
This course includes our updated coding exercises so you can practice your skills as you learn.
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Explore Unity physics fundamentals and programming to build 2D and 3D games, implement rigid bodies, colliders, joints, forces, and collisions, and debug and optimize physics-driven gameplay.
Explore Unity-based physics with projectiles, collisions, and rigid bodies, using examples like Angry Birds and Marble Madness to illustrate collider, sprite, and physics workflows in a cross-platform setup.
Explore the fundamentals of game physics in Unity, covering bodies, joints, materials, and project configuration, and build hands-on projects inspired by Angry Birds and Marble Madness.
Explore Unity's physics for games and C# scripting by building projects like Angry Birds and Marble Madness, mastering rigidbodies, colliders, joints, and terrain materials to create interactive, educational gameplay.
Preview a Unity game development course focused on 2d and 3d components, sprites, shapes, and movie assets, plus project setup, programming, and a tech stack overview.
Explore Unity's integration, collision detection, and collision resolution in game physics, using rigid bodies, colliders, and spatial queries. Preview the 3D pyramid scene and interact with physics in real time.
Explore Unity's past, present, and future in 3D and 2D physics, including box2D, DOTS physics, and Havoc, and see how open source, multithreaded physics power cross-platform projects.
Explore Unity's physics project settings, including gravity, default materials, and layer collision matrices, with in-editor experiments. Understand 2D vs 3D physics, determinism, and material properties.
Explore Unity project structure and mono behaviours, then implement physics with fixed update, collision events, and on destroy, while practicing time dilation with Physics.Simulate.
Explore the rigidbody 2d component and its key properties, including body type, mass, drag, and material, and see how gravity and forces affect 2d objects in Unity.
Explore the collider 2D component in Unity, including circle, box, edge, capsule shapes and composites, and learn to adjust size, offset, and is trigger settings.
Discover how 2D effectors in Unity direct physics, including point, buoyancy, surface, area, and platform types. See practical demos with colliders, is trigger, and a script that triggers one-frame explosions.
Explore 2D joints in Unity, including distance 2D and hinge 2D, maintain relationships between rigid bodies with constraints, brake force and brake torque, and practical demos.
Explore physics for Unity sprite shape by tiling sprites along splines, creating a sprite shape profile, and using edge colliders and kinematic rigid bodies in a preview beta package.
Explore 3D physics in Unity by examining Rigidbody and collider components, their shapes, and key properties like gravity, mass, drag, and isKinematic in the Unity editor.
Explore the physics material asset in Unity 3D, learn dynamic and static friction, bounciness, and how their values are combined, with a live sliding cubes demo.
Explore three-dimensional joints in Unity, including hinge, spring, fixed, character, and configurable joints, and build a 3D chain by connecting links with anchors, limits, and a movable cube.
Learn how ragdoll physics create lifelike character movement by adding colliders and joints to a humanoid model in Unity using the ragdoll wizard, adjusting mass and strength.
Explore the Unity terrain system, edit height maps and textures, and enable a terrain collider to deliver realistic physics on mountains, snow, and grass.
Explore Unity collision events and the collision object, using OnCollisionEnter to detect hits, inspect collision data, and optimize checks with layers and tags, plus basic debugging and lifecycle concepts.
Learn how on trigger events detect physics intersections between colliders in Unity, using isTrigger, onTriggerEnter, onTriggerStay, and onTriggerExit in practical demos.
Move objects in Unity with traditional transform-based movement and physics-based rigid body movement. Explore fixed update for physics and force modes like force, impulse, acceleration, and velocity change.
Explore isKinematic, useGravity, isSleeping, and velocity to control and inspect rigid body physics in unity, toggling gravity and kinematic state, script-driven motion, ragdoll transitions, and a dropper demo.
Explore how spatial queries in Unity physics use ray cast, recast, and schedule batch to detect objects in front of or below, using asynchronous, parallel processing for fast results.
Explore how to debug Unity physics using debug.drawray, the physics debugger and profiler windows, inspect rigid bodies, and visualize collisions and object paths to optimize performance.
Create a complete 2D Angry Birds style game in Unity using projectile motion, input-driven catapult, and physics-based collisions, with win/lose UI, crates, ducks, and explosions.
Capture mouse input to drag an asteroid with a target joint. Apply rigid body add force for the asteroid's projectile motion from a catapult prefab.
Create obstacles in Unity by integrating collision-based hit detection, health management, and Unity events to communicate damage; swap sprites to reflect damage and build the upset duck obstacle prefab.
Define win and loss conditions by outlining the high level game rules, and implement UI and rules to reflect outcomes using the upset ducks UI prefab and a C# script.
Add extra polish by implementing explosion animations, physics, effectors, and sounds. Cue sounds with a sound manager, instantiate explosion prefabs, and apply a small outward force for dramatic feedback.
Plan a 3d game inspired by marble madness, building a crazy ball clone with rigid body physics, coins, time-limited finish, movable and immovable obstacles, and cinema machine camera setup.
Learn to implement player movement using keyboard input and rigidbody.AddForce in Unity, tuning speed for control, and design walls with pro grids for precise snapping and collisions.
Create movable and immovable obstacles and spinning coins in a Unity scene; build a coin prefab with a box collider, a spin script, and trigger-based collection.
Add win and loss conditions with a timer, score UI, and coin rewards. Implement a finish area trigger and a game script to drive scoring and end-game UI.
Add extra polish by animating coin collection with a shrink and fade, triggering sounds via the sound manager, and refining level design for clear feedback.
discover best practices with Unity physics, including optimizing performance, predicting trajectories, and following dos and don'ts for rigid bodies, colliders, ray casts, and project setup.
Explore Unity physics optimization with a 20,000-object demo aiming for 60 fps, using shadows off, static floor, box colliders, and tuned time values and adaptive force.
Learn to predict physics trajectory in Unity by simulating an invisible prediction scene, visualizing the arc with markers, and using the results to inform player input and AI behavior.
Explore Unity dots and its data oriented stack, featuring C-sharp job system, entity component system, and burst compiler for deterministic rigid body dynamics and a spatial query system.
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Welcome to Physics For Unity!
UNITY 6:
Course Content: These lessons apply to current and future versions of Unity 6
Course Downloads: All downloadable source-code has been updated to Unity 6
CAPTIONS:
• English: All videos have English subtitles. (Audio/Video/Text Content is in English)
• French: Toutes les vidéos sont sous-titrées en Français. (Audio/Video/Text Content is in English)
• Japanese: ビデオはすべて日本語字幕付き. (Audio/Video/Text Content is in English)
• Portuguese: Todos os vídeos têm legendas em Português. (Audio/Video/Text Content is in English)
• Spanish: Todos los vídeos tienen subtítulos en Español. (Audio/Video/Text Content is in English)
• Turkish: Tüm videolar Türkçe altyazılıdır. (Audio/Video/Text Content is in English)
Game physics is a vital skill for developers who want to add fun, variety, and realism to their games. Unity physics functionality includes collision detection, collision resolution, and spatial queries. This course covers the theory, components, C# programming for these fundamentals and more. Put your new knowledge into practice with the two complete sample game projects included in the course.
This course gives you the training to create and maintain Unity physics projects which are fun to develop and popular with users.
FEATURES:
• Rockstar content - Everything you DO need. Just the most relevant, powerful info!
• Punk-rock editing - Nothing you DON'T need. No "ums", no waiting, no fluff!
BENEFITS OF GAME PHYSICS:
• Physics is Fun! - Creating Physics games is fun and playing them is fun too
• Physics is Emergent! - Simply adding Physics into your gameplay adds variety and a wow-factor that users will love. Surprise your users with a freshness that keeps them coming back to play more
• Physics is Educational! - The Unity engine includes Physics solvers based on academically rigorous approaches. Developers and players can learn more about the science just by playing
TAKEAWAY:
• After this course you will be confident to design and develop new Physics projects with Unity
INCLUDED SECTIONS:
• Course Introduction - Set the vision and goals for the course. Learn the many benefits of game Physics for your projects. We cover everything from 2D, to 3D, to C# programming
• Unity 2D Physics - Learn the fundamentals; Rigidbody, Colliders, Effectors, Joints, and more!
• Unity 3D Physics - Level-up your skills; PhysicMaterial, Bounciness, Friction, Ragdolls, & Terrain
• Unity C# Physics - Dive deep into programming; OnCollision, OnTrigger, Collisions, Colliders, & Forces
• Sample Projects - Together we'll create 2 complete Unity game projects. All source-code is provided to students to create your own projects inspired by the world-famous 2D game and arcade classic 3D game
• EXTRA Content - Polish your skills with with these best practices and optimization techniques. You will naturally produce cleaner, more readable, and manageable projects
INCLUDED UNITY C# SAMPLE PROJECTS:
• 1. Angry Birds (Clone) - A complete 2D Unity Physics game. Master the Physics tricks used by the world-famous game for Console, PC, & Mobile. Build the project from scratch with Unity 2D Components
• 2. Marble Madness (Clone) - A complete 3D Unity Physics game. Learn from a game that started the Physics revolution. Create this arcade classic in Unity with C# Physics
INCLUDED ASSETS:
• Section Videos - High-quality HD video content covering all course topics
• Section Source Code- Full C# scripting and complete Unity projects included for download
• Section Quiz - Ensure you digested all vital info before moving forward
WHY LEARN UNITY?
• Unity is a versatile game engine which can be used for creating simulations, prototypes, and games
• Over 70% of the top 1000 mobile games are created using Unity Technology
• Deploys to PC, Xbox, PlayStation, iOS, & Android, WebGL, AR/VR, and more!
WHY LEARN UNITY PHYSICS?
• Get hired! The course fundamentals prepares you for Physics-related game development jobs
• Get promoted! Game Physics is an in-demand skill that teams and leadership value in game development
• Get it done! Create better projects, more quickly so you can launch your next project on schedule
EXTRA: WHY LEARN UNIT TESTING & TDD?
• 1. Accelerate new features - With testing, developers focus on a small batch of code at a time, not moving on to the next bit until they are done with their batch. This gets results
• 2. Level-up your maintenance - With Test-Driven Development ( TDD ), developers naturally produce cleaner, more readable, and manageable code
• 3. Fail fast & Communicate clearly - Get feedback quickly and improve your solutions. Leave a legacy of unit testing in your codebase which will serve as the best, living documentation
WHY LEARN WITH SAMUEL ASHER RIVELLO?
• Sam is a Unity Certified Developer with over 20 years of experience creating games and teaching software design
• Sam empowers game teams with custom editor tooling for improved workflows ( Game Design, Level Design, 3D Modelers, 3D Animators )
• Sam is an author and editor, including Adobe, Future Publishing UK, Packt Publishing, and O’Reilly
WHY WAIT?
• Avoid the common pitfalls with creating, maintaining, and scaling Unity projects
• You can't afford NOT to use 2D & 3D Physics in your projects
• Let's do this!