
Explore the power of procedural workflows in Houdini FX, starting with foundational concepts and practical approaches.
Plan a procedural workflow to create nerve cells in Houdini by scattering points in 3D space and using Voronoi fracture backbone to connect cells.
Procedurally generate the nerve cell network backbone in houdini fx by applying voronoi fracture to a sphere, converting to fog volume, and scattering interior points to shape the network.
Create nerve cells along a main backbone by placing spheres at backbone points and use the bridge node to connect them in Houdini.
Procedurally build nerve cell structures in Houdini FX by looping over points and primitives, assigning connection IDs, and using point distance to find closest primitives for geometry.
Learn procedural connections in Houdini FX by looping over coin IDs to create bridges between primitives using a for-each loop and the bridge node, oriented by normals.
Learn to use the bridge node to connect two primitives along their normals without intersections, and to control direction, magnitude, stiffness, and divisions.
Learn to create procedural branches from main connections in Houdini FX by randomizing primitive selections, extruding branches, and shaping with nurbs curves and an L system for iteration-based variation.
Explore procedural branching in Houdini FX by building an L-system driven structure, looping inside loops, using for-each iterations, randomness with seeds, and geometry merging to create multi-step branches.
Procedurally create a bridge in Houdini by auto-deriving divisions from the minimum distance between two primitives, using the prim test distance function, poly extrude, and distance-based iterations.
Learn to auto scale cells in Houdini FX by linking cell scale to the number of external connections using primitive attributes, fit expressions, and fuse color options.
drive per cell rotation in houdini fx by using the iteration number as a key, generate a rotation vector from rand values and fit it to -50 to 50 degrees.
Add red color to nerve cell branches using iteration-driven randomization and apply turbulent 3D noise to warp geometry for more realistic procedural branches in Houdini FX.
Apply an individual URL system to each primitive before extrusion and use nested loops to vary seeds, angle scale, and orientation for unique branch shapes.
Demonstrate a simple lighting shader in Houdini using the lighting model node to compute color from normals and a light, revealing ambient, diffuse, and specular effects on a sphere.
Procedurally place point lights at the centers of those nerve cells in Houdini FX, using the existing shader and instancing to duplicate lights across all cells.
Discover how to place lights along the main connection between cell primitives in Houdini by converting polygons to a surface, generating points, and instancing lights for visual impact.
Create lights at the start of each branch in Houdini FX by turning primitive centers into branch start points, then merge, adjust intensity and color, and render.
Show how to place lights along procedural branches in Houdini FX, including lights at branch starts, along main connections, and on small branches, using a node-based workflow.
Description :
Using Houdini 17.5 we will go step by step in creating Neurons Nerve Cells based on simple techniques without vex or coding, this training aimed to the new Houdini user, not initial beginner, you must have good knowledge of working with Houdini.
Creating procedural “shader light based” is in the list, and then we will start create shader’s light . testing the last result using mantra, so no need for any plug-in .
Duration : over 5 hours
Houdini Version - 17.5
Level – intermediate
Description :
Using Houdini 17.5 we will go step by step in creating Neurons Nerve Cells based on simple techniques without vex or coding, this training aimed to the new Houdini user, not initial beginner, you must have good knowledge of working with Houdini.
Creating procedural “shader light based” is in the list, and then we will start create shader’s light . testing the last result using mantra, so no need for any plug-in .
Duration : over 5 hours
Houdini Version - 17.5
Level – intermediate
Description :
Using Houdini 17.5 we will go step by step in creating Neurons Nerve Cells based on simple techniques without vex or coding, this training aimed to the new Houdini user, not initial beginner, you must have good knowledge of working with Houdini.
Creating procedural “shader light based” is in the list, and then we will start create shader’s light . testing the last result using mantra, so no need for any plug-in .
Duration : over 5 hours
Houdini Version - 17.5
Level – intermediate