Learn Assembly Language by Making Games for the Atari 2600
What you'll learn
- Programming for the Atari 2600
- Assembly 6502 Language
- Manipulating Video, Audio, and Input data
- Creating Game ROM Cartridges
- Computer Architecture and Low-Level Programming
- No requirements
Are you feeling a bit lost in this fast-paced jungle that is the world of software development today?
Do you need some refreshing vacation where you learn something really small, nerdy, and fun?
Well, book your tickets!
This course will teach you the basics of programming games for the classic Atari 2600 console using 6502 Assembly Language. If you are a complete beginner or if you are a pro developer, chances are you will learn something new and enjoy poking the bytes of a simple and minimal hardware architecture that is the classic Atari 2600 VCS.
Join me if you want to:
Expand your knowledge of computer architecture and low-level programming
Understand what happens under the hood when you write something as simple as print("Hello World") in your favorite high-level language
Learn to code game elements for the Atari 2600 system using 6502 assembly language.
Create your own Atari ROM cartridges and run them with an Atari emulator
There are no real requirements to this course and beginners are welcomed. You only need to know how to work with computers, copy files around, and a code editor.
Please be aware that I will use Linux in the videos... but both Atari emulator and Dasm assembler work under Linux, Windows, and macOS. So, you will be able to use any operating system you want to take this course.
Who this course is for:
- Beginner or intermediate developers interested learning about low-level programming
- Developers interested in learning game programming using the Atari system
- Professional developers interested in learning about programming using 6502 Assembly language
My name is Gustavo Pezzi, and I'm a university lecturer in London, UK.
I teach fundamentals of computer science, low-level programming, and mathematics at Pikuma.
My academic path includes institutions such as Pittsburg State University, City University of London, and University of Oxford.
I also have some useful scars from 15+ years of industry experience with 3D systems and software programming.
But after all is said and done, I'm just a guy who absolutely loves to teach... and I'm sure it shows.
Pikuma.com was created by award winning professor Gustavo Pezzi to teach the fundamentals of programming, computer science, and mathematics.
We care about the basics. With our courses you will learn the low-level of how things work and why they work.
We currently have courses on mathematics, game programming, assembly language, 2D game engine, 3D renderization, C++, Lua, operating systems, and a lot more coming shortly…
If you'd like to learn anything in particular, contact us and let us know.