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Programming and Game Design for DeckBuilding Games
Rating: 4.5 out of 5(17 ratings)
231 students

Programming and Game Design for DeckBuilding Games

A Practical Course in Programming and Game Design for DeckBuilding Games
Last updated 5/2023
English

What you'll learn

  • Create a card system, with functions for drawing, shuffling, etc
  • Create UI and animations to display cards and show action feedback, like card going from deck to hand, from hand to discard, being played, etc
  • Create an Input system for the player be able to Select, Drag, Skip turn, etc
  • Create units and simple stat systems, as well as interactions with those values
  • Create a modular effect system for the cards, including different targeting mechanisms, costs and requirements to use
  • Create a State Machine to control the flux of the game
  • Create a modifier system to deal with status effects, artifacts, etc and how those alter the stats

Course content

8 sections64 lectures5h 38m total length
  • Introduction2:57
  • Unity and Preparing the Environment12:00
  • Text Editor7:07

Requirements

  • You need to have a good grasp on Programming Logic
  • You need to have a good grasp on C#
  • You need to have a good grasp on OOP
  • You need to have knowledge of the Unity environment, equivalent to the course Game Development: Basic Games with C# and Unity 3D

Description

This course is designed for aspiring game developers who want to learn how to create card building games like Slay the Spire and Magic the Gathering. Students will learn the technical skills necessary to build a game from scratch, including programming, effects, targeting cards, and UI design.

Learn all the way from developing the basics of a card system like having a deck, drawing and shuffling and then having complex modular targeting and effects systems to use on enemy units!

So, very briefly, the course teaches how to create basic card system functions; card animations going from hand to deck, shuffling and others; player input like using cards and skipping turns; targeting enemies, your own units or all; requirements to use like energy cost; effect systems that cause damage, heals or gain block; a state machine to controle the flux of game like maintenance phase, draw phase, etc; modifier systems to have status effects like Vulnerable, which increases how much damage the unit takes.

By the end of the course, students will have a solid understanding of how to design and program card building games, and will have a working prototype of their own card game. Whether you're interested in pursuing a career in game development or just want to build your own games for fun, this course is a great way to get started!

Who this course is for:

  • Game Developers
  • Recently Graduated Programmers
  • Programmers with little experience on games
  • Lovers of card games and deckbuilding games like Slay the Spire/Magic/etc