Procedural Race Tracks - Houdini 17.5 and Houdini Engine
4.6 (207 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
1,268 students enrolled

Procedural Race Tracks - Houdini 17.5 and Houdini Engine

Create a full Procedurally built Level with Houdini 17.5, Houdini Engine, Unity 3D & Unreal Engine 4
Bestseller
4.6 (207 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
1,268 students enrolled
Created by Indie - Pixel
Last updated 2/2020
English
English [Auto-generated]
Current price: $69.99 Original price: $99.99 Discount: 30% off
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This course includes
  • 20 hours on-demand video
  • 30 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Assignments
  • Certificate of Completion
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What you'll learn
  • Procedural Modeling in Houdini 17.5
  • Houdini Engine for Unity 3D and Unreal Engine 4
  • Create Houdini Digital Assets in a Production proven way for Games
  • How to use Houdini to create Procedural models to save you time during you game productions
  • How to Set up HDA's in Unity and Unreal so you procedurally generate Collision Meshes, Materials, UVs, and more!
  • How to Scatter large amounts of Foliage onto your Terrains
  • How to use Houdini Engine and Unity's Tree Prototypes
  • How to create Textures with Houdini
Course content
Expand all 225 lectures 20:08:38
+ Introduction
3 lectures 07:45

In this first lecture we are going to introduce the Instructor and talk about the applications of procedural content creation in games.

Preview 02:21

Lets talk about some of the pre-requisites that are recommended before taking this course.

Preview 04:05
+ Installing Houdini and the Houdini Engine
9 lectures 24:52
Introduction
01:38
Where to get the Houdini Application
01:42
Installing Houdini
03:13
Creating a Houdini Project
03:36
Using Houdini Projects
02:13
Installing the Houdini Engine in Unity 3D
05:13
Installing the Houdini Engine in Unreal Engine
02:38
Where to find the Houdini Engine Documentation
03:12
Conclusion
01:27
+ Houdini Basics
6 lectures 24:04
Introduction
01:47
Navigation in Houdini
04:32
Overview of the Houdini User Interface
04:42
Customizing the User Interface
03:41
Creating and Working with Nodes
04:58
Component Display
04:24
+ The Basics of Houdini Engine and Houdini Digital Assets
14 lectures 01:05:19
Introduction
01:50

Lets install the Indie-Pixel Framework into Unity so we can utilize some of the tools that come with the framework.  The required unity package is attached to this lecture.

Installing the Indie-Pixel Framework
03:17
Creating a Basic HDA
06:10
Adding Parameters to our HDA
07:43
Import into Unity
03:47
Import into Unreal
02:25
Creating the Road Cone - Part 1
05:09
Creating the Road Cone - Part 2
07:17
Creating the Road Cone - Part 3
09:19
Creating the Road Cone - Part 4
07:31
Creating the Road Cone - Part 5
05:59
Test in Unity
01:39
Test in Unreal
01:34
Conclusion
01:39
+ Tool Kit Planning
5 lectures 16:41
Introduction
02:23
Gathering Reference
02:51
Defining our Tool Set
06:09
Installing the Game Dev Tools into Houdini
03:53
Conclusion
01:25
+ Building the Track Tool
15 lectures 01:17:55
Introduction
01:16
Creating the Track HDA and User Curve
09:53
Generating the Track Geometry
07:40

Since the release of Houdini 18 the way we sweep has changed quite a bit.  So I wanted to show ya how to use the new sweep node in Houdini 18 to accomplish the same exact results as the previous video.

Generating the Track Geometry - Houdini 18
05:09
Adding Parameters to our Track Geometry
05:19
Test in Unity
05:13
Test in Unreal
02:23
Generating the Side Lines
12:18

Since the release of Houdini 18 the way we sweep has changed quite a bit.  So I wanted to show ya how to use the new sweep node in Houdini 18 to accomplish the same exact results as the previous video.

Generating the Side LInes - Houdini 18
03:45
Creating Clean UV's for the Track Geometry
07:05
Creating a Helper Utility
05:43
Adding Vertex Colors
07:13
Test in Unity
01:55
Test in Unreal
01:52
Conclusion
01:11
+ Fixing the Track Tool
5 lectures 27:23
Introduction
00:58
Fixing the Open Curve Issue
12:00
Surprise Bonus Lecture!!
09:39

Since the release of Houdini 18 the way we sweep has changed quite a bit.  So I wanted to show ya how to use the new sweep node in Houdini 18 to accomplish the same exact results as the previous video.

Surprise Bonus Lecture!! - Houdini 18
03:40
Conclusion
01:06
+ Utilizing HDA Inputs & Debugging
7 lectures 30:21
Introduction
02:18
Setting up the HDA
07:37
Updating the Track Tool
04:52
Unity Test
04:51
Unreal Test
03:17
Debugging with the Houdini Engine
05:56
Conclusion
01:30
+ Creating the Track Bumpers
14 lectures 01:21:10
Introduction
01:49
Setting up the HDA
06:37
Measuring Curve Length
05:04
Detecting Turn Direction
10:11
Joining the Curves
07:51
Creating the Bumper Geo - Part 1
05:19
Creating the Bumper Geo - Part 2
07:13
Creating the Bumper Geo - Part 3
09:59
Creating the Bumper Geo - Part 4
05:52
Section Errata - @Outside Attribute Fix and Explanation
05:15
Creating the Bumper Geo - Part 5
07:25
Unity Test
03:27
Unreal Test
03:41
In this assignment we are looking to create the UVs for our Track Bumpers. We saw how to do this in the Track Tool section, so try to reference the nodes inside of that HDA to accomplish this assignment.
Generate the UV's for the Track Bumpers
1 question
Conclusion
01:27
+ Houdini Core Concepts - Curve Directions and Vectors
4 lectures 14:27
Introduction
00:56
Creating Flow Normals
06:27
Creating Curve Directions
06:22
Conclusion
00:42
Requirements
  • A Basic Knowledge of Unity or Unreal
  • A basic Understanding of the Houdini User Interface
  • A familiarity of creating models and textures for Game Development
  • A desire to start using Houdini Engine to create Procedural Models
  • A desire to create Procedural Levels for Games
Description

Have you ever wanted to speed up your level creation using Procedural Techniques?  Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications?  Then this course is for you!

Throughout this course we are going walk through every step of the way so it is not confusing at all.  You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4.

The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets.  Once armed with that new knowledge we move onto the next level and start building out our Track tools.

With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV's, the Track bumpers, and the Track Guard Rails.  Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail.  This will begin to open up the power of using Proceduralism in your game productions.

With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine.  We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal. 

Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine.  We look at how to utilize Unity's Detail object system with Houdini Engine and how to use Unreal's  grass system.

To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators. 

This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice!

If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you!


Note:  Creating HDAs in the Apprentice version of Houdini will not work with Houdini Engine.  An Indie License or above is required.  But all the modeling and workflows still apply, will just have to export the Track pieces from Houdini Apprentice to OBJ.

Who this course is for:
  • Beginning Level Designers
  • Unity 3D users wanting to automate their Level Creation processes
  • Unreal Engine users wanting to automate their Level Creation processes with Houdini Engine
  • Individuals wanting to learn everything about how to use the Houdini Engine
  • Individuals wanting to boost their Houdini skill sets