
Learn Houdini poly modelling with stronger tools and an intelligent approach that saves time, borrowing from procedural modelling to build a solid foundation and effective workflows for modeling complex objects.
Use reference images in Houdini to guide polished modeling and learn transferable techniques by using technical drawings or simple images as backgrounds or in a composite pane while modeling.
Master poly modeling in Houdini and learn how normal modeling workflows from other packages translate here. Set up a fast workspace with essential shortcuts and icons to speed poly modeling.
Learn fast Houdini modeling by starting with a box, duplicating parts, and building a centered, grounded polygon mesh using transform, extrude, edge loops, and geometry closure.
Organize your Houdini projects with network boxes and subnets, use shelves and presets, and build clean topology with careful subdivision and quadrilateral grid polygons.
Master Houdini poly modeling part 3 by building and aligning polygon meshes, naming parts, adjusting box thickness, using transform tools, duplicating components, and organizing with wireframe view.
Master poly modeling in Houdini by copying components, translating, scaling, and bending with the bend gizmo, then refine with subdivision and poly fill for a clean metallic support.
Learn to align tubes and metal stands in Houdini using procedural and manual techniques, safeguarding edges with poly bevel and edge loops before subdivision.
Welcome, in this course you will learn modeling in Houdini, Polymodeling.
Just the normal modeling you would do in 3dsMax, Maya, Blender or Cinema4d.
The good news is that, in Houdini, you will benefit from stronger tools and a much more intelligent approach that will save you time.
We will borrow from the strength of procedural modeling without doing procedural modeling.
Ever wanted to do polymodeling in the best VFX software? This course will provide you with a solid foundation, the workflow and a toolset you can use to model more complex objects.
Obviously the objective is not the make this model you see, but to give you the techniques you can apply to other models.