
Get to know who is your instructor and get an in-depth overview of the course
If you want to follow along, you can get the source code project for free.
Please go to the download tab and get the Captain Rocket Pro version, enjoy!
PS: Be proactive, take the whole course, finish it and write a review. thank you.
To publish iOS mobile apps, you need to get the Apple Dev license. This is how to do it
In this lecture, you will have an overview of the game assets, such as graphics, code, sounds, icons and launch images.
We need an interface development environment tool called XCode to do our game modifications and to publish the game to the iTunes app store. This lecture shows you how
Learn how to create the iOS certificate for distribution so that you're allowed to publish apps using your computer.
In this lecture, you will learn how to make your own background image and moving waves.
Note: If you want to follow allow, please download the source code on AppsFresh.
In this lecture, you will learn how to create the captain rocket title
In this lecture, you will learn how to design the main character and its walk animation.
In this lecture, you will learn how to modify the dynamic background items
In this lecture, you will learn how to modify the game over screen and the leader board.
In this lecture, you will learn how to create the icon icon and change the app settings.
In this lecture, you will learn how to integrate the provisioning profiles in Unity 5
In this lecture, you will learn how to modify the info setup in XCode.
In this lecture, you will learn how to create the app settings in the iTunes connect online dashboard.
In this lecture, you will learn how to add the in-app purchase product ID for the "remove ads" functionality.
In this lecture, you will learn how to setup the game center leaderboard for the top scores.
In this lecture, you will learn how to create screenshots, used in the iTunes app store display.
In this lecture, you will learn how to setup the advertising IDs for Google Admob and Chartboost.
In this lecture, you will learn how to find free sound effects and use them in the Unity 5 source code.
In this lecture, you will learn how to upload your screenshots to the iTunes connect dashboard.
In this lecture, you will learn how to launch the chartboost campaign.
I have made a video just for you to show you exactly how to integrade Google Admob inside xcode. I even waited for a "build succeeded" in xcode to show you that it's ready to publish.
In this lecture, you will learn how to launch the archiving process in XCode.
In this lecture, you will learn how to upload the app to the iTunes app store, for technical review.
In this lecture, you will learn how to get the most grow your app portfolio
This course gives you the source code to create a clone of the Captain Rocket game for iPhone, made with Unity game engine.
You are shown every single step it takes to turn the existing game into your very own. You can apply any theme that you want. Some examples are Flying Angels, demons, ducks, penguins, or robots. Let your imagination go wild!
This course assumes you know nothing about making games, and you will publish your very own game to the apple app store without coding not even a single line of code,
The game comes with multiple advertising channels to bring your passive income.
And as a bonus, the game can also work on Android phones.
All it takes is one afternoon to have your very own game. Join us now.