Build a Pirate Trading Game with Bolt & Unity - No Coding!
What you'll learn
- Build Increasingly Complex Games in Bolt
- Understand how to use State Machines to Create a Robust Game Manager
- Trigger Custom Events to Notify Objects and Create a Well Designed Game Architecture
- Use Iterative Development Techniques to Continually Improve your Game Designs
Requirements
- Basic Computer Skills
- Basic Knowledge of Unity and Bolt
- Desire to Learn how to build games visually
- You must have Unity & Bolt which is available from the Unity Asset Store
Description
Are you ready to make a Fun Pirate Trading Game?
If you were looking for a Bolt course that goes into more complex and advanced Game patterns and development then this bolt course is for you. Based on the gameplay ideas from the original 1982 Taipain, Bolt Pirate Trader allows you so build a game from the ground up with absolutely no code.
Make Developing Games Fun again with Visual Scripting
One of the most exciting aspects of Bolt is that it makes game development more accessible to those who learn visually. Even expert programmers get new perspectives into design patterns and composition due to the visual and accessible nature of Bolt. Visual Scripting is great for prototyping and is often a great tool in the hands of graphic designers and creative people. Many people in fact do learn better visually. Many experienced coders who once thought visual scripting was only for beginners or non-professionals are starting to take notice. Bolt can help many developers get a different perspective on design problems.
The beautiful thing about Bolt is so many things you learn apply to pretty much any game design / development project. If you do choose to experiment with C# it is going to be far easier if you can build games already with Bolt. In version 2.0 of Bolt you will be able to see the C# get created right along side your flow graphs. Very exciting stuff.
Using Bolt's Powerful State Machine's Combined with Flow Graphs
This new course was built from the ground up to use Bolt's State Machine features. Much like playMaker's state machines this course uses Bolt's State Machine's to quickly create a robust game manager for states such arriving at port, leaving port, at sea, pirate encounters, etc. Like all of my game development courses we make them accessible to beginners but move rapidly into the design patterns that are required to solve real world development challenges.
Prototyping in Unity using Bolt
With the power of the Unity Game Engine and the Visual Scripting environment of Bolt you have an extremely powerful prototyping tool right in your hands. Take for example the powerful Timer action that is built into Bolt. It's a powerful action that you can drop into a flow diagram and quickly do the most easy to the most complex timer related function. Even if you were to implement a C# timer library it could in no way be as easy to use and understand and implement as the Timer action built into Bolt. It's an example in which visual programming definitely works well.
Quick access to the Unity Engine combined with visual feedback of variables will give even experienced programmers another tool in their toolbelt.
Who this course is for:
- Beginning to Advanced Game Developers who wish to make Games with Bolt
- Anyone who Wishes to Learn how to Architecture Games in Unity
- Experienced Developers and Coders who wish to Learn Game Development from an Alternate Perspective
- Graphic Artists, Creative Professionals or anyone who Learns Better Visually
- C# Developers who are Interested in Visual Prototyping and Design
Instructor
Founder Greg Moss has been a business application and game developer for more than 30 years.
Unlike most boring text book courses turned into video, Greg produces fun engaging courses that teach you how to quickly begin creating professional applications and games.
Greg focuses on development solutions and design patterns that get the job done! Now over 10,000 students have taken Greg's courses on Udemy alone.
A serial entrepreneur, Greg has created many successful businesses. In every course Greg takes the time not just to show you the technical side of application development, but also how to use those skills to become a successful developer.
First Class Game Studios
Greg is the founder of First Class Game Studios, a small indie game studio that led off with a cutting edge experimental game project NeuroMage. NeuroMage combines exciting spell-casting duels, gorgeous imagery, and cutting-edge biosensor technology.
Using NeuroSky's Mindwave - a research-grade wireless EEG headset, Greg created a game in which you learn to harness the power of your own mind to build an arsenal of powerful spells and defeat your opponent.
Now, Greg has taken what he has learned through many years of business and game design architecture and put into making fun Udemy courses.
Odoo Class Videos
Odoo Class is recognized as the #1 resource for professional Odoo videos. Thousands of Odoo Developers, Odoo Partners, and Odoo integrators have subscribed to Odoo Class to further their knowledge of Odoo.
Now we are taking what we have learned in Odoo training and making the best Odoo videos and bringing our best courses to Udemy students.
Starting with our first video products Odoo 8 Essentials and Ubuntu Workshop OdooClass has now built a library of more than 200 professional Odoo videos.
Greg is also author of Working With Odoo. Available on Amazon.
We are excited to bring these latest courses to Udemy.
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