Python for Maya: Beginner to Advanced Rigging Automation
What you'll learn
- Master the creation of high-level, functional Python tools using Python 2 and 3 for Maya to enhance your 3D animation projects
- Unlock Python's power: build robust libraries, streamline code structure and boost code quality & maintainability.
- Harness Python to build a robust testing suite for Maya tools and scripts
- Optimise Python with Maya for clear, well-documented code
- Develop your Python and Maya skills in PyCharm, using Maya's commands in an advanced IDE, enhancing your development efficiency and expanding your toolset
- Acquire industry-ready skills essential for any animation or game development studio
Requirements
- Basic Autodesk Maya knowledge is beneficial but not mandatory as essentials will be covered.
- You will need to download & install Autodesk Maya. The student free version is fine. This course is compatible with Maya 2016 and onward.
- Lastly, you will need to install PyCharm Community Edition for Python development. It's free and versatile.
Description
Welcome to my course! 'Python for Maya: Beginner to Advanced Rigging Automation'
This course is your gateway to mastering Python scripting for Maya, providing an array of skills that will enable you to work faster and smarter, automating tasks that give you more time to engage in the work you love. These skills also add significant value to your employability, helping you progress in your career.
NOTE: Please make sure you first visit my website to check for any current coupons being offered as this might just save you some money.
Regardless of your experience with Python, this course offers something for everyone. From beginners to experienced coders, you will journey from basic Python syntax and Maya fundamentals to advanced Python methodologies for automating Maya rigging.
Here's a taste of what we'll cover:
Python Basics: Syntax, data types, loops, functions, classes, and conditions.
Advanced Python Techniques: Control flow, inheritance, testing, best practices.
Maya Pythonic Structures: Learn how to manage your codebase and the Maya API together.
Maya Rigging Automation: Use Python magic to simplify complex equations and make your code up to 20 times more functional.
As your course instructor, I'm a Senior Technical Director who's written tools saving hundreds of hours in productivity. The methodologies I use are the ones I'll be sharing with you here.
With each lecture, you'll have access to comprehensive code breakdowns and detailed explanations. Furthermore, our online community of fellow learners and myself are always here to help you out if you encounter difficulties.
I learnt Python and Maya through hands-on, project-driven methods, and it's these same techniques that I'll employ to teach you. So, are you ready to enhance your skills and begin your journey towards Python Mastery in Maya?
Let's get started!
Who this course is for:
- This course is tailored to cater to a broad audience. Beginners will find it an accessible introduction to Python development for Maya, learning best practices from the ground up. Simultaneously, seasoned Python developers will find it invaluable to refine their existing knowledge, discover new techniques, and familiarise themselves with more efficient ways to use Python with Maya. It's a comprehensive learning experience for all levels of proficiency.
Instructor
Nick Hughes - Head of Rigging at Passion Pictures
Presently, Nick holds the position of Head of Rigging Senior Technical Director at Passion Pictures, a trailblazer in the realm of VFX. Throughout his dynamic career, Nick has contributed to an impressive range of projects including Zero Horizon Dawn, Lego, Compare the Market, Discovery Channel, Dennis the Menace, Toilet Duck, and various broadcasts for Channel 4, BBC, and CBBC, amongst others. He's also been involved with esteemed projects like the opening credits of Bond’s Skyfall and campaigns for brands such as British Airways, Valentino, and McLaren.
Nick graduated from the University of Hertfordshire with a 1st Class Honours Bachelor’s Degree in Visual Effects. This formal education, combined with 10+ years of hands-on experience, has equipped him with a distinct skill set that enables him to efficiently tackle any rigging or pipeline challenge.
After university, Nick commenced his VFX career at Framestore Commercials London, which served as a springboard to roles at world-renowned studios like MPC and Double Negative.
Driven by a passion for teaching, Nick is keen to share his profound understanding of Python programming principles in Maya. His goal is to equip learners with the skills required to implement these principles through clear and elegantly crafted code.
To delve into Nick's professional journey further, feel free to visit his website.