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Programming Design Patterns For Unity: Write Better Code
Rating: 4.6 out of 5(1,221 ratings)
7,083 students

Programming Design Patterns For Unity: Write Better Code

How to apply programming best practices to your Unity projects, improve your game development skills and solve problems
Created byGameDev.tv Team
Last updated 1/2023
English

What you'll learn

  • Fundamental programming best practices
  • How to write clean, maintainable code
  • What problems to solve with Programming Patterns
  • How to write common Patterns in Unity
  • How Programming Patterns implement best practices

Course content

3 sections22 lectures3h 14m total length
  • What’s In This Course?2:52

    In this video (objectives)…

    1. Sam gives an overview of the course and what we can expect to cover.

  • Why NOT To Use Design Patterns8:14

    In this video (objectives)…

    1. Sam explains the risk of Golden Hammer syndrome and how to use Design Patterns properly.

  • Community & Support1:40

    In this video (objectives)…

    1. We introduce the ways that you can get help, support and contribute to the community.

  • Naming Things & Cache Invalidation10:11

    In this video (objectives)…

    1. Sam explains a famous quote by Phil Karlton and why these two problems are so fundamental to computer science.

  • Sources Of Spaghetti Code10:28

    In this video (objectives)…

    1. Sam explains the dangers of global state and how to avoid spaghetti code with Loose Coupling and High Cohesion.

  • Composition Over Inheritance8:19

    In this video (objectives)…

    1. Sam shows us why Composition is more flexible and powerful than Inheritance and why we should try to use it more.

  • The Law Of Demeter9:41

    In this video (objectives)…

    1. Sam explains this law, when to apply it and why it leads to better code.

Requirements

  • A strong understanding of basic C# programming (classes, methods, ifs, loops)
  • Some familiarity with more advanced concepts (inheritance, interfaces, events)

Description

Do you ever wonder why your code has so many bugs or find yourself perplexed by code you wrote months ago?

Maybe you've heard of Programming Patterns but don't understand when to use them, or you want to know how to actually implement these Patterns in Unity?

In this course you'll take your coding to the next level!

From fundamental programming best practices including how to write clean, maintainable code to what problems to solve with Programming Patterns, how to write common Patterns in Unity and how Programming Patterns implement best practices.

By the end of the course you'll know how to:

  • Spot bad practices.

  • Refactor bad code into better code.

  • Unpack common Patterns to see why they work.

  • Apply Programming Patterns to game specific examples.

If you're an intermediate Unity programmer wanting to make bigger games, without drowning in complex code, then this is the course for you.

To take the course you'll need a strong understanding of basic C# programming (classes, methods, ifs, loops) and some familiarity with more advanced concepts (inheritance, interfaces, events).

All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

Who this course is for:

  • Programmers wanting to level up their coding skills.
  • Intermediate Unity programmers who want to make bigger games without drowning in complex code.