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Kinematics (Classical Mechanics) : AP Physics | IIT JEE
Rating: 4.7 out of 5(29 ratings)
2,197 students

Kinematics (Classical Mechanics) : AP Physics | IIT JEE

Motion in One Dimension | Scalars and Vectors in Physics | Motion in Two Dimensions | Projectile Motion, Circular Motion
Created byVishesh Nigam
Last updated 10/2025
English
English [Auto],

What you'll learn

  • The concept of position and displacement for motion in one dimension
  • The concept of Instantaneous velocity with derivation (how it differs from average velocity)
  • What is average velocity & average speed (which formula to use & when)
  • Average & instantaneous acceleration, Velocity time graphs (how to make and use)
  • Equations of motion under uniform acceleration (derivation & working with them)
  • Acceleration due to gravity
  • What are Vectors in physics | What are scalars | How to Add & Subtract Vectors
  • What are components of vector | What is cartesian coordinate system
  • What are Unit Vectors i, j and k | What use do they have
  • What is dot product of two vectors | How to find dot product | Dot product formula
  • What is cross product of two vectors | Right hand thumb rule | Cross product formula
  • Projectile motion: Derivation of Projectile Motion Equations
  • Circular Motion Physics: The Three Main Equations of Circular Motion

Course content

1 section7 lectures1h 10m total length
  • Unlock Your Full Potential in Physics: A Special Message for You!
  • Position and displacement of a particle moving in a straight line10:23

    Motion in a straight line, also known as rectilinear motion, involves the displacement and distance of a particle, as well as position and displacement vectors. In this explanation, we will cover several key aspects:


    1. Motion along a straight line: This refers to the movement of an object in a linear path, which can be in any direction (horizontal, vertical, or slanted), as long as it remains straight.

    2. Position of a particle on a straight line: The position of a particle is always measured relative to an origin. If the object is on the positive side of the X axis, its position is considered positive, while a position on the negative side is considered negative. Position is a vector quantity, meaning it has both magnitude and direction.

    3. Displacement of a particle: Displacement (delta x) is the difference between the final position and the initial position of a particle. It is also a vector quantity, so a positive value indicates movement in the positive direction of the X axis, while a negative value indicates movement in the negative X direction. The magnitude of displacement is the length of the line connecting the initial and final points, representing the shortest distance between them.

    4. Difference between distance and displacement: Distance is the total length covered when moving between the initial and final positions. It is a scalar quantity, having magnitude only and no specific direction. Displacement and distance are distinct measures, with displacement reflecting the change in position and distance representing the total path length covered.

    Additional concepts covered include:

    • Rectilinear motion or linear motion: Another term for motion in a straight line.

    • Point object: Any moving object is represented as a particle or a point object for simplicity.

    • Kinematics: The branch of physics concerned with studying the path of motion, including position, velocity, and acceleration.

  • Average velocity & average speed15:25

    Average velocity and average speed are two concepts used to describe the motion of a particle. Understanding their definitions and formulas is crucial in physics. Let's explore these concepts in more detail.

    Average velocity is calculated using the formula: displacement divided by time. It is important to note that displacement is a vector quantity, meaning it has both magnitude and direction. On the other hand, time is a scalar quantity, having only magnitude. The general formula for average velocity is Vₐᵥ = (x₂ - x₁) / (t₂ - t₁), where x1 represents the position at time t1, x2 represents the position at time t2, and (x₂ - x₁) is the displacement. The direction of average velocity depends on the sign of the numerator, which corresponds to the direction of displacement. In other words, the direction of velocity is the same as the direction of displacement.

    To better understand average velocity, it is helpful to visualize the particle's position at different times on a displacement-time graph. By observing the slope of the line connecting two points on the graph, we can calculate the average velocity. A steeper slope indicates a higher average velocity, while a flat line represents zero slope, implying zero average velocity or that the particle is at rest.

    Average speed, on the other hand, measures how fast a particle is moving without considering its direction. The formula for average speed is given as Sₐᵥ = (total distance traveled) / (time). Unlike velocity, speed is a scalar quantity, meaning it has magnitude only and no direction. It is essential to note that the average speed of a particle in a given time is never less than the magnitude of its average velocity. This is because the distance covered by the particle is always equal to or greater than the displacement.

    In summary, average velocity represents the rate of change of displacement over time, taking both magnitude and direction into account. Average speed, on the other hand, describes how fast a particle is moving without considering its direction. Both concepts are crucial in understanding the motion of particles and can be calculated using specific formulas.

  • Instantaneous Velocity (derivation from average velocity)17:26

    Formula for average velocity between two points can be used to find the instantaneous velocity at one of the points, if the time interval delta t between them is made to approach zero. Therefore instantaneous velocity is defined as the rate of change of position in a time interval that is very small (nearing zero). The SI unit of instantaneous velocity are m/s.

    To find instantaneous velocity we use the formula of average velocity that is, but the time period is narrowed toward zero. Since the average velocity for a given time interval is total displacement by total time. As this time interval approaches zero, the displacement also approaches zero. The limit of the ratio of displacement to time is called instantaneous velocity. The instantaneous velocity formula is given by Vi = lim Δt → 0 (Δs / Δt), Where, Δt is the small-time interval. Vi is the instantaneous velocity. s is the displacement. t is the time."

    In summary -

    1. On a position time graph instantaneous velocity at a point is equal to the slope of the tangent at that point.

    2. Higher the magnitude of slope, more the magnitude of instantaneous velocity. In other words steeper the curve at a point, higher the instantaneous velocity

    3. The sign of the slope indicates the direction of motion of the particle, a negative slope on a position time graph means the particle is moving in -X direction and a positive slope indicates the particle is moving in the positive X direction

    4. for a particle moving with constant velocity the average velocity will be the same as instantaneous velocity

    5. Instantaneous speed is found by taking the absolute value of instantaneous velocity, and it is always positive.

  • What are vectors in Physics? Vector Addition and Vector Subtraction11:01

    In this Udemy lesson, we will explore the concept of vectors and their applications in understanding motion in two or three dimensions. Unlike using plus or minus signs to indicate direction, vectors provide a more comprehensive way to represent motion.

    Vectors possess both magnitude and direction, and they are commonly represented by arrows. Physical quantities such as displacement, velocity, and acceleration are examples of vectors. Scalars, on the other hand, do not require direction and are described solely by their magnitude. Examples of scalars include temperature, energy, mass, and time.

    When a particle moves from one position to another, we call it displacement, which can be visually represented by an arrow pointing from the initial to the final position. This arrow is a graphical representation of a vector.

    It's important to note that a displacement vector does not reveal the exact path taken by the particle between two points. It only provides information about the overall effect of the motion, from the starting point to the destination.

    To add two vectors, we can consider the displacement vectors from point A to point B and from point B to point C. By extending an arrow from the starting point of the first vector to the end point of the second vector, we obtain the resultant vector representing the sum of the two initial vectors. This sum is not a simple algebraic addition but a combination of their magnitudes and directions.

    In real-life scenarios where large displacements need to be represented, an appropriate scale can be used. By assigning a scale factor, such as 1m = 0.2cm, the length of the arrow can be adjusted accordingly.

    When dealing with vectors, the head represents the end point, and the tail represents the starting point. To add two vectors, we bring the tail of one vector to the head of the other vector and connect them to form the resultant vector.

    Some properties of vectors include:

    1. Vectors can be added in any order: A + B is the same as B + A.

    2. When adding multiple vectors, the order of addition does not matter. For example, (A + B) + C is equal to B + (A + C).

    3. To find the resultant vector of multiple vectors in series, connect the tail of the first vector to the head of the last vector.

    4. The negative of a vector represents the same magnitude but in the opposite direction. Adding a vector and its negative results in a zero vector.

    5. Vectors can be moved from one side of an equation to the other, following the rules of algebra.

    It's important to note that only like vectors can be added or subtracted. For example, velocity can be added to velocity or subtracted from velocity, but it cannot be added to acceleration.

    By practicing these concepts, the complexity of working with vectors will gradually diminish, leading to a better understanding of motion in two or three dimensions.

  • Projectile Motion: Derivation of Projectile Motion Equations14:28

    Comprehensive Guide to Projectile Motion for Class 11 Physics

    Projectile motion encompasses the trajectory of an object moving in two dimensions under gravity's influence, pivotal for Class 11 physics. This guide elucidates the concept, equations, and practical understanding necessary for mastering kinematics.

    What is Projectile Motion?

    Projectile motion describes the path of an object near Earth's surface, propelled with initial velocity against gravity, dividing into horizontal and vertical components.

    Derivation of Projectile Motion Equations

    Understanding projectile motion begins with deriving essential equations, focusing on an object projected at an angle θ with initial velocity v₀.

    Horizontal Component

    • Initial Velocity (v₀x): Constant throughout, as horizontal acceleration is absent, given by v₀ * cos(θ).

    Vertical Component

    • Initial Vertical Velocity (v₀y): Calculated as v₀ * sin(θ).

    • Vertical Displacement (Δy) and Time of Flight (T): Given by Δy = v₀y * t - 1/2 * g * t² and T = (2 * v₀ * sin(θ)) / g.

    Range of Projectile

    • Range (R): The horizontal distance covered, calculated as R = (v₀² * sin(2θ)) / g.

    Maximum Height

    • Maximum Height (H): Reached is H = (v₀² * sin²(θ)) / (2 * g).

    Horizontal Projectile Motion

    The horizontal motion component remains constant, unaffected by the vertical component, indicating a consistent horizontal velocity.

    Summary of Projectile Motion Equations

    1. Horizontal displacement: Δx = v₀x * t

    2. Vertical displacement: Δy = v₀y * t - 1/2 * g * t²

    3. Horizontal initial velocity: v₀x = v₀ * cos(θ)

    4. Vertical initial velocity: v₀y = v₀ * sin(θ)

    5. Time of flight: T = (2 * v₀ * sin(θ)) / g

    6. Maximum height: H = (v₀² * sin²(θ)) / (2 * g)

    7. Range: R = (v₀² * sin(2θ)) / g

    8. Velocity at any time (x-direction): vx = v₀ * cos(θ)

    9. Velocity at any time (y-direction): vy = v₀ * sin(θ) - g * t

    10. Resultant velocity: v = sqrt(vx² + vy²)

    11. Angle for maximum range: θ = 45°

    12. Time to peak: t_peak = (v₀ * sin(θ)) / g

    13. Impact velocity: v_impact = sqrt(v₀x² + (v₀y - g * t)²)

    14. Half flight time: t_half = (v₀ * sin(θ)) / g

    This guide offers a thorough overview of projectile motion, covering key concepts, equation derivations, and numerical examples, essential for Class 11 physics students to grasp the fundamentals of kinematics and motion analysis.

  • Beyond Udemy: Access Deeper Physics Training & Resources1:43

    Ready for the next step? Continue on The Science Cube with the complete pre-university Physics program: AP Physics 1/2 & C (US), A-Level Physics (UK/Cambridge), IB DP Physics HL/SL, Canadian Grade 11–12 (e.g., Ontario SPH3U/SPH4U), and Australian HSC/VCE/QCE. Step-by-step problem solving, past-paper practice, downloadable notes, mind maps, and interactive simulations

Requirements

  • Each lesson starts at a basic level before it reaches an advanced level. You can pick up well if you have some foundation in Physics (say class 10)

Description

Welcome to this course in classical mechanics! This comprehensive physics course in kinematics is designed to provide you with a solid understanding of essential physics concepts and principles in motion. Whether you're in class 11, taking a course in AP Physics (grade 11 physics & grade 12 physics) or IGCSE, or preparing for an exam like IIT JEE or NEET or looking to reinforce your knowledge, this physics course in classical mechanics will equip you with the necessary skills to excel in your academic journey.

Throughout this physics course, we will cover a wide range of topics that are fundamental to physics, focusing on motion in one dimension, vectors in physics, and motion in two dimensions. You will delve into the core concepts of position, displacement, velocity, acceleration, and equations of motion under uniform acceleration. We will explore the fascinating world of vectors, scalars, and their addition and subtraction, along with mastering the dot and cross product of vectors.

In addition to the theoretical aspects of classical mechanics, this physics course includes practical applications such as velocity-time graphs, projectile motion, and circular motion. By the end of this physics course, you will have a strong foundation in physics, enabling you to tackle more advanced concepts with confidence.

What's Covered:

  1. Understanding Motion in One Dimension and Two Dimensions:

    • The concept of position and displacement

    • Instantaneous velocity and its derivation

    • Average velocity and average speed

    • Average and instantaneous acceleration

    • Working with velocity-time graphs

  2. Equations of Motion:

    • Derivation and application of equations under uniform acceleration

    • Acceleration due to gravity

  3. Exploring Vectors in Physics:

    • Difference between vectors and scalars

    • Adding and subtracting vectors

    • Components of vectors and the cartesian coordinate system

    • Introduction to unit vectors i, j, and k and their use

    • Dot product of two vectors and its formula

    • Cross product of two vectors, the right-hand thumb rule, and the cross product formula

  4. Projectile Motion:

    • Derivation of projectile motion equations

  5. Circular Motion Physics:

    • The three main equations of circular motion

Benefits for Students:

  1. Strong Foundation: This course is specifically tailored for grade 11 physics students and students preparing for AP Physics, IIT JEE and NEET, ensuring a solid foundation in physics concepts. Whether you're new to the subject or need a refresher, this course is perfect for you.

  2. Clear Conceptual Understanding: The course adopts a step-by-step approach, providing intuitive explanations, derivations, and practical applications, helping you build a clear conceptual understanding of physics principles.

  3. Practical Applications: You'll gain exposure to real-world applications of physics through examples like projectile motion and circular motion, making the learning experience engaging and relevant.

  4. Expert Instruction: The course is taught by experienced physics educators who are passionate about making complex concepts understandable and enjoyable.

  5. Academic Excellence: With a strong grasp of fundamental physics concepts, you'll be better equipped to excel in your  physics examinations and beyond.

  6. Preparation for Advanced Concepts: This course serves as a stepping stone for more advanced physics topics in higher grades and lays the groundwork for further exploration in the field.

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  • This course is suitable for all ages. However, students under 18 must have a parent or guardian purchase the course on their behalf
  • High school Physics (Grade 11 Physics & Grade 12 Physics) students looking for good AP Physics Course
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  • High school physics students preparing for physics Olympiads: Sharpen your skills with a great Physics Course
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  • College students in introductory Physics courses: Enhance your foundations and excel in college Physics.
  • Physics teachers who wish to improve their physics teaching skills
  • This course is suitable for all ages. However, students under 18 must have a parent or guardian purchase the course on their behalf