
Use reference images from real construction vehicles, 3D models, and sci-fi designs to shape a near-future Caterpillar-inspired vehicle with a bold black and yellow color scheme.
Master the basics of Plasticity with a hands-on intro covering navigation, hotkeys, selection modes, extrude and offset operations, booleans, mirroring, fillets, chamfers, construction planes and screen-space cutting.
Learn to use PureRef from installation to keeping the window on top during modeling. Drag, arrange, rotate, crop, embed images, take notes, and use overlay mode for focused reference.
Create a modular cockpit design in Plasticity using axis snapping, extrusion, and booleans, while managing history, hotkeys, and iterative refinements to build a stylized mech.
Blockout 2 guides you to shape a model with plasticity techniques, using snapping, offsetting, extruding, trimming, and radial array to refine limbs and add a power saw and grabber arm.
Refine a saw-like model by center alignment, chamfering, and boolean intersect to shape blades, then apply color groups and visibility tweaks to simulate glass in a plasticity workflow.
Tree cutter Mech modeling continues as the presenter performs a few cleanup steps and advances the build with quiet, focused refinements.
Explore kitbash detail pieces using reference images from Midjourney and Avatar two, and learn plasticity workflows like extrude, radial array, boolean, new body, and fill to assemble reusable assets.
Learn to create large fillets with a parasolid-based plasticity workflow, replace objects with kitbash pieces, and quickly clone, extrude, and rotate components for rapid, detailed 3d design.
Isolate and refine the arm model by using construction planes, lines, cuts (c), new bodies (b), pivots (v), and quick edit shortcuts to attach parts and create a frame mesh.
Discover hands-on plasticity workflow in which you chamfer, extrude, offset, clone, and subtract shapes, then isolate, extract, and boolean pieces for clean, detailed models.
Construct the leg geometry by drawing lines with shift to create parallel constraints, then trim and reset the offset to zero, moving lines aside for plasticity modeling.
Explore creating a hydraulic piston and cylinders for kitbash in a modeling workflow, using extrude, booleans, pivots, and orthographic view to build a compact hydraulic cylinder assembly.
Create pipes and tubes using loft and sweep methods, refining with vertex edits, snapping points. Explore two approaches—loft-based and line-based sweep—to shape curves, center points, and piping.
Refine the leg model by scaling the foot for a more streamlined look and create a variant hydraulic cylinder, using snapping, attaching, rotating, and precise cuts to explore different designs.
Learn a quick workflow to create a gap in leg geometry by referencing a model, selecting edges with the C key, deleting a portion, and chamfer filling the gap.
Continue detailing with the MEK workflow by quickly creating a hole, reusing components, selecting edges, duplicating with shift d, joining with j, and rotating with r to position the object.
Continue detailing plasticity modeling guide by arrimus 3d, reinforcing the detailing process and plasticity modeling for learners and practitioners.
Master elasticity for game assets with a practical low poly to high poly workflow, including export settings and baking to a diffuse map and a normal map.
Discover detailing techniques in plasticity, from imprinting curves and screen-space plane cuts to hinge-from-edge effects, offsets, chamfers, and fillets for complex, reusable details.
Demonstrate advanced detailing in plasticity, inspired by Chai Vang's work, by building quick shapes and layering details using extrusion, offset, imprint, split objects, and colors.
Discover advanced detailing tricks for plasticity modeling, including chamfering for contrasting edges, using cutting surfaces to create separate objects, and extruding or moving features to split parts for more realistic details.
Export models from plasticity to Blender via obj, then retopologize with Blender’s remesher. Refine with normals splitting, mirror, division surface, and weighted normals for clean quads and freeform detailing.
Recreate small mesh details by modeling simple shapes, referencing ideas, and iteratively building and trimming geometry with box starts, offset, extrusion, and unions to detail surfaces.
Create reusable small detail meshes by starting from a solid box or curves, then use loft, fill, trim, offset, and extrude to add screw-like features and rapid variations.
Create varied small detail meshes by duplicating, rotating, chamfering, and patching holes, using radial arrays and controlled extrusions to build modular details and save time.
Explore practical plasticity workflows for building a sci-fi hard drive, using symmetry, boolean operations, chamfers, and fillets, and compare C3D and Parasolid toolsets.
Explore sci-fi briefcase modeling within the plasticity modeling guide by Arrimus 3D, highlighting core concepts for cohesive, high-detail prop design.
Begin the plasticity modeling guide with SMG Part 1, introducing foundational concepts and approaches in plasticity modeling for practical applications.
Advance your plasticity modeling skills with smg - part 2 from Arrimus 3D, following the plasticity modeling guide through practical techniques and workflows.
Explore advanced plasticity modeling concepts in part 3 of the plasticity modeling guide, applying practical techniques and workflows for more accurate material responses.
Explore plasticity modeling techniques to sculpt an alien helmet, guided step by step by Arrimus 3D, focusing on form, texture, and clean topology.
Master hands-on 3d modeling to craft a dark energy blade from a box, using cut planes, extrude, and precise pivots for a dynamic hilt and blade.
Explore plasticity modeling concepts through dark energy blade part 2, building on Arrimus 3D's guide to refine material behavior and shaping techniques.
Master plasticity modeling techniques for a dark energy blade, part 3, guided by Arrimus 3D through practical steps and design-focused insights.
Advance plasticity modeling techniques through dark energy blade part 4 in Arrimus 3D's guide, applying practical methods from the plasticity modeling curriculum.
Explore plasticity modeling techniques in dark energy blade part 5, part of the plasticity modeling guide by Arrimus 3D, for practical insight into advanced simulations.
Advance plasticity modeling techniques in Arrimus 3D's guide, on the dark energy blade part 6.
Delve into dark energy blade part 7 within the plasticity modeling guide by Arrimus 3D, connecting the lecture title to the overall course focus on plasticity modeling.
Begin with a daily warm up and plasticity practice, exploring random topics as the Spider Drone 1 project gets started.
Explore spider drone concepts through practical plasticity modeling techniques in the plasticity modeling guide by Arrimus 3D.
Learn the concepts behind spider drone 3 as part of plasticity modeling, with practical insights from arrimus 3d.
Explore spider drone 4 through the plasticity modeling guide by Arrimus 3D, detailing how to approach modeling within this course.
Continue spider drone modeling by adding five pipe-like holes with circles and loft, duplicate components, and manage materials and colors. Patch holes on simple surfaces and mirror parts.
Design and sculpt an original police drone robot inspired by concept art, focusing on creating a unique head, foot, and leg silhouette while adapting the reference.
Apply plasticity modeling techniques to police robot design and simulation, linking material behavior to robotic performance through practical workflows and visualization.
Explore advanced plasticity modeling techniques for a police robot, as demonstrated in Arrimus 3D's plasticity modeling guide.
Explore plasticity modeling techniques applied to a police robot, guided by Arrimus 3D across a practical, step-by-step approach.
Delivers an introduction to police robot modeling as part of the plasticity modeling guide by Arrimus 3D, focusing on practical workflows and techniques.
Explore plasticity modeling techniques for 3D robot designs in Arrimus 3D's guide, featuring police robot 6 as a practical application.
Explore plasticity modeling for a police robot in Arrimus 3D's guide, detailing practical techniques to create realistic deformation and materials in 3D models.
Explore plasticity modeling concepts for the police robot 8 project, guided by Arrimus 3D's plasticity modeling guide.
Move on to new robot designs to sharpen joints and basic rigging for animation, while practicing quick posing and rendering in Plasticity for the police robot concept.
Explore fundamentals of plasticity modeling with Arrimus 3D's guide, focusing on the E-123 Omega 1 module and practical approaches to material deformation.
Dive into plasticity modeling with Arrimus 3D's guide, featuring the E-123 Omega 2 lecture for foundational understanding.
Explore plasticity modeling concepts with the Arrimus 3D guide, focusing on E-123 Omega 3 techniques to understand material behavior and simulation workflows.
Explore plasticity modeling with Arrimus 3D's E-123 Omega 4, guided by the plasticity modeling guide.
Study plasticity modeling with Arrimus 3D's guide, focusing on the e-123 omega 5. Understand core concepts highlighted in the plasticity modeling guide course.
Explore plasticity modeling techniques in Arrimus 3D's guide, focusing on the e-123 omega 6 concepts.
Learn to create sleeker designs by making shapes less boxy, using rotate and boolean operations like subtract and union, plus curves and angled cuts.
Learn quick, detailed techniques for plasticity modeling, including new knife tools, offset and extrude workflows, pivot and focus tricks, and the bridge curve and pipe tools for fast sci-fi details.
Model a mech bust inspired by Mike Nash using plasticity, practicing shapes, filleting, extruding, and angled cuts to emphasize refining design flow.
Master plasticity modeling with Arrimus 3D in the Mike Bot 2 lecture. Learn practical techniques to shape digital models.
Delve into plasticity modeling with the Mike Bot 3 project in Arrimus 3D's guide, gaining practical insights from the course on this topic.
Export a human mesh and create a cyborg ninja in Plasticity by using splines to cut, apply curves and colors, and refine with chamfers and fillets for detailed results.
Learn to model a cyborg ninja bust in plasticity using a base mesh and blender exporter files. Apply cutting, chamfering, and screen-space cutting to craft multi-panel hard-surface forms from references.
Continue modeling the cyber ninja as part of the plasticity modeling guide by Arrimus 3D, highlighting practical 3D character modeling.
Continue modeling the cyber ninja with cyborg aesthetics, using plasticity modeling techniques to refine form and details.
continue modeling the cyber ninja now. continue modeling the cyber ninja across cyborg ninja 5 in this course caption.
Continue modeling the cyborg ninja within the plasticity modeling guide, focusing on refining the cyber ninja form.
Continue modeling the cyber ninja in this session, advancing your hands-on practice with the cyber ninja concept and refining your workflow as you progress.
Continue modeling the cyber ninja, showcasing plasticity modeling techniques to refine form and dynamics in character design.
Explore rapid detail addition for a cyborg ninja using plasticity and CAD tools, refining shapes with offset, extrude, booleans, chamfers, and inward-out modeling techniques.
Explore practical topology tricks in cyborg ninja 10, using plane cuts, curves in the front, and through cuts to preserve front details while removing the back.
Explore plasticity tools and topology-driven edits to create complex details by deleting faces, extruding, rotating, moving, and undoing changes for varied results.
Explore cyborg ninja 12 within the plasticity modeling guide by Arrimus 3D, focusing on building detailed character models.
Explore plasticity modeling in cyborg ninja 13 from the plasticity modeling guide by Arrimus 3D.
Recreate the tranquilizer gun from Perfect Dark, focusing on a small, nifty design with pellet primary fire and secondary lethal injection, while learning from iterative design.
Delve into plasticity modeling with tranquilizer part 2, as presented in Arrimus 3D's guide to the topic.
Explore plasticity modeling through a multi-part guide, focusing on tranquilizer part 3 and practical techniques from Arrimus 3D for realistic material deformation.
Recreate the TMP from Perfect Dark with freestyle techniques and creative liberty, emphasizing how it looks and remains mostly true to its function.
Explore the next stage of plasticity modeling with TMP part 2, expanding on Arrimus 3D's plasticity modeling guide.
Explore the tmp part 3 module of the plasticity modeling guide by Arrimus 3D, showcasing practical techniques and core concepts in plasticity modeling.
Explore tmp part 4 in the plasticity modeling guide by Arrimus 3D, continuing the sequence of lessons on material plasticity concepts and modeling approaches.
Advance your understanding of plasticity modeling with TMP part 5, a continuation of the plasticity modeling guide by Arrimus 3D.
Hello, I'm Arrimus 3D and welcome to my Plasticity modeling guide. Now you can learn this amazing new CAD program in record time! In this course you will learn how to use Plasticity at a high level and pick up all sorts of nice tips and tricks to start designing and modeling in no time. In all honesty Plasticity is the best 3D modeling program I've ever used and I think if you've experienced frustrations in the past you owe it to yourself to check it out. You will learn to create an industrial mech walker used for cutting down trees inspired by films like Avatar and real-life industrial machines like bulldozers and tree cutters. You will learn how to block out, refine, and detail your models extremely quickly with the power of Plasticity's user-friendly workflow and approach. Are you someone who wants to hit the ground running with Plasticity and start creating amazing designs in less than a day? This course has no fast-forwarding and gently guides you into using Plasticity at a high level. This course was made for those who want to get rid of all the frustration of hard surface modeling and just focus on fast design and iteration. Plasticity's artist-first design, power, and simplicity make it a breeze to use. Check out the free previews and I look forward to seeing what you can do after completing the course. I am confident that you will not not regret giving this course a chance.