Procedural Prop Modeling - Ammo Crate
- 3 hours on-demand video
- 3 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- The ability to create propcedural props for game development.
- A better understanding of how to create relationships, in Houdini, to make 3D models procedural.
- The ability to create a single Propcedural Prop for games, with unlimited variations.
Nothing in the real world is perfectly straight. Every object has some sort of surface that is damage or perturbed in some way. Houdini gives us many ways in which we can add this type of realistic detail in a procedural way. In lecture eight we will take a look at a few of these techniques.
Ropes are a great way to utilize procedural modeling. Trying to produce belivable rope models, by hand can be a tedious task. With Houdini, we can give ourselves a more rapid and iterative approach. In lecture nine, we will take a look at creating the procedrual low resolution rope model, complete with uv's.
When working with Substance Painter, it is a good idea to mask out portions of your model, using vertex color, so they can be used as masks. In lecture seventeen we will take a look at how to do that in Houdini.
- Basic Understanding of Houdini
- Basic Understanding of Substance Painter
In this first Installment of the Procedural Props series, we are going to take a look at how to produce a fully procedural Ammo Crate. Everything from the geometry, uvs, and textures will be generated procedurally.
When you purchase this course you get over 3 hours of video training, all the assets created in the course, as well as the complete Unity setup.
Difficulty Level: Intermediate
Duration: 3 hours
File Size: 325 megs
- Houdini Project Files
- Painter Project File
- Unity Package
- A beginner Houdini user that wants to see how Houdini and can be used to crete Procedural Props for games!
- An experienced Modeler who would like to get a better understanding of how to incoporate Procedural Modeling into their pripeline.