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Procedural City with Geo Nodes + Epic Batman Scene in Blende
Rating: 5.0 out of 5(1 rating)
40 students

Procedural City with Geo Nodes + Epic Batman Scene in Blende

We will create the entire cinematic scene as well as a functional Gometry nodes city generator. Beginners friendly also
Created bySime Bugarija
Last updated 8/2025
English
English [Auto],

What you'll learn

  • I will introduce you to Blender (free software)
  • We will create a cinematic scene of Batman from the introduction
  • I will show you the basics of Geometry nodes
  • We will create a simple but functional "City generator" in geo nodes
  • I will teach you how to model and texturize in Blender.

Course content

1 section17 lectures3h 39m total length
  • Introduction8:08

    Learn to build a procedurally generated city using geometry nodes, seed-driven variations, and lighting workflows in Blender, then compose foreground elements like Batman to create dramatic scenes.

  • Introduction to Geometry nodes4:02

    Explore building a city generator in Blender using geometry nodes, starting from a 1000 by 1000 plane and mastering geometry nodes as a flexible modifier for procedural city design.

  • Low-poly building modeling19:09

    Learn to build a procedurally generated city by modeling low-poly buildings from cubes, adjusting origins and scales, and using basic extrusions to create windows and doors.

  • Low-poly building modeling (large building)17:45

    Explore low-poly building modeling and geometry node workflows for large-scale city blocks, employing extrude along normals, loop tool, and subdivision steps to prepare textures later.

  • Geometric nodes for beginners9:51

    Learn a beginner-friendly city workflow in geometry nodes by scattering points on faces, using Poisson disk, instancing buildings from a collection, and randomizing scale and rotation in radians.

  • Geometric nodes for beginners - part 26:50

    Expose density and seeds to control small and big buildings with geometry nodes and grouping, then adjust via sliders in geometry nodes and shader editor to compare before and after.

  • Camera and lighting23:28

    Configure the camera and lighting for a procedural city scene by switching to camera and viewport views, adjusting end clip, and applying sun and volumetric lighting, HDRI, and brick textures.

  • Placing elements in the foreground3:09

    Place foreground elements in the procedural city scene, texture the building with concrete texture and roughness/bump maps, and use depth of field to keep the first row in focus.

  • Details on the roof15:40

    Learn to texture city roofs by importing industrial assets, assigning them with geometry nodes and vertex groups, and controlling distribution with seeds, density factor, and rotation for realistic silhouettes.

  • Building texturing12:42

    Learn to texture a procedural city building in Blender by using a shader editor, projecting textures onto a low-poly facade, adding dirt, roughness, and glass for lighting.

  • Lights inside the Building10:32

    Create emissive lighting inside buildings by using an emissive object and an empty cube, with UV map issues addressed via object projection, color ramps, and multiply nodes to tune intensity.

  • Texturing Building two - part 115:33

    Texture a city building in Blender by beveling edges, extruding along normals, applying brick textures, projecting materials, and detailing windows with loop cuts and glass.

  • Texturing Building two - part 217:41

    Showcases texturing a city building in Blender using projection and extrude along normals, adding emissive windows and glass, refining with loop cuts and reproject for a detailed urban asset.

  • Texturing Building two - part 310:26

    Apply textures to a small building: project uvs, cut and extrude geometry along normals, and assign glass and emissive materials while detailing windows, brick, and concrete surfaces.

  • Texturing Building two - part 39:33

    Learn to build a procedural city in Blender using geo nodes, projecting textures, beveling and extruding for detail, and applying glass and emissive materials to lighting-heavy scenes.

  • Post-processing - part 124:13

    Explore practical post-processing in Blender and After Effects, using masking, screen blending, color ramps, mist passes, and overlays to craft city lights, fog, and cinematic mood for a Batman scene.

  • Post-processing - part 210:40

    Learn post-processing techniques in Blender, including lens overlays and color LUTs, mood-boosting contrast with curves, mist passes, ambient occlusion, and emission-based lighting using masks.

Requirements

  • Free software Blender. No previous experience is necessary.

Description

Welcome to the new Blender tutorial in which we will create the Batman scene from the introductory video and along the way create a functional modifier that creates an entire city with a lot of details with a few clicks.

The tutorial is divided into two main parts.

- In the first part, we create a City generator using the Geometry nodes modifier

in this part we get to know the basics of the Geometry nodes modifier and through a practical example we create a simple but functional Geometry nodes setup with which we can control the appearance of the city by simply moving the slider or changing the seed.

If you are not yet familiar with geometry nodes in blender, this is an ideal exercise for you. Through a simple and beginner-friendly process, we'll create an interesting and useful modifier that generates an entire city in the background — perfect for our Batman scene, as well as future projects.

In this part we also talk about the modeling and texturing that we need to create buildings.

I will show you how to quickly and efficiently model with the help of shortcut keys and how to achieve that the models are optimized and at the same time look as detailed and realistic as possible. We will also create more advanced shaders and I will show you how we can control the lighting of an entire city within the shader editor.

- In the second part, we mainly deal with creating a scene in blender!

Now that we have a city that makes up a large part of our scene, it's time to create a cinematic composition where we can use the City generator created earlier.

In this part, we talk a lot about the camera, lighting, composition, post-processing and more...everything that is normally needed to create artwork.

Who this course is for:

  • For blender beginners as well as more advanced users.