
Learn product shot rendering in Blender, starting with modeling basics, then UV projection, environment-based lighting, and final rendering, with a brief Krita image enhancement.
Visit blender.org to download the free Blender software, install version 3.4.1, and prepare to begin the product shot rendering workflow.
Learn to navigate Blender like 3ds max by updating two preferences: switch to key map and set orbit to pan. Use alt+middle mouse to orbit and middle mouse to pan.
Set Blender to real-world metric scale by selecting metric and 0.001, with centimeters for length and visible overlays. Open view with N, adjust clip end by zeros, save startup defaults.
Begin base modeling in Blender by adding a plane, setting dimensions to 7 cm, and extruding and scaling to form the base shape for a product shot.
Finish the product model in Blender by adding the border, inserting faces, adjusting scale, extruding, and using vertex snapping and merging—including auto merge—before proceeding to flooring and a backdrop.
Create a floor plane and a backdrop in Blender, extrude the edge, bevel with six segments, apply scale, and shade smooth before proceeding to materials and UV projection.
Label the packaging texture regions for the front, back, sides, and top in the image editor, then map them onto the product model for later material application in Blender.
Learn to project UVs onto a product model in Blender using project from view, adjust via the UV editor, and align front, right, left, and back faces for complete texturing.
Project uv onto each face using edit mode; shift seven to project from view, rotate with r to a positive 90, and align from perspective and top views.
Unhide floor in the default workspace, assign a new material named flow in material properties, and set its color to a dark grayish tone; then frame the camera for the shot.
Add and position the camera, switch to camera view, lock it to frame the shot, set focal length to 55, resolution to 500 by 654, and duplicate the product.
Load an environment texture in the world properties using an HDR image from Poly Haven. Open the image to complete the environment based lighting setup and prepare for rendering.
Explore Blender's rendering method by reviewing render properties and a viewport render, then switch from EV to Cycles for a better result. Fine-tune materials for lighting in the next lesson.
Adjust the product material by tweaking roughness and metallic values, switch to UV editing and camera view, and add emission planes to create highlights with a bluish tint lighting.
Adjust the flooring material in Blender by modifying roughness and metallic in the material properties to control reflections, from mirror-like to more diffuse reflections, as final rendering approaches.
Adjust world strength to 0.85 and position the light plane. Double the render resolution, enable noise reduction and the guiding system, then save the final JPEG at 100% quality.
Open the image in Crater, apply the color adjustment curve, add points, and drag to brighten highlights for a subtle improvement in product shot rendering in Blender.
Whether you're a complete beginner or a seasoned 3D artist looking to expand your skills, this course is for you. I will guide you step-by-step through:
The basics of modeling.
UV projection mapping.
Environment lighting.
Rendering in Blender.
Starting with a simple shape to creating a complete model and then moving forward to finally lighting and rendering the product shot, I'll cover everything you need to know in order to achieve the final result.
Lessons are broken down in small and easy to understand format. Each process is focused and explained in a separate video lesson.
Good news for 3ds max users, I will be showing a way to change the navigation system within blender to act like 3dsmax. So, if you are used to 3ds max navigation system and don’t want to adapt to different style and just want to get things done without learning a new navigation that blender offers, then this is for you. Btw this is not necessary and also this will not break any other default blender shortcuts, so anyone can adapt to this method without breaking any of the shortcuts.
Whether you're looking to start a new career or just want to learn a new skill, this course will give you a good practical start. So, what are you waiting for? Enroll the course and let's start creating a product shot with Blender today!