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Plasticity Modeling Guide by Arrimus 3D
Rating: 4.3 out of 5(439 ratings)
3,233 students

Plasticity Modeling Guide by Arrimus 3D

Learn this hot new cutting-edge CAD program.
Created byArrimus 3D
Last updated 7/2024
English
English [Auto],

What you'll learn

  • Quickly learn Plasticity and begin making hard surface models.
  • Learn to model an industrial mech in Plasticity.
  • Add many impressive details and learn how to integrate kitbash into your designs.
  • Learn how to model other things in Plasticity such as a hard drive and an SMG.

Course content

4 sections85 lectures47h 35m total length
  • References11:36

    Use reference images from real construction vehicles, 3D models, and sci-fi designs to shape a near-future Caterpillar-inspired vehicle with a bold black and yellow color scheme.

  • Intro to Plasticity38:22

    Master the basics of Plasticity with a hands-on intro covering navigation, hotkeys, selection modes, extrude and offset operations, booleans, mirroring, fillets, chamfers, construction planes and screen-space cutting.

  • Using PureRef4:37

    Learn to use PureRef from installation to keeping the window on top during modeling. Drag, arrange, rotate, crop, embed images, take notes, and use overlay mode for focused reference.

  • Blockout 119:03

    Create a modular cockpit design in Plasticity using axis snapping, extrusion, and booleans, while managing history, hotkeys, and iterative refinements to build a stylized mech.

  • Blockout 221:47

    Blockout 2 guides you to shape a model with plasticity techniques, using snapping, offsetting, extruding, trimming, and radial array to refine limbs and add a power saw and grabber arm.

  • Refining 121:58

    Refine a saw-like model by center alignment, chamfering, and boolean intersect to shape blades, then apply color groups and visibility tweaks to simulate glass in a plasticity workflow.

  • Refining 223:50

    Tree cutter Mech modeling continues as the presenter performs a few cleanup steps and advances the build with quiet, focused refinements.

  • Kitbash Detail Pieces32:27

    Explore kitbash detail pieces using reference images from Midjourney and Avatar two, and learn plasticity workflows like extrude, radial array, boolean, new body, and fill to assemble reusable assets.

  • Arms 116:30

    Learn to create large fillets with a parasolid-based plasticity workflow, replace objects with kitbash pieces, and quickly clone, extrude, and rotate components for rapid, detailed 3d design.

  • Arms 219:20

    Isolate and refine the arm model by using construction planes, lines, cuts (c), new bodies (b), pivots (v), and quick edit shortcuts to attach parts and create a frame mesh.

  • Arms 337:35

    Discover hands-on plasticity workflow in which you chamfer, extrude, offset, clone, and subtract shapes, then isolate, extract, and boolean pieces for clean, detailed models.

  • Legs 136:54

    Construct the leg geometry by drawing lines with shift to create parallel constraints, then trim and reset the offset to zero, moving lines aside for plasticity modeling.

  • Hydraulic Cylinders38:13

    Explore creating a hydraulic piston and cylinders for kitbash in a modeling workflow, using extrude, booleans, pivots, and orthographic view to build a compact hydraulic cylinder assembly.

  • Wires and Pipes32:02

    Create pipes and tubes using loft and sweep methods, refining with vertex edits, snapping points. Explore two approaches—loft-based and line-based sweep—to shape curves, center points, and piping.

  • Legs 222:51

    Refine the leg model by scaling the foot for a more streamlined look and create a variant hydraulic cylinder, using snapping, attaching, rotating, and precise cuts to explore different designs.

  • Legs 339:21

    Learn a quick workflow to create a gap in leg geometry by referencing a model, selecting edges with the C key, deleting a portion, and chamfer filling the gap.

  • Detailing 157:15

    Continue detailing with the MEK workflow by quickly creating a hole, reusing components, selecting edges, duplicating with shift d, joining with j, and rotating with r to position the object.

  • Detailing 251:34

    Continue detailing plasticity modeling guide by arrimus 3d, reinforcing the detailing process and plasticity modeling for learners and practitioners.

Requirements

  • No prior 3D experience needed.

Description

Hello, I'm Arrimus 3D and welcome to my Plasticity modeling guide. Now you can learn this amazing new CAD program in record time! In this course you will learn how to use Plasticity at a high level and pick up all sorts of nice tips and tricks to start designing and modeling in no time. In all honesty Plasticity is the best 3D modeling program I've ever used and I think if you've experienced frustrations in the past you owe it to yourself to check it out. You will learn to create an industrial mech walker used for cutting down trees inspired by films like Avatar and real-life industrial machines like bulldozers and tree cutters. You will learn how to block out, refine, and detail your models extremely quickly with the power of Plasticity's user-friendly workflow and approach. Are you someone who wants to hit the ground running with Plasticity and start creating amazing designs in less than a day? This course has no fast-forwarding and gently guides you into using Plasticity at a high level. This course was made for those who want to get rid of all the frustration of hard surface modeling and just focus on fast design and iteration. Plasticity's artist-first design, power, and simplicity make it a breeze to use. Check out the free previews and I look forward to seeing what you can do after completing the course. I am confident that you will not not regret giving this course a chance.

Who this course is for:

  • Artists, designers, and modelers who wish to integrate a cutting-edge CAD program into their workflow.