Create & Animate a Realistic Drake Character in Blender 2.8
3.4 (4 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
2,066 students enrolled

Create & Animate a Realistic Drake Character in Blender 2.8

Modelling | Texturing | Advanced Rigging | Normal Map Rigging | Drivers and Shape-keys | Lip-Syncing | Animation | e.t.c
3.4 (4 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
2,066 students enrolled
Created by Blender College
Last updated 3/2020
English
Current price: $38.99 Original price: $59.99 Discount: 35% off
17 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 35.5 hours on-demand video
  • 9 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
Training 5 or more people?

Get your team access to 4,000+ top Udemy courses anytime, anywhere.

Try Udemy for Business
What you'll learn
  • How to model a character in Blender
  • How to create an advanced rig in Blender
  • Weight painting in Blender
  • How to UV unwrap a character in blender
  • How to texture a character in Blender
  • Hair in Blender
  • How to sculpt and bake normal maps in Blender
  • How to rig and animate normal maps in Blender
  • Lip Syncing in Blender
  • Rendering in Blender
  • How to animate a character in Blender
Requirements
  • Computer capable of running blender 2.8
  • Photoshop
Description

This is a complete and extensive step by step demonstration course that will show you all steps involved in creating, rigging and animating a realistic character in blender from start to finish. After this course, you would have learnt valuable workflows which will help improve your productivity in blender.

Topics covered include:

1. Modelling a character in blender

Here, we will setup the reference image and model everything from the head and the hands to the trousers and the shoes.


2. Creating an advanced character rig in blender

At this stage, we will create the deformation bones, forward kinematic bones and inverse kinematic bones. we will also rig the eyes, create shape keys and set up drivers for shape keys, create custom bone shapes, create controllers and add a user interface for the controllers.


3. Texturing a character in blender

Here, we will be adding seams, UV unwrapping our model and texturing it. We will be sculpting and baking normal maps, creating specular and bump map, adding subsurface scattering and rigging normal maps.


4. Creating particle hair in blender

We will texture the scalp of our hair and then use blenders powerful particle system to make the hair and beard of our character.


5. Making a pose library

We will create an animators best friend which is a pose library to make our rigging life a lot easier.


6. Animation in blender

In the climax of this course we will be animating our character. we will do some weight painting after which we setup our audio and add markers for our vowels and consonants. we will do lip syncing, create the general motion of our character and then we will render our animation. We will also light up our model.

This course will help you hone your blending skills and i hope you enjoy it.

Who this course is for:
  • Computer literate
  • Blender enthusiasts who want a character creation process from scratch to finish
  • Enthusiasts who want to learn to create an advanced character rig
  • Enthusiasts who want to learn how to animate a character
  • Enthusiasts who want to learn how to rig and animate normal maps
  • Intermediate blender users
Course content
Expand all 85 lectures 35:41:35
+ Character Modelling in Blender
11 lectures 05:12:01

In this video, you will learn how to set up background images for character modelling in blender.

Setting up background image
03:05

Part one of modelling the head of our character in blender.

Modelling the head part 1
30:10

Part two of modelling the head of our character in blender.

Preview 30:19

Part three of modelling the head of our character in blender.

Modelling the head part 3
30:20

Part four of modelling the head of our character in blender.

Modelling the head part 4
30:19

Part five of modelling the head of our character in blender.

Modelling the head part 5
47:32

In this video, we model the shirt of our character in blender.

Modelling the shirt
15:20

In this video, we model the trousers of our character in blender.

Modelling the trousers
23:34

In this video, we model the shoes of our character in blender.

Modelling the shoes
19:13

part one of modelling the hands of our character in blender.

Modelling the hands part 1
39:36

part two of modelling the hands of our character in blender.

Modelling the hands part 2
42:33
+ Advanced Character Rig in Blender
20 lectures 09:10:22
Adding and setting up deformation bones
40:38
Adding IK bones
12:25
Adding finger controllers
31:38
Setting up IK bones
04:51
Setting up the character rig I
20:55
Weight painting and correction part 1
29:54
Weight painting and correction part 2
29:59
Weight painting and correction part 3
29:21
Setting up FK bones
42:55
Setting up the character rig II
15:59
Adding the teeth and tongue
24:55
Adding and setting up shape keys part 1
29:58
Adding and setting up shape keys part 2
23:10
Adding and setting up shape keys part 3
31:26
Adding and setting up shape keys part 4
27:32
Adding and setting up drivers for shape keys part 2
28:31
Creating and using custom bone shapes
38:59
Adding a user interface for the rig controllers
25:31
+ Texturing
28 lectures 11:03:24
Texturing the eyeballs
14:14
Adding seams to the model
11:30
Positioning the UV's part 1
24:53
Positioning the UV's part 2
22:31
Texturing the head part 1
29:54
Texturing the head part 2
25:19
Texturing the shirt part 1
30:05
Texturing the shirt part 2
27:23
Texturing the trousers
08:20
Texturing the socks and the shoes part 1
30:11
Texturing the socks and the shoes part 2
30:19
Texturing the socks and the shoes part 3
31:21
Texturing the socks and the shoes part 4
22:13
Texturing the hands part 1
30:31
Texturing the hands part 2
30:04
Texturing the hands part 3
27:45
Sculpting and baking normals part 1
20:10
Sculpting and baking normals part 2
21:20
Creating the bump map
04:21
Creating the specular map
17:07
Subsurface scattering
12:47
Improving the model I
18:56
Normal map rigging part 1
30:14
Normal map rigging part 2
30:24
Normal map rigging part 3
29:11
Normal map rigging part 4
31:56
Normal map rigging part 5
18:36
Improving the model II
31:49
+ Hair
3 lectures 01:22:30
Texturing the hair's scalp
11:09
Hair particles part 1
36:29
Hair particles part 2
34:52
+ Pose Library
5 lectures 02:27:33
Pose library part 1
34:12
Pose library part 2
29:35
Pose library part 3
28:05
Pose library part 4
28:45
Pose library part 5
26:56
+ Animation
16 lectures 06:22:28
Correcting the weight paint
17:52
Setting up the audio
08:42
Adding markers
29:19
Improving the model I
12:10
Lip syncing part 1
26:15
Lip syncing part 3
25:03
General character movements I part 1
31:11
General character movements I part 2
30:32
General character movements I part 3
36:40
Improving the model II
15:11
General character movements II part 1
31:39
General character movements II part 2
29:11
Improving the model III part 1
27:55
Improving the model III part 2
25:01
Rendering the animation
08:56