
This is a quick overview of all the lectures included in this course.
In this lecture, users are taken through the in-depth step-by-step process of :
1- Setting the camera/composition
2-Create photorealistic Shaders and textures
3-Adding scene details
4-Lighting the scene realistically
5-Setting up high resolution rendering settings and render elements
6-Rendering
7-Etc
Resource
files available for lectures 2 and 3.
The resource files contain 3ds max files, textures, PSD file, Render Elements,HD Videos, etc
In this lecture, users are taken through some of the best post-production techniques used in 3d Visualisation, and in the Film industry.
Top subjects are covered in detail. Some of these topics explore techniques such as:
1-Loading up pre-rendered elements into a stack
2-Using advanced adjustment layers
3-Using advanced Masks
4- Using Group/folders
5-Using Layer blending modes
6-Using Layer channels
7-Using Brush tools
8-Using Clipping masks
9-Creating Chromatic aberration
10-ETC
This unique lecture takes users through the detailed process of:
1-Creating photorealistic artificial lights based on a real photo reference
2-Creating and setting up the Dome light for best results
3-Creating realistic shaders
4-Creating textures
5- Optimizing the render and scene settings for photorealistic results
6- Adding and adjusting render elements for post-production
7-Rendering
Resource files available for lectures 4 and 5.
The resource files contain 3ds max files, textures, PSD file, Render Elements,HD Videos, etc.
This final lecture takes users through the methodical post-production process of:
1-Loading up pre-rendered elements into a stack
2-Using advanced adjustment layers
3-Using advanced Masks
4- Using Group/folders
5-Layer blending modes
6-Using Layer channels
7-Using Brush tools
8-Using Clipping masks
9-Using photo references as guide to tweak and improve the image
10- Creating Chromatic aberration
11-ETC
Master Mirza Link Manager to link SketchUp and other apps with 3ds Max, update textures and materials, import OBJ, and produce photorealistic V-Ray renders.
Master the spline cleaner plugin in 3ds Max to identify and fix open, overlapping, and missing spline data; weld and connect vertices to enable clean extrusion and texturing.
Learn to manage heavy 3ds Max scenes with high-resolution textures using the proxy textures plugin, resizing textures, and rendering with near-camera high and far-distance low resolutions in V-Ray.
Explore the AutoModeller plugin for 3ds Max to quickly paint roof tile meshes onto surfaces using UVW tiling, sources, and paint tools, and export lightweight proxies for efficient rendering.
Submit multiple 3ds Max scenes and cameras using Overnight Batch Render; configure state sets and scene states, save V-Ray presets, and render via the batch queue with a single click.
Learn how the SubSpline script for 3ds Max manages spline selections and material IDs, displays vertex and segment IDs in the viewport, and integrates with RailClone to create duct work.
Learn to enhance a VRay normals pass in post-production with Photoshop, using layers, levels, hue/saturation, channel mixer, and clipping masks to control highlights and refine the final render.
This unique in-depth step-by-step course takes users through the Amazing intricacies of Lighting, Shading, Texturing, Rendering, and the PostProduction of Photorealistic scenes; while using 3ds Max, Vray and Photoshop (similar post-production techniques can also be used in After Effects) .
The course focuses on the methodical process of:
1- Lighting & Rendering of an Exterior Daylight and Interior Night scene
2- Shading and optimal parameters for Photorealialism
3- Procedural Texturing
4- Rendering Parameters and Unrivaled settings for post-production
5- Post-production best practices and advance techniques
6- Personal Technical Support will be provided to All users enrolled to this course.
7- The Project Files, Full HD Videos, 3d Models, Textures, PS files, and much more are available for All Lectures.
8- Every technique covered in this course is backed by 10+ years of experience in the 3d Visualization/Production Industry, and popular Books Published on these key subjects .
Finally, my methodologies are widely implemented by Award Winning Visualization companies and famous Film Studios World Wide.