
Explore how Poser pro game dev accelerates character preparation for export to Unity, using pre-built objects, scene building, textures, colliders, and animations.
Identify what is not covered in the Poser Pro game dev fundamentals series, including advanced lighting, export functions, weapon switching, and Unity scripting specifics.
Learn how to access, download, extract, and save your working files to the desktop, then open and use them with the course player.
Learn keyboard shortcuts for mac and pc in poser pro game dev fundamentals, including command, control, and option modifier keys, and understand platform differences when working with Unity.
Learn to use prebuilt Poser environments to accelerate Unity game content, and master polygon reduction and preview tools to balance visuals with performance.
Learn to create efficient scene colliders for poser-based environments, choosing when to build in poser or Unity, and reduce polygon counts to balance gameplay geometry and collider detail.
Export static objects from Poser to Unity using the built-in export and texture atlas; import the room and collider, set scale to 1, and add a physics mesh collider.
Learn how Poser and Unity connect, with Poser as a content manipulation tool and prepare unseen polygons, polygon reduction, and morphs for efficient export.
Export Andy as a single-frame static pose with SBX and the unity preset set to centimeters; import, set scale to 1, and rename the clip to stand.
Export animations from Poser using the walk designer to create walk and run cycles, export as multi-frame FDX for Unity, set units to centimeters, and import into Unity for animation.
Import three fdx animations from Poser into Unity, set scale to one, rename takes, and build a multi-state animator to transition stand, walk, and run with cadence tweaks and tweening.
Explore morphing clothing types using the fitting room to swap outfits between characters, export to Unity, and build custom game characters with conforming and directional morphs.
Adjust morphing clothing to fit a bulked character using the fitting room, with translation and scale controls, iterations, and weight maps to minimize poke-through and color issues.
Fix shirt poke-through on characters using fitting room in Poser Pro Game Dev Fundamentals with preflight and prefet adjustments, object surface normal painting, and fit operations for shirts and buttons.
Apply rigid features in the fitting room, adjust weights and button areas with brushes, then run preflight tightening to keep the shirt’s fit aligned with the character.
Explore hair selection and clothing magnets in poser pro for game dev, including conforming garments, magnet-based fitting, and optimizing textures for unity performance.
Combine figures into a single geometry for unity export, using unseen polygons to clean interior; choose automatic or manual deletion, then rename and keep hair as a separate prop.
Identify unseen polygons using the group editor, subtract areas with the minus tool or draw tool, and delete polygons while checking with wireframe mode to avoid gaps.
Master polygon reduction for a Rex character by balancing poly count and critical morphs, using wireframe and texture shaded views, baking constant morphs, and target analysis for Unity export.
Learn how to reduce polygons on a Rex character and its props, balance detail with optimization, and export clean Unity-ready models with texture atlases.
Convert poser export content to Unity by choosing generic or humanoid animation types, configure the rig, and understand bone naming and extra bones for accurate retargeting.
Learn retargeting by configuring humanoid rigs in Unity, adjusting scale and pose, and repairing bone hierarchies and mappings for correct bone relationships.
Create custom muscle setups for Poser characters and adjust joint limits. Validate range of motion and constrain arm and limb movement to ensure humanoid animations integrate cleanly in Unity.
Learn how to export animation sets from a single poser file into Unity, using the animation palette, keyframes, and ranges to create multiple animations without extra tweaking.
Create and export a library of action animations from Poser Pro for Unity, using a default T pose, morph management, and keyframes for standing, confrontation, and casual poses.
Create and refine walking and running cycles in Poser Pro Game Dev Fundamentals, using keyframes, animation sets, and walk designer to export precise poses and cycles to unity.
Explore morph targets in Poser, animating geometry per polygon, compare with rig-based animation, and learn to reduce polygons for Unity exports.
Explore animating morphs in Poser using morph targets and skeleton controls. Balance mesh density, export with SBX for Unity, and note baking transforms and export ranges.
Explore exporting and importing animation sets from Poser to Unity using a stock character, keyframes, and animation sets, while addressing tweening pitfalls and Unity import crashes.
Export and import animation sets from Poser to Unity by using two exports, keyframe looping, texture atlas, and a base pose, then verify success via the Unity import icon.
Learn how to import and organize animation sets in Unity, adjust model scale, rename takes for clarity, and create looping sequences such as standing idle and sneaking from Poser exports.
Explore static morphs and poly mash morph targets in Poser Pro Game Dev Fundamentals, using pre-built dials and body morphs. Export static morphs to Unity with attention to polygon reduction.
Create and save custom morph targets with new dials, using weight map painting and the flatten tool. Mirror changes to the opposite side for Unity-ready morphs.
Explore creating and saving static morphs with magnets, adjusting deformations via a magnet bar, zone area of influence, and weight maps; paint influence, mirror settings, and export to unity.
Use magnets to align clothing parts like sleeves with cuffs, switching from world to local coordinates and painting weight maps for precise influence.
Attach props to the character in Unity using poser prefabs, scaling and aligning weapons, saving iterations, and wiring a true/false switch with a keyboard function.
Learn how to attach a permanent prop to a character, handle parenting and t-pose alignment, and export the linked prop from Poser to Unity for a consistent, non-swappable asset.
Position the body and prop to fit a gun, avoid zero or t poses, adjust prop and figure polygons, and choose first- or third-person view for texture maps to Unity.
Learn to import FBI X files into Poser for use with Unity, understand SBX suffix signals, and manage geometry, scale, textures, and skeletal or rig information.
Modify fbx imports by aligning the character to its skeleton in the setup room, correcting x-axis rotation and height, and noting poser export quirks for clean animation.
Do you want to create video game characters and scenes using one of the most affordable and user-friendly 3D animation solutions on the market? Animator Mark Bremmer shows how to develop and animate characters and scenes in Poser, and most importantly, how to import them into Unity 3D. This course is designed for users that already have experience with PoserPro 2014 and Unity. You will start by learning about basic character preparation, then jump into learning about advanced character clothing, including morphing clothing types, adjusting clothing with the fitting room, and hair selection and clothing magnets. From there, Mark will teach you about animation sets for motion, such as walking and running cycles, animating morphs, and importing and exporting animation sets.
This video tutorial also covers static morphs, adding and working with props, and working with imported FBX content. Finally, you will learn how to rig custom characters. Once you have completed this computer based training course, you will be fully capable of creating and animating your own characters and scenes. Working files are included, allowing you to follow along with the author throughout the lessons.