Pixel art for Video games
- 11.5 hours on-demand video
- 24 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- Learn the fundations for creating anything in pixel art
- Create solid line work and stunning shading
- Learn how to build video-game mockups for your games
- Create create characters and animated them in minutes
- Create tiles in the top down RPG style
- Drawing pixel art in Isometric view, like an RTS game
- basic Photoshop knowledge is a plus
Imagine how cool your game would look in pixel art! Stop imagining!
==== UPDATED 26th of December==== *NEW SECTION* - Color theory
This section was added by popular demand as something that was missing from the course. Thank you for you patience, I wanted to make sure everything was as good as I could make it. Enjoy!
In this course I'll use my 10+ years of experience to teach you all you need to know to start making your own pixel art. You'll go from zero to full speed in no time with simple exercises that will teach you the foundations as well as advanced concepts that help give your pixel art creations that professional look.
Featuring over 6 hours of footage, you'll be able to follow step by step as I take you through the creation of some really cool pixel art!
- Configuring Photoshop to draw in pixel art
- Drawing lines and smooth shapes, such as circles
- Shading and texture
- The use of outlines
And once you get these concepts settled, you'll learn:
- Creating tiles and adding detail to tilled images
- Creating sprites while using a tile grid
- Creating tiles in the style of top-down RPG games
- Creating characters in top-down perspective
- Creating some medieval style hud elements
- Working in isometric perspective
- create a CHARACTER
- and ANIMATE it within minutes!
- Learn about color theory
As a bonus round you'll get a chance to create a unity project and actually see your character move and jump around on the screen just like if it was in your video-game
Take this course now and you will see your pixel art skill skyrocket!
- Programmers who want to create art for their video-games
- Artists and Designers who love the style of pixel art
- Game artists looking to expand their toolset with pixel art
---- DOWNLOAD THE RESOURCES FOR REFERENCE ----
before we can confortably work in photoshop, lets take some time to learn the basic tools and some tricks to feel more at ease with photoshop it self. You'll learn how to create, duplicate and move layers. And also how to copy parts of a layer onto a new one, or onto itself.
Since a circle is the smoothest shape you can draw, its also the most complicated one to replicate in pixel art, while still ensuring it doesn't look like something else. In this lecture, I'll guide you through the smallest sizes you can draw a circle in, and what are the best aproaches.
Use this photoshop file to practice tracing over a drawing. Use the layer above all the others, and with the pencil tool create a line as clean as you can, over what YOU think, are the most important features on the drawing.If you are not using photoshop, you can use the png version of the file that you can find in the resources.
With the skill of shading, we now have the power to move into a three-dimensional object: An Apple. We discuss the apple's unique shape, and how it affects the shading.
Extra tiles will help solidify the game world, and make i more believable. This lecture shows how you can do it, and what problems you'll face, and, obviously, how to solve them!
Just like we did with the apple and sword, we will also now use the same outlinning technique to help our character stand out. But while doing this, we must understand that it will have consequences in out workflow in the future.
Simple as it may be, we need to add more detail to out animation, for it to read well, and look more alive. In this lecture we go into the issue of secondary animation and how we can make something look more organic rather than stiff and robotic.
Now that we have all our animations we can turn the player into a movable character with a couple of free scripts and some layer fiddling around. Find the attached resources to get the scripts and character sprite or follow the instructions on the lecture.
The main pattern is done, the road is very evident on the screen, but we can still add a little depth. We'll do that by creating a sense of relief on the road and grass
To go with the grass tile, we'll create a dirt tile as well, that we'll later use to make all the transitions