
This lecture overviews what I will be covering in this course.
In this video I go over the process we used to create the character for this course.
We will import our PSD file and set up the two main comps for the animation.
In this lecture you will be introduced to the Puppet Pin Tool and learn how to play with the Density and Expansion options.
In this lecture you will assemble the main body pieces into compositions for easier animation.
With the main pieces isolated, this lecture will introduce you to the benefit of creating multiple meshes for a character.
Ready your layers for the trials ahead...
Here we begin the process of placing keyframes down for the jump motion.
In this lecture we finish up the jump by adding in the landing.
In this lecture we animate out the final phase of the character before polishing.
The jump needs a lot of work. In this lecture, we will begin the process of speeding up and refining the motion.
With the character cycle complete, we can now implement the animation into our main scene comp.
In this video we will go back into the character comp to add final touches. This will help the character feel better placed in shot.
The Starch Tool can be used to define bends. This lecture demonstrates the process.
In this video I take you through the process of exporting out an After Effects comp through Adobe Media Encoder.
My final thoughts on this course.
In this course I will take you through the process of rigging and animating a character using the Puppet Pin Tool in After Effects. Throughout the course we will be importing a PSD file, grouping layers, applying pins, and creating a simple animation. More specifically, main topics for this course include:
Overviewing character setup and design
Importing multi-Layer assets in After Effects
Assembling main body parts into compositions
Adjusting Expansion and Density for puppet meshes
Creating multiple meshes
Creating animation with the pins
Polishing animation
Exporting animation