
Master lighting in Blender by adjusting world color, hdri, and sun lamp for a yellow atmosphere, then render quick 640x480 VHS camera test frames to compare camera settings.
Learn to create a glass material in Blender by mixing glass with transparent shaders, applying a concrete image texture with a color ramp, and adding a Musgrave-driven bump for realism.
Explore tile texture creation in blender by mixing 2k ambientcg tile maps with chocofur concrete shaders, adjusting color, displacement, roughness, and bump for realistic tile surfaces.
Enable the ceiling in the viewport and apply a concrete image texture. Use color ramp tweaks to roughness and bump maps, project UVs, and isolate the object for focused shading.
Create a water shader with the ocean modifier, adjust geometry and scale, set spectrum to shell of water, tune waves, and keyframe animation with linear extrapolation and array repeat.
Build a water shader in Blender by mixing glass and transparent and setting IOR to 1.333. Use a real water texture with displacement and color ramp for realistic bumps.
As you know, I previously recorded a 4-hour tutorial on how to create Backrooms in Blender. A lot of people watched the tutorial, and some of them asked if I could make a tutorial on Poolrooms, so, why not.
I did some searching on Youtube and there aren't as many Poolrooms videos as there are Backrooms videos, but they are watched a lot, I haven't found any tutorials on how to create Poolrooms, so this one, if not the first, will definitely be the most detailed.
In this tutorial, we'll create the animation which you can see in the introductory video. The tutorial will be adapted for beginners, but we will also go in-depth to get as many details as possible.
I will show you how to model poolroom mazes of different shapes non-destructively so that we can easily change the construction later.
We will create and animate realistic water and other materials and show you how to get caustics without slowing down render time.
We will create daylight lighting for open spaces with windows and lighting for closed spaces.
I will show you how to create realistic camera movements, and how to add a lot of details and imperfections.
In post-processing, we'll get an authentic VHS look with the new details I've learned for this tutorial.