
Create and sculpt wood shingles and stones for a medieval well, using alpha brushes and dynamesh to achieve unique, reusable shingles, prepare for low-poly output and baking.
Sculpt stone pathways and a mossy well using alpha brushes, clay buildup, and blending with the environment; dynamesh refines geometry, preparing a heightmap for final game prop texturing.
Duplicate and rotate wood pieces to create variation while sculpting new details. Use masking, Dynamesh, alpha brushes, and trim edges to define wood fibers, wear, and silhouette for painter textures.
Sculpt wood and stone for a medieval well using dynamic dynamesh, alpha detailing, and a storytelling pass to add metal welds and broken, welded wood elements.
Develop high poly and low poly models by pre-processing and decimating, then combine, use dynamesh, and export to Blender for unwrapping and material matching.
Unwrap a complex medieval well model by creating UV maps and seams, arranging UV shells for directional wood textures, and testing unwraps to optimize texture resolution.
Master wood base texturing for game props with PBR albedo, fix seams via triplanar projection, and use masking and anchor points for diverse color variation.
Apply height masks to inject color variation in wood, adjust base color and roughness with procedurals, then add edge damage, fibers, and scratches for a more realistic textured surface.
Finalize texturing by layering colors, adjusting wood tones, using fill layers and height channels, and applying masks and stencils to add moss, dirt, and edge detail.
Do you want to create high quality props for games?
Then I welcome you to Prop Creation for Games: Medieval Well course.
About Me:
My name is Arash Aref and I have been a 3D Instructor some years now. I have had many happy students, mostly in fields of Game Art, currently I’m working as a freelance 3D tutor.
By the End Of This Course, You Will Be Able To:
You'll be able to create realistic 3d props for games.
You will be able to add story to your props in multiple stages of production.
What You Will Learn:
Create blockout Based on References
Sculpt Details for Wood, Metal
Texture High Quality Details In Substance 3d Painter
Work Efficiently by Re-Using What you have Already Created
Course Project Overview:
In this course, we will start by taking a look at references and mix the ideas to create a new one; it is useful when you do not have any actual concept to copy from. We create and reuse a lot, to reduce the production time and to be more optimized, since this is a game prop and optimization is key. We will learn how to create detailed props while keeping the story-telling in mind.
Who is This Course For?
This course is for those who are familiar with the Game Art and want to improve their workflows and pipelines.
For those who want to make realistic props for games
Who is Not The Ideal Student For This Course?
This course is not designed for absolute Blender beginners.
What Are The Requirements Or Prerequisites For Taking This Course?
I expect you to have some sort of basic blender, Zbrush, Substance 3d Painter experience.
Join Me Now:
So if you want to make realistic props for games, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.