Procedurally generated house with Blender & Python
What you'll learn
- Use the scripting section in Blender to create a procedurally generated scene.
- Use Object Oriented Programming with python and use it as helping tool to design models
- Import external models in blender with python
- Use of linked lists and recursive operations
- Use NumPy and PyPlot to plot points in a cartesian plane
- Export the scene to use it in Godot
- Blender 3.X
- Be familiar with Python or basic programing. You can follow the videos if you don't have any experience
- Optionally Godot to import the Blender scene.
Hello and welcome.
If you are a designer or developer who is interested in creating scenes automatically with unique features and the ability to use them in an external application, this course is for you.
This course focuses on creating multiple Python scripts that will help us create a house with a multiple number of rooms in it.
For this, we will use Blender and its scripting section where we will use Python.
With python, we will use basic elements of object-oriented programming to help us create a linked list that we will use as a basis for creating multiple objects that will represent the rooms.
Each of the rooms will contain enough information for us to obtain the coordinates and routes to plot a house.
This course may be attractive to you because it can help you save time when you are designing scenes with the ability to add your custom elements to the script.
In addition, you will have access to the content created during the course.
I hope you find the content useful and that you can apply it to your personal projects.
Have fun and happy learning.
In this course you will learn:
Use the scripting section in Blender to create a procedurally generated scene.
Use Object Oriented Programming with python and use it as helping tool to design models.
Import external models in blender with python.
Use of linked lists and recursive operations.
Use NumPy and PyPlot to plot points in a cartesian plane.
Export the scene to use it in Godot.
You will require:
Be familiar with Python or basic programing. You can follow the videos if you don't have any experience.
Optionally Godot to import the Blender scene.
Who this course is for:
- 3D designers or programmers who want to automate tasks to create complex 3D scenes.
Hello, my name is Oscar Villarreal.
I like open source technologies and most of the projects that i used to participate tended to look for that kind technology to reduce the cost and to allow further customization.
So, i would like to share a little of what i know about open source solutions.
Hope you find something useful here.