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Prop Creation for Games: Medieval Well
Rating: 4.5 out of 5(8 ratings)
94 students

Prop Creation for Games: Medieval Well

Learn to Create Realistic 3d Props for Games using Blender, Substance Painter and Zbrush.
Last updated 7/2024
English
English [Auto],

What you'll learn

  • Create blockout Based on References
  • Sculpt Details for Wood, Metal etc.
  • Texture High Quality Details In Substance 3d Painter
  • Work Efficiently by Re-Using What you have Already Created

Course content

4 sections32 lectures16h 25m total length
  • Introduction1:58

    Learn to create high quality game props from references to a blockout. Sculpt in ZBrush, then unwrap, bake, and texture in Substance Painter, with optimization in mind.

  • Download Project Files1:50

    Download the free project files for this prop creation course, including Blender add-ons, ZBrush files and brushes, height maps, and reference images for wood sculpting.

  • Blockout The Well35:18

    Block out a medieval well in Blender, matching a two-meter human scale while building jagged stones, roof shingles, rope and bucket, and optimize texel density by reusing few stones.

  • Finishing The Blockout32:17

    Finish the blockout by refining the silhouette with deformation and bend, then place rocks and cement and prepare assets for ZBrush sculpting.

  • Intro To Zbrush36:01

    Explore intro to ZBrush with practical block-out, Dynamesh workflows, and subtools management, using triangulation, brush presets, back-face mask, and alpha textures to craft varied medieval wood props for games.

Requirements

  • I expect you to have some sort of basic blender, Zbrush, Substance 3d Painter experience.

Description

Do you want to create high quality props for games?

Then I welcome you to Prop Creation for Games: Medieval Well course.


About Me:

My name is Arash Aref and I have been a 3D Instructor some years now. I have had many happy students, mostly in fields of Game Art, currently I’m working as a freelance 3D tutor.


By the End Of This Course, You Will Be Able To:

  • You'll be able to create realistic 3d props for games.

  • You will be able to add story to your props in multiple stages of production.


What You Will Learn:

  • Create blockout Based on References

  • Sculpt Details for Wood, Metal

  • Texture High Quality Details In Substance 3d Painter

  • Work Efficiently by Re-Using What you have Already Created


Course Project Overview:

In this course, we will start by taking a look at references and mix the ideas to create a new one; it is useful when you do not have any actual concept to copy from. We create and reuse a lot, to reduce the production time and to be more optimized, since this is a game prop and optimization is key. We will learn how to create detailed props while keeping the story-telling in mind.


Who is This Course For?

  • This course is for those who are familiar with the Game Art and want to improve their workflows and pipelines.

  • For those who want to make realistic props for games


Who is Not The Ideal Student For This Course?

This course is not designed for absolute Blender beginners.


What Are The Requirements Or Prerequisites For Taking This Course?

  • I expect you to have some sort of basic blender, Zbrush, Substance 3d Painter experience.


Join Me Now:

So if you want to make realistic props for games, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.


Who this course is for:

  • For those who want to make realistic props for games