- 2.5 hours on-demand video
- 2 articles
- 3 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- publish your very own Spring Ninja iPhone game clone
- publish your very own Spring Ninja Android game clone
- Create your own iPhone and iPad app
- Create your own Android app
- Publish your iOS app to the iTunes app store
- Publish your Android mobile app and publish it to the Google Play store
- Setup Advertising networks to display ads in your game that monetize
- Setup in-app purchases
- Learn tips and tricks to draw your graphics on your own without having to spend a penny
Get to know who is your instructor and get an in-depth overview of the course
To publish iOS mobile apps, you need to get the Apple Dev license. This is how to do it.
We need an interface development environment tool called XCode to do our game modifications and to publish the game to the iTunes app store. This lecture shows you how.
In this lecture, you will learn how to download the game source code and open its project in xcode
In this lecture, we will go through an overview of Image editing tools like photoshop gimp and sumopaint
Learn how to run spring ninja game in the iPhone simulator
Learn how to create your very own main player game character
In this lecture, you will learn how to reset xcode assets using product build
We now need to verify and test the new background skies colors in the simulator
In this lecture, you will learn how to modify the 3 tree images into 3 lollipop trees
In this lecture, we are verifying the star particles are there and the lollipop trees appear in the iPhone simulator
In this lecture, we will go through creating your game logo title in photoshop
In this lecture, you will learn how to create the launch image. (splash screen)
Learn how to resize all launch images for iPhone and iPads dimensions
Learn how to add a gamecenter leaderboard within your iOS game
Learn how to add your own in-app purchase within the app
Modifying the Google Admob advertising banner settings
In this lecture, you will learn how to setup chartboost 'more apps' more free games
We will go through the upload process of the build
After you've signed up for a Developer account, you can upload apps to Google Play using your Google Play Developer Console.
Go to your Google Play Developer Console.
Near the top of the screen, click Add new application.
Using the drop down menu, select a default language and add a title for your app.
Type the name of your app as you want it to appear in Google Play.
Select Upload APK or Prepare Store Listing to add your app's information.
Select a section below to learn more about uploading apps:
In this section, we will go over the following:
- APK files
- Languages & translations
- Product details
- Graphic assets
- Contact details
Learn how to get your own Android developer License for the Google Play store
Here is how to add a new app to the Google Play store developer dashboard
Learn how to fill up the app settings in the Google Play store developer dashboard
Learn how to download the Integrated Developer Environment (IDE) named Eclipse
Once Eclipse has been downloaded, it's time to install it on your computer
Learn how to rename the source code to take your app name into account.
In this lecture, you will learn how to add your key store and apk file to get ready to upload to the Google Play store
Learn how to upload your executable file (apk) to the Google Play Developer Console.
In this lecture, you will how how to download the Android SDK and Android Studio for MAC or PC
Note: You do not need Android Studio for this specific source code, since we will be using Eclipse instead. Feel free to download the Android SDK only from the very same page as the Android studio download page.
It is good to still have Android Studio installed in your computer.
Now is the time to put your app in the Google Play store so that the world can download it and use it!
PS: Now is a good time to write a review and rate this course. It means a lot to me (Yohann) Thanks in advance, and drop me a message so that I can thank you.
- For the iOS part, you need a MAC computer or MacInCloud online account (no need for that if you do the Android part only)
The source code is compatible with iOS 8, and also ready for iPhone 6/6+ and latest Android Phones
Thank you for your interest in this course, this is your instructor Yohann.
This course is not just about theory, it's about getting things done.
We give you the full source code of a clone of the Spring Ninja game, another top ranking game from Ketchapp. We will go through the process of making your own version of the game, and publish it for iPhones, iPads, Android phones and tablets
This course will guide you step by step on how to customize the game graphics, sounds, and settings and you'll magically end up with your own game published in the iTunes app store and the Google Play Store.
The game comes with advertising channels so that you can earn money every day while people play your game.
This course is the simplest way to get into the mobile app industry and get your first app in both the Apple app store and the Android stores. It's also for anyone who'd like to expand their app portfolio.
The source code included with this course comes with an an unlimited license, which means you can keep reusing it and make dozens of games with different themes. It's fun! I know it works because that's what I've been doing myself! Here I will show you how I'm turning the Spring Ninja Game into a Spring Cat Jump game.
The process is fun and rewarding, So Don't wait for the next opportunity, now is the time, and please check out the course outline and see all the value that comes with it.
Get the course now and see you in the classroom.
- game source codes included for iOS and Android
- Using cocos2d-x game engine
- Game graphics included
- Sounds included
- Advertising networks banner included (Google Admob)
- Advertising network full screen included (Chartboost)
- Advertising network "More Free Apps" included (Chartboost)
- Game icons and launch images
- Lectures on how to setup your environment for publishing
- anyone interested in making games
- anyone interested in publishing mobile apps
- anyone interesting in learning how to draw game graphics the simple way
- computer students
- graphic design students
- game hobbyist