
Learn to create efficient scene colliders for poser-based environments, choosing when to build in poser or Unity, and reduce polygon counts to balance gameplay geometry and collider detail.
Import three fdx animations from Poser into Unity, set scale to one, rename takes, and build a multi-state animator to transition stand, walk, and run with cadence tweaks and tweening.
Identify unseen polygons using the group editor, subtract areas with the minus tool or draw tool, and delete polygons while checking with wireframe mode to avoid gaps.
Master polygon reduction for a Rex character by balancing poly count and critical morphs, using wireframe and texture shaded views, baking constant morphs, and target analysis for Unity export.
Convert poser export content to Unity by choosing generic or humanoid animation types, configure the rig, and understand bone naming and extra bones for accurate retargeting.
Position the body and prop to fit a gun, avoid zero or t poses, adjust prop and figure polygons, and choose first- or third-person view for texture maps to Unity.
Learn to import FBI X files into Poser for use with Unity, understand SBX suffix signals, and manage geometry, scale, textures, and skeletal or rig information.
Do you want to create video game characters and scenes using one of the most affordable and user-friendly 3D animation solutions on the market? Animator Mark Bremmer shows how to develop and animate characters and scenes in Poser, and most importantly, how to import them into Unity 3D. This course is designed for users that already have experience with PoserPro 2014 and Unity. You will start by learning about basic character preparation, then jump into learning about advanced character clothing, including morphing clothing types, adjusting clothing with the fitting room, and hair selection and clothing magnets. From there, Mark will teach you about animation sets for motion, such as walking and running cycles, animating morphs, and importing and exporting animation sets.
This video tutorial also covers static morphs, adding and working with props, and working with imported FBX content. Finally, you will learn how to rig custom characters. Once you have completed this computer based training course, you will be fully capable of creating and animating your own characters and scenes. Working files are included, allowing you to follow along with the author throughout the lessons.