you and saved your a ton of time.

The techniques/tips/tricks here work with new and existing features in Unity 2020 LTS and above. Whether you are a new or experienced Unity developer, reference this guide to speed up workflows in every stage of your game development .


  1. Developer workflows

    • Attributes

    • Custom windows and Inspectors

    • Custom menus

    • Enter Play Mode settings

    • Script templates

    • Addressables

    • Preprocessor directives

    • ScriptableObjects

    • Managing assemblies

    • IDE support

    • Debugging

    • Visual Studio shortcuts

    • Device Simulator

    • Console Log Entry

    • Custom Compiler status

  2. Team workflows

    • Source Control

    • Unity Accelerator

    • Unity Build Server

After the enrollment you will have this course for full lifetime access and you can find additional productivity tips, techniques and best practices in the Additional Content Section. I will be keep updating and extending this course with latest topics in the Additional Content Section.

Who this course is for:

  • Developers who are already working with unity and also will be beneficial for beginners.