
Extend your Blender workflow by adding and configuring multiple modifiers with Python, including cast and decimate modifiers, using the API to set type properties and generate geometry with radians conversions.
Explore modifiers to generate rocks, deepen your workflow by creating textures for displacement and offsetting vertices, and displace geometry on multiple levels for striking results.
Clean the scene by deleting all objects, then create a rock and print it to verify the setup; this milestone starts a structured project from the beginning to reduce refactoring.
Learn manual modeling in Blender by adding edges, making a middle cut, scaling in the X, and extruding inward to form a book-like paper, with symmetry and loop cuts.
In this course we will walk through the entire process of creating procedural assets for your game development or visual effects projects. You will be taken through each step of the process from generating the base geometry, to adding detail in various ways, then finally setting up some initial materials.
You also get a complete guide to the basics of Python, as a bonus, so if you are completely new to Python, you can get up to speed quickly and learn how to apply core concepts to your Blender workflow.
If you are new to Procedural Modeling or Procedural content creation for games, and want to jump start your learning in Blender, then this course is perfect for you!