
Build a solid foundation of animation by starting with history, science, and core principles before exploring advanced techniques like lip-sync through hands-on projects across mediums.
Animate a line through 12 drawings by rotating 30 degrees per frame on post-it notes, exploring 2d traditional animation and 2d digital options to build a baseline.
Trace the origin of the animation principles codified in the 1930s by Disney's nine old men. See how these principles evolve through silly symphonies, Fleisher's studios, and across mediums.
Explore persistence of vision and how twenty four frames per second create motion, and see how animating on twos and limited animation save time.
Create a thaumatrope by drawing a bunny popping out of a hat on two sticky notes, sandwich them on a pencil, and spin to realize persistence of vision.
Master squash and stretch in animation by preserving volume from macro silhouettes to micro details, using water balloons, a bouncing ball, 2d digital animation, and Maya for precision.
Learn squash and stretch in 2D animation by making a dancing water balloon in Brush Ninja. Use onion skinning and in-between frames for fluid motion, export as a gif.
Master slow in and slow out to reflect gravity, friction, and mass in animation, using spacing to convey weight and avoid robotic motion.
Demonstrates slow in and slow out stop motion using a fixed camera and tripod, Stop Motion Studio, timer, and onionskin to choreograph a bouncing post-it note.
Explore how anticipation precedes action to clarify upcoming motion in animation, from wind-up before throws to subtle cues that convey emotion or suspense.
Create a stop motion animation with scissors to demonstrate anticipation, squash and stretch, and easing in and out, using careful planning, a basic tripod setup, and onionskin tool.
Master overlapping action and secondary action in animation, guided by kinetic energy to create natural movement. Enhance character performance with subtle supporting actions.
Demonstrates overlapping action and secondary action using After Effects, with a fish eating another fish; animate a tentacle and tongue to add life and motion.
Explore arcs as a natural motion path, observe how joints create arc shapes, and apply planning and polishing to ensure smooth, fluid motion in both two-dimensional and three-dimensional animation.
Create a head-turn animation using Procreate or alternative tools. Establish construction lines, arcs, and perspective to craft in-between poses with overlapping action.
Explore pose to pose versus straight ahead animation, showing how key poses, in-betweens, and breakdowns plan action, maintain proportions, and adapt methods across stop-motion, 3D, and CG workflows.
Learn to craft a three-dimensional head turn using anticipation, overshoot, and extremes, applying straight-ahead and pose-to-pose timing, onionskin, and held frames in Procreate.
Master timing in animation by exploring slow in and slow out, frame rates, and timing charts; compare two-dimensional and three-dimensional workflows, discuss spacing, and emphasize mastering every key frame.
Watch a procreate head-turn demonstration where timing charts guide expressive poses, from anticipation to overshoot, with in-betweens, easing, and arc-driven motion.
Learn how staging, exaggeration, solid drawing, and appeal create clear, appealing animation by directing audience attention, calibrating exaggeration, maintaining on-model posing, and seeking feedback.
Explore claymation stop-motion by animating a bouncing ball with plasticine, applying squash and stretch, consistent forward motion, and diminishing bounces, while planning frames for clean background removal.
Revisit animation principles by animating a line, using contrast, rhythm, timing, and sound to boost audience appeal and inspire ongoing study in motion graphics.
The famous "12 Principles of Animation" are the foundation for all animation learning and since they're universal principles we will learn to apply them to many animation mediums in this course by drawing, stop motion, claymation, and puppeteering in After Effects.
After each lesson, you will have a demonstration and an assignment that you can follow along with free tools online or with items around your house and a free stop motion app on your phone.
The lessons include:
The History of the Animation Principles
The Science of Animation
Squash & Stretch
Slow In/Out
Anticipation
Overlapping Action
Secondary Action
Arcs
Pose to Pose/Straight Ahead
Timing
Staging
Exaggeration
Solid Drawing
Appeal
During the course our assignments will cover*:
Flipbooks
Thaumatropes
2D digital animation
Animating in Procreate on the iPad
Animating in After Effects (project file provided)
Stop Motion Animation
Claymation
* Each assignment could be completed in any of these mediums so there's no need to have a fancy computer, expensive software, or an iPad.
You can complete this course even if you're not good at drawing.
"It's not about what moves, it's about how it moves!"
I will also share my insights working as a professional animator on big movies like Avengers and Ready Player One and how I use these principles every day in my work.
The concepts covered here are not only for beginners but for every animator to apply in their daily work and be a resource for any time you're stuck on how to add more appeal to your animations.
I look forward to seeing you in class and seeing your projects from the course.