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Procedural Materials In Blender Course
Rating: 4.5 out of 5(8 ratings)
93 students

Procedural Materials In Blender Course

Unlock the power of procedural materials!
Created byEldamar Studio
Last updated 4/2024
English
English [Auto],

What you'll learn

  • Unlock the power of procedural materials and elevate your Blender creations with our comprehensive “Procedural Materials In Blender Course“
  • Explore the complexities of shader editing, different shader categories, and PBR textures to create captivating visual effects.
  • Dive deeper into shader mathematics, masks, texture mixing, and the implementation of PBR materials to further enhance the realism and complexity of your scenes
  • Real-World Projects: Apply your newfound knowledge through hands-on, real-world projects

Course content

1 section23 lectures4h 57m total length
  • Introduction1:21

    Explore Blender's procedural shaders with a beginner-friendly, hands-on approach to building lifelike textures and eye-catching visual effects. Master the node-based shading language and math for creating diverse 3D materials.

  • Shader Editor - Basics13:30

    Learn shader editor basics for procedural materials in Blender, including navigating nodes and noodles, enabling node Wrangler, and using shortcuts to create, connect, and organize node groups.

  • Shader Types21:50

    Explore Blender shader types across cycles and Eevee, from add and mix to principled, glass, and volume shaders, with tips on roughness and normal maps.

  • PBR Textures11:55

    Master the pbr textures workflow in blender by importing base color (diffuse/albedo), roughness, normal, ambient occlusion, and optional maps like displacement and specular, then connect them to the principled bsdf.

  • Reflection and Roughness4:40

    Explore reflection and roughness in Blender Cycles, understanding photon behavior, direct vs bounce light, and how roughness maps create wet looks and water refraction.

  • Emission Map7:54

    Learn to control emission color with textures by plugging images into emission and base colors, UV unwrap for cycles, and adjust emission strength and color management.

  • Displacement Node4:53

    Explore how the displacement node in the shader editor drives true geometry with PBR textures, using cycles, adaptive subdivision, and displacement settings to vary detail from close to far.

  • Bump Node4:40

    Learn to create realistic surface detail in Blender with the bump node, color ramps, roughness control, and normal maps, using displacement for foreground and bump for background surfaces.

  • Texture Coordinate Node10:17

    Learn how the texture coordinate node in Blender drives textures via UV maps and the various outputs, including generated coordinates, that enable mapping with the Mapping node.

  • Math Node6:12

    Explore Blender's math nodes in the shader editor to drive emission and base color with a video texture, using UV maps and a brick texture for pixel detail.

  • Separate XYZ Node3:19

    Discover how the separate xyz and combine xyz nodes manipulate texture coordinates in the Blender shader editor, using math operations to create pixelation, tiling, and coordinate-based effects.

  • Procedural Tile Material8:14

    Create a fully procedural tile material in Blender using a brick texture node, added noise textures, and color ramps to control color, roughness, and normals.

  • Manipulating Procedural Textures5:08

    Manipulate procedural textures and shaders in Blender by using a gradient texture to control alpha, and create rainbow gradients with a color ramp and texture coordinates.

  • Creating Holographic Shader8:56

    Create a holographic shader in Blender from scratch using a wave texture and camera coordinates; blend with alpha, color ramp, and animation, then apply fresnel and bloom for depth.

  • Creating Realistic Glass10:20

    Learn to create realistic glass in Blender using Cycles and Eevee, covering glass BSDF setups, refraction, Fresnel, roughness, and texture maps like scratches and fingerprints to enhance realism.

  • Advanced Part - What is a Shader18:26

    Explore how shaders drive pixel color with the principled bsdf, including base color, roughness, metallic, transmission, subsurface scattering, and emission to craft realistic Blender materials.

  • Advanced Part - Texture Coordinate Node20:10

    Explore the texture coordinate node in Blender's shader editor, using generated, UV, normal, object, camera, window, and reflection coordinates to map textures and create effects like cloudy skies.

  • Advanced Part - Texture Coordinate Node - Example18:01

    Learn to create procedural materials in Blender by using multiple texture coordinates: object, generated, UV, normal, and window, with noise, Voronoi, and mix nodes to build water and terrain.

  • Advanced Part - Masks24:35

    Learn to create and apply masks in Blender to procedurally mix textures and shaders, using painted black and white masks and noise textures to simulate rust on metal.

  • Advanced Part - Mixing Textures29:32

    Explore procedural textures in Blender by mixing noise and wave textures in the shader editor to generate animated island terrains, using displacement, color ramps, and height-based coloring.

  • Advanced Part - PBR Materials21:16

    Learn to build PBR materials in Blender by combining base color, roughness, metallic, normal, and height maps in the shader editor, preview in Cycles, and apply displacement for real geometry.

  • Advanced Part - Shader Math18:07

    Learn to create animated waves and melting effects in Blender using the shader editor, by mixing noise textures, displacement, and color ramps, controlled via an empty object and proximity-based gradients.

  • Advanced Part - Volumes24:39

    Explore volumes in Blender: connect principled volume, adjust density, anisotropy, emission, temperature, and use volume to create fog effects that reveal scene depth.

Requirements

  • Basic 3d modeling skills needed

Description

Unlock the power of procedural materials and elevate your Blender creations with our comprehensive “Procedural Materials In Blender Course

Explore the complexities of shader editing, different shader categories, and PBR textures to create captivating visual effects.

Throughout this course, you’ll become proficient in fundamental elements like reflection, roughness, emission maps, displacement nodes, and bump nodes, discovering how they can enhance realism in your projects.

Explore advanced topics including the creation of holographic shaders, realistic glass materials, and the fundamental principles of shaders.

Dive deeper into shader mathematics, masks, texture mixing, and the implementation of PBR materials to further enhance the realism and complexity of your scenes. Discover the versatility of procedural materials in volumetric rendering, opening up new possibilities for atmospheric effects and dynamic simulations.

With 23 lessons spanning almost 5 hours, this course provides a comprehensive foundation for mastering procedural materials in Blender, empowering you to unleash your creativity and bring your artistic visions to life with unparalleled precision and realism.

Enroll now and embark on a transformative journey into the world of procedural materials, unlocking the limitless potential for your Blender projects.


Throughout the course, you’ll have the opportunity to apply your newfound knowledge through practical exercises and projects, reinforcing your understanding of each concept.

And that's just the beginning!

Who this course is for:

  • Individuals seeking to enhance their Blender skills.
  • Beginners or intermediate users who are new to Blender.