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Practical Sci-Fi Design
Rating: 4.9 out of 5(11 ratings)
267 students

Practical Sci-Fi Design

Improve your sci-fi designs with Arrimus 3D's principles of design and decision-making using Max and Plasticity.
Created byArrimus 3D
Last updated 4/2026
English

What you'll learn

  • Learn to use 3DS Max at a high level for sci-fi asset creation.
  • Learn to use Plasticity at a high level for sci-fi asset creation.
  • Learn the design principles and decisions that I think about when creating sci-fi assets.
  • Take modern objects and redesign them into nice-looking sci-fi assets.

Course content

3 sections70 lectures45h 34m total length
  • 1. Tri Object27:53

    Create detailed sci-fi objects using a polygon-based workflow, cutting, chamfering, offsetting, and extruding in a digital 3d modeling tool. Learn practical tips for fast detailing and assembly.

  • 2. Re-Using Big Insert Objects47:33

    Reuse well-designed doodads and simple objects to quickly add sci-fi detail, using arrays, booleans, and patching to create impressive mesh details.

  • 3. Chipped Box Crate32:27

    Model a generic sci-fi box with cutaway edges and quick detailing, applying design principles from practical sci-fi design to this object.

  • 4. Med Crate35:34

    Create three objects using kitbash parts, apply positive and negative boolean operations with a cutting surface, patch the model, and add rubber details for a quick sci-fi med crate.

  • 5. Layered Box23:19

    Create a layered hollow box by arranging and transforming components, rotate and scale parts, subtract to reveal the interior, and finalize a separator.

  • 6. Combining Details Together - Part 143:48

    Learn to build a fast, expandable library of custom sci fi model pieces, copy and paste between windows, and use cross-window placement tools to assemble complex assets quickly.

  • 7. Combining Details Together - Part 229:05

    Combine detailing techniques on a cylindrical object by building a basic shape, adding details, and refining it to create impressive objects.

  • 8. Big Box24:38

    Practice box modeling for sci-fi design by building a basic shape, adding cuts and fillets, refining topology, and using subtract operations with undo to fix issues.

  • 9. Detailed Crate47:28

    Refine a filament-based sci-fi crate by analyzing the 3ds Max wireframe, appreciating the crisscross shapes, and creating a more detailed model in this video.

  • 10. Milk Jug39:25

    Design a futuristic milk jug water bottle with a digital display, cooling or heating capability, and a charging port, exploring a four-sided transparent form through step-by-step 3D modeling.

  • 11. Rendering Update42:33

    Learn a practical rendering workflow in 3ds Max with V-Ray, HDR lighting, glass with shell thickness, liquid materials, and the Nvidia AI denoiser for fast, clean results.

Requirements

  • This course is suitable for complete beginners who have access to Plasticity and Max. Other poly-modeling packages can be used.

Description

Fast. Fun. Dynamic. Practical. Easy-to-grasp. Are you a beginner or intermediate 3D artist who is interested in sci-fi design? Are you interested in a course that guides your hand and takes you step-by-step through a series of gradually more complex designs until you are confident in making anything you want? If you are then this course is for you! I designed this course to introduce design in a cohesive and practical way, by taking real life objects and giving them a sci-fi twist! We will take objects like thermoses, crates, shovels, helmets, concrete barriers, medkits, glasses, traffic cones, coolers, game consoles, and more and turn them into sleek sci-fi props. You will become proficient in 3D Studio Max, V-Ray, and Plasticity and learn some great techniques for fast design such as the auto-crease workflow for Max. To sweeten the deal, in addition to modeling, you will also learn how to create procedural materials in V-Ray so you can add complex detail and damage and grime to your models right away without having to worry about unwrapping UVs or going into Substance Painter. V-Ray decals are used extensively so you can add stickers and logos quickly by just placing the decal object on your model. You will also learn how to easily render and add post-processing effects, volume lights, and lens effects directly in Max without having to go into Photoshop or any other program. Max and V-Ray have all that you need! This course will continue to get updates for months to come so be sure to visit often to see the new content and stay tuned for updates on my Youtube channel: Arrimus3D.

Who this course is for:

  • New and intermediate modelers and designers who want to improve their designs in polygon and CAD applications.