
Rita outlines the course structure, teaching you to set up an animation workspace, master keyframes, in-betweens, breakdowns, apply the 12 principles to a bouncing ball, then render and export.
Open Clip Studio, set up a 1920x1090 canvas at 1200 dpi and 24 fps, name your project, and organize layers—backgrounds, character, effect, and sound—before moving to the timeline.
Explore how a timeline guides animation with 24 frames per second, defining timing and spacing to show movement; learn about fps, dps, and the roles of keyframes, in-betweens, and breakdowns.
Master keyframes, breakdowns, and in-betweens within a timeline to create smooth, pose-to-pose animation, using onion skin to preview ghost frames and refine motion.
Apply personal 2d animation techniques, from using camera movement to follow action frame by frame, to rough keyframe planning and reference gathering, ensuring believable character acting and scene design.
Master the squash and stretch principle from 12 animation principles to convey speed, momentum, mass, and preserve volume in 2d and 3d animation, applying it to characters and facial expressions.
Anticipation prepares the viewer for the next action and adds realism by cues like crouching before a jump, pulling the arm back before a punch, and guiding attention with gaze.
Master staging to guide viewer's focus by controlling acting, timing, camera angles, and positioning, ensuring action is clear, centered or on a third, and ideas and emotions come through.
Explore straight ahead and pose to pose, two methods for animating drawings; pose to pose offers control and early shaping, while straight ahead handles unpredictable effects like fire.
Master follow through and overlapping action to add realism to movement, using drag to delay body parts, with mass and timing shaping how the tip of the appendage catches up.
Master slow in and slow out to achieve lifelike motion by easing between extreme poses with in-between frames, and applying the timing near the extremes.
Explore how arcs guide movement along circular paths, adding slow in and out from gravity, and apply arcs to character motion for more expressive animation.
Explore how secondary action and overlapping action support the main action to add dimension to character animation, such as arm swinging, head bopping, and facial movements during a walk.
Master timing by adjusting frames between main actions; many frames close together slow the motion, few frames apart speed it up, with 24 frames per second as standard.
Explain exaggeration as raising actions, poses, and expressions to increase impact, making the essence of the action more apparent and real without distortion.
Master solid drawing by shaping forms in three-dimensional space with volume and balance, drawing from all angles using spheres, cubes, and cylinders, and bending lines toward the vanishing point.
Explore the appeal principle by crafting dynamic, charismatic characters that are pleasing to look at, including heroes and villains, using original shapes, proportional play, and simple details for animation.
Master the bouncing ball by building an arc, setting keyframes on the timeline, and applying in-between frames with slow in and slow out, squash and stretch, and animation principles.
Wrap up the course by revisiting everything you need to start animation, inviting questions, and encouraging you to try new things with your bouncing ball projects to improve.
About This Class
Here's a comprehensive guide for beginners in ANIMATION. You will learn the ANIMATION
PRINCIPLES you need to animate objects, text, and even characters. If you want to learn
animation from scratch, you can start right here with this course. I designed this course for
beginners, so if you've never heard of a keyframe or don't know what a timeline is, then this
course is for you. This course is Animation 101. I also believe this course will be excellent for
anyone with a vague idea of animation, someone who is new to animation and uses software
to move elements but truly wants to understand the fundamental principles to take
animation to the next level.
These fundamental animation principles will prepare you for a career in animation. You'll learn
step by step how to create realistic and engaging motion; moreover, you'll understand why
certain specific animation techniques effectively bring objects to life. And most importantly,
you'll learn when to apply them to your work.
In this course, I use Clip Studio to teach you animation. You'll study classic animation, frame
by frame, hand-drawn. It's the best way to learn animation principles. And don't worry if you
think you can't draw, we'll work with basic shapes to animate - to breathe life into these
shapes.
This course starts by teaching you how to animate with just keyframes; it will guide you step by
step to animating a character jumping. I've structured each lesson to be neither confusing nor
overwhelming. As I've made applying the principles very simple, you'll have the opportunity to
truly grasp the concepts without worrying about drawing skills, working with advanced
symbols, or complex structures.
The course progresses towards two final projects. These are significant animation projects in
any school or university program. In these projects, you'll transition from keyframes to a
smooth, dynamic character animation. I want to ensure you feel confident to animate a
complex character animation with many moving parts when we reach the final project.
What's covered in this course:
Whether you eventually want to work in 3D, motion graphics, or 2D animation, you'll need
to know things like:
• Transitions between keyframes
• How to create a smooth transition,
• Why you need to do it - and when you should apply it.
You'll also learn skills that will not only make you an animator but a truly proficient one - skills
such as:
• Timing and spacing
• Stretching and squashing
• Working in curved trajectories
• Working with timelines
• How to animate with anticipation, overshoot, and settle.