
Learn pixel art for games teaches basic pixel art skills to create your own game assets, with feedback, reference images, and guidance on programs to start pixel art today.
Explore free and paid pixel art programs for games, including Photoshop, and learn that most offer drawing pixels, erasing, layers, selection, copy-paste, and animation, with online and offline options.
Create a 48 by 48 tile and learn core tools: pen, eraser, fill, color picker, and magic wand, then use layers to experiment with hairstyles.
Learn basic pixel art by drawing a red apple on a 48x48 canvas, building form with shading from the top right and a subtle shadow using a two-color palette.
Use references to improve your pixel art by studying real apples for shape, stem, leaf, and shine; work on a new layer and apply shading and highlights.
Save your work as a duckman file for the program. Export the image as png to share, noting formats like jpeg and gif and adjusting the pixel scale for visibility.
Explore pixel art shading by tracking light direction from the top right to place highlights and shadows, creating depth with uneven, gradual shading rather than flat tones.
Avoid pillow shading by not tracing outlines. Apply internal shadows and layered colors to mimic real light and give pixel art a convincing 3d look.
Explore how pixel art uses outlines and shading to define objects, from no outlines to colored and black outlines, including a dark edge on shadows and pillow shading techniques.
Learn to draw curved lines with pixels by adjusting outlines and avoiding overlaps. Increase the length of pixels gradually along the curve to create smooth, rounded shapes.
Set up a new pixel art document with a 16 by 16 grid to design a game tile set, using even dimensions like 128 by 128.
Create your first dirt tile for games by designing a central dirt texture with grass on top, adding shading and highlights, and testing seamless tiling.
Learn how to add grass tiles to dirt in pixel art by drawing edge grass, applying shading and highlights, creating varied blades for a repeating, textured tile that casts shadows.
Refine pixel art terrain by adjusting bottom tiles, raising stone edges, adding shading, and testing tiling to create a cohesive grass and dirt surface.
Apply the same edge details to the left edge tiles, adding dirt texture and darker shading along the sides to produce a rounded, seamless edge.
Apply edge tile techniques to brighten and shape tile borders, adjust shading, and align grass and rock details for a seamless pixel art tile set in games.
Create a one-tile high platform with a grassy top by editing the bottom half, then adjust edge and inner corner tiles for smooth transitions in a pixel art tile set.
Apply inner corner blending by pasting edge blocks, adjust top left shading, and add highlights and dark shading to grass and dirt tiles to create a cohesive tile transition.
Create a one-pixel-wide pillar by copying tile edges, pasting to form a thin vertical element, and blend it with the ground texture for a seamless game tile.
Create sloped ground tiles using 45-degree slopes, adjust grass overhang and shading, and reuse existing grass textures with copy, paste, and precise selection to craft smooth, varied slopes.
Finish house tiles by adding grass at the top and a white pillar, copy and paste from the left, save the ground tile set, and create a simple game-ready background.
Create a 256 by 256 background from 16 by 16 tiles, aligned to the grid, and build a simple grass and dirt level using layered tile placement.
Create a tileable game background with a horizon line and distant hills that align at tile edges. Use a blue sky and green hills from the palette.
Add more mountains by drawing sharper hills, layering greens, and overlapping elements for depth. Refine edges and use distance color logic to distinguish foreground and background.
Use color to convey depth in pixel art by transitioning from vivid foreground greens to darker, bluer background hues with fading saturation to mimic atmosphere.
Highlight distant mountains with controlled texture and light from the top right, brightening and saturating greens, while keeping the background simple so players focus on platforms, ships, and enemies.
Paint pixel art clouds for games by drawing horizon-aligned shapes with flat bottoms and fluffy tops, then shade for depth and align clouds behind mountains on the horizon.
Explore color theory fundamentals for pixel art, from primary, secondary, and tertiary colors to the color wheel, and learn how warm and cool colors shape mood and scene design.
Apply warm, yellow highlights to simulate sunlight and cool blue shadows to create depth. Explore subtle color shifts in greens and tiles to reflect light sources and improve cohesion.
Explore how to pick harmonious colors for game worlds using color wheel rules. Apply complementary, adjacent, triadic, split-complementary, rectangle, and tetradic schemes to craft appealing palettes.
Learn a quick, simple technique to design a basic pixel art character for games, starting a 32-by-32 character sheet and keeping backgrounds simple while exploring cartoony proportions.
Create a game character head in pixel art by starting with a 12x12 square, adding eyes and a mouth, applying skin color, and refining with hair and ears.
Draw a simple pixel art character by outlining a box for the body, adding arms, fists, and legs, then color with a red shirt and blue pants.
Practice practical shading in pixel art by adjusting color values to darken hair and skin, place subtle shadows, and test against backgrounds to keep characters readable and well defined.
Create a simple idle animation for a pixel art game character by using four-frame cycles, copying frames, and moving body parts to bring the sprite to life.
Copy-paste a basic pixel art pose, erase the legs, and reframe the sprite in a simple pose in the air with an arm reaching up to convey a jump.
Learn to build a pixel art walk and run animation for games by using reference cycles, frame-by-frame setup, and layered drawing to create convincing leg and head movement.
Create a walk cycle by shading and coloring the legs across layers. Tidy outlines and adjust back leg shading to emphasize leg crossing.
Learn to create a pixel art walk cycle by stacking layers for arms above the legs, building a six-frame animation with consistent sleeve size, shading, and outlines.
Create basic platformer objects in pixel art that the player can interact with, using a 16 by 16 tile grid to match the ground and background size.
Learn to create spikes for games by shaping and shading metal-like spikes, adding highlights and a black outline to signal hazards players can jump over in long lines.
Create a coin in pixel art by shaping a circle, coloring it yellow-orange, and adding subtle shading and a highlight to suggest a gold coin lit from the top right.
Learn how to animate a coin in pixel art by rotating, shading edges, and maintaining consistent lighting across frames to create a believable spinning illusion.
learn to draw pixel hearts for games, from large to tiny pickups, using pixel steps and sharp versus smooth curves. apply shading and highlights with color shifts to imply shine.
Create a blue crystal gem by shaping its top and flat bottom, shading with dark and bright edges, and adding a sharp shine at the edge junctions.
Learn pixel art techniques to create a dangerous weight on a chain that drops on the player from a roof, using rope or chain with rings, shading, and highlights.
Learn to design a pixel art rotating checkpoint: draw a gold ball atop a striped pole, shade for depth, add shine, and create an eight-frame spin animation to convey rotation.
Design a simple, interactive signpost in pixel art that players can read and trigger a tutorial message, using a brown wooden sign, shading, and text lines to convey interaction.
Learn pixel art for games by building a log bridge from log ends, shading with sapwood colors, and outlining to stand out from the ground.
Create a non-interactive white picket fence in the background behind the player, using eight-pixel tile alignment, shading edges and posts to blend with the world.
Create simple enemies, a slime monster and a flying bash, with reusable animations that work while moving or standing still and ensure enemies face the player.
Create a four-frame slime animation for pixel art games by squashing and stretching the lower body while preserving mass, making the slime bounce with subtle face and shading cues.
Learn to design and animate a pixel art enemy bat with a purple body, red eyes, fangs, and pink wings, using a clean black outline and shading.
Animate a bat by building wing frames, adjusting skin trails, and staggering down and up movements to create a natural flapping cycle with correct arm and shoulder motion.
Learn how to design top-down tiles for RPGs by building a simple 16×16 tile with grass, dirt, and wall elements, plus shading and shadows from a top-right sun.
Create a basic dungeon wall tile on a 16x16 grid within a 128x128 canvas, detailing ground, brick wall shading, and a top edge to add dimensional depth.
Create a brick-like floor texture for pixel art by drawing irregular tiles with worn edges, using a grid-based layout to convey distance and enable tile-by-tile movement.
Weather floor tiles by adding random pixels, corner cuts, and subtle shadows to break up the pattern. Apply the same weathering to walls for a cohesive, natural-looking game environment.
Design a modular wall tile set for pixel art games by creating nine basic wall tiles, corners, and edges with black outlines and varied bricks.
Add a new layer to sketch a thin, two-pixel shadow in a dark purplish blue, offset bottom-left to imply top lighting, then adjust opacity and blend modes.
Design wall tiles by creating corner and edge pieces, aligning ground and wall layers, and adding shadow for depth in the pixel art dungeon.
In this course you will learn all the skills you need to create your own pixel art whether you use it for your own games, just to create art pieces or to sell as asset packs for other people to use.
You’ll learn basic techniques for how to draw objects in different art styles, how to add shading and highlights to objects and the importance of carefully choosing where your pixels go.
You’ll learn simple techniques for creating characters from basic shapes and you’ll learn how to add animation to your characters and objects.
You’ll learn how create a complete set of tiles for a platformer and a dungeon crawler, and learn the importance of re-using common elements in your tiles.
You’ll also be tested with regular challenges throughout the course to take the skills you’ve learned, apply them in new ways and share your progress with others.
This course will teach you all the basics and essentials you need for creating your own pixel art. Learn how to create art for your own games today!