
Learn the foundations of relief creation in Carveco or ArtCAM 2018 by mastering vectors, workspace navigation, and essential tools for 2D/3D views, layouts, and project setup.
Create your first relief project by using the relief library, placing and resizing reliefs, and applying combination modes with the shape editor.
Create and manage relief layers in Artcam with new layers, precise placement, and blending modes such as add, subtract, and intersect to combine the lion and shield reliefs.
Explore how bitmaps store pixel colors and how Artcam converts images to bitmaps for quick color-to-vector work, and learn to convert vectors back to bitmaps to prepare reliefs.
Color bitmaps by using the fill tool in bitmap mode to paint the entire shape with a single color, then add colors to the palette for relief creation.
Create reliefs from bitmaps by using the shape editor to assign colors and angles, then view and refine them in the 3D view.
Explore the drag to profiles tool for relief creation, defining guide curves and cross-sections to shape detailed lamp designs and learn vector handling basics.
Explore the extrude tool to create reliefs using guide curves, initial and final profiles, center lines, and z modulation, with real-time preview and vector editing.
Explore relief creation using the rotate tool in Artcam/ Carveco, transforming cross-section vectors into a finished relief with z modulation and add/subtract edits.
Explore relief creation in artcam/carveco using the rotate tool to convert vectors into 360° reliefs, adjust the Z scale, and apply one-sided and back relief for full 3D pieces.
Explore relief creation in Artcam/Carveco using the spin tool and rotate tool to build chess piece reliefs, including pawns, rooks, bishops, and knights, with vector merging and profile techniques.
Discover how to use the invert tool in relief editing to create molds and mating pieces, including z-only inversion and male-female fitting with mirrored options.
Learn to create posterior reliefs with the posterior relief tool, invert the z level to show back details, and export 3d html or pdf visualizations with adjustable lighting and materials.
learn to choose milling cutters for relief work in 3d machining, from 2d profile to 3d relief; cover slot, ball, conical ball, and v-tip cutters, initial depth, tolerance, ramps, bridges.
Learn how to import vector and 3d files into Artcam/carveco, export vectors as eps, dxf, svg, and import stl 3d models for relief creation on a 3-axis setup.
Master the relief offset tool to emboss relief across multi-level models, adjust in millimeters or inches, and set outward or inward vectors for mold-making and precise machining.
Master z-level roughing to relieve the surface before finishing, selecting contour vectors with outward offsets, and using appropriate milling cutters while simulating paths to optimize speed and avoid damage.
Learn how to create 3d finishing paths for reliefs using conical spherical and v-profile milling cutters in Artcam/ Carveco. Explore tool selection, offsets, and raster strategies to achieve a finish.
Create reliefs from machining simulations by building a 2d model, applying peck drilling and edge rounding, then generate a front relief and save it to the relief library.
Explore sculpt tool basics in relief editing, mastering the smooth option to selectively smooth parts with brush radius, intensity, and smoothness, using layers and masks for targeted detail.
Learn how the smudge tool, located below the smooth tool, reshapes relief by dragging height to surrounding areas, using masks, shapes, and adjustable radius and intensity for organic features.
Master the deposit tool in relief creation with Artcam/Carveco, learning to deposit material with height limits, adjust thickness, apply along lines, and use smoothing for raised details.
Learn to use the engraving tool to create cavities, replace the depositing tool in precise relief work, adjust intensity and radius, and manage layers and textures for deeper, smoother results.
Master the eraser tool to erase to the base plane or relief, adjust intensity, and perform controlled passes, using vector boundaries to refine edits.
Explore the sculpt tool transfer in relief creation, mastering copy-and-paste behavior, origin points, and height control; use layers to transfer textures precisely across a model.
Explore textures in Artcam using predefined textures and the texture tool, applying full relief, selected vector, and selected color. Learn sphere, ellipse, cone, pyramid, and intersection patterns with z-height control.
Learn to create textures from images by applying image-based textures to vectors, adjust height and smoothing to produce clean relief, and manage joins and cleanup for seamless 3D printed textures.
Create a 3d relief by overlaying grouped vectors in latent images, using the world map and Brazil contour, set image faces and inclination angle, and preview multi-view results.
Explore creating cross reliefs with the crossing tool in Artcam/ Carveco, using open vectors, cross sections, and percentage-based height and depth to form under and over features.
Learn relief inclination by tilting closed vectors with the tilt tool to build vehicle reliefs, and control coordinates of point a and point b to create smooth, layered tilts.
Use the add output tool to add material and create 3D ramps on reliefs, preventing cutter breakage by setting gradual angles like 10 to 25 degrees.
Learn to slice reliefs in Artcam/Carveco by setting layer thickness to match material height, creating multiple relief layers, and using contour vectors to machine efficiently between two boundaries.
Create a relief in Artcam/ Carveco using envelope distortion, adjust nodes and angles on the vector contour, and transform and paste the result onto the material.
This course is aimed at all professionals who wish to improve their techniques for creating reliefs using Artcam, including: Carpenters, Goldsmiths, Toolmakers, Visual Communication Technicians, among others. The course has 36 classes, in addition to content such as: Reliefs, Handouts, Vectors and Images aimed at learning activities.
In this course, you will learn the various tools available in the Artcam/Carveco software, including the automatic tools: Shape Editor, Extrude, Rotate, Spin, Drag two Profiles, Texturize, Smooth, Mirror, Cookie Cutter, etc. And also the manual tools: Smooth, Engrave, Deposit, Erase, among others. These tools can be used to create furniture, paintings, collectibles and even Jewelry (pendants, bracelets and rings).
The course will have 36 classes in total, divided into 10 sections. In addition, you will have access to the class content (Reliefs, Handouts, Vectors and Images). What are you waiting for? Buy your LIFETIME access to the course now.
You must have basic knowledge of creating vectors in at least one of the following software: Artcam, Aspire, Carveco, Illustrator, Corel Draw, SketchUp, or similar software.
See the course schedule below:
Section 1: Introduction
Lesson 1: Introduction
Section 2: Basic Tools for Creating Reliefs: Shape Editor
Lesson 2: Lesson 2: First Steps: Shape Editor
Section 3: Combination Modes
Lesson 3: Combining Reliefs and First Project
Lesson 4: Relief Layers
Section 4: Creating Reliefs Using Colors
Lesson 5: Creating Bitmaps
Lesson 6: Coloring Bitmaps
Lesson 7: Creating Reliefs with Bitmaps
Section 5: Relief Creation Tools
Lesson 8: Drag Two Profiles Tool
Lesson 9: Extrude Tool
Lesson 10: Rotate Tool
Lesson 11: Spin Tool
Lesson 12: Chess Pieces Project
Section 6: Creating Full 3D
Lesson 13: Inverting Reliefs
Lesson 14: Post-Relief
Section 7: Machining Reliefs
Lesson 15: Required Milling Tools
Lesson 16: Importing 3D Files
Lesson 17: Offsetting Reliefs
Lesson 18: Z-Level Roughing
Lesson 19: 3D Finishing
Lesson 20: Double-Sided Machining (Full 3D)
Lesson 21: Creating Reliefs from Machining Simulations
Section 8: Hand Tools for Editing Reliefs
Lesson 22: Sculpt Tool: Smooth
Lesson 23: Sculpt Tool: Smudge
Lesson 24: Sculpt Tool: Deposit
Lesson 25: Sculpt Tool: Engrave
Lesson 26: Sculpt Tool: Erase
Lesson 27: Sculpt Tool: Transfer
Section 9: 3D Textures
Lesson 28: Textures with Predefined Shapes
Lesson 29: Textures from Images
Section 10: Special Tools
Lesson 30: Creating Latent Images Using Vectors
Lesson 31: Creating Cross Reliefs
Lesson 32: 3D Blend Tool
Lesson 33: Skewing Reliefs
Lesson 34: Outputting Reliefs
Lesson 35: Slicing Reliefs
Lesson 36: Distorting Envelopes