Photorealistic 3D product modeling course in Blender 2.9
What you'll learn
- Simple to advanced blender tools and techniques
- 3D Modeling
- uv unwrapping
- texturing and modifying textures
- Post production
- very basic knowledge of blender 3d . just how to look around the 3d viewport
Welcome to the Complete guide to photorealistic 3D product creation in Blender 2.9
---- Model , texture , light and render a photorealistic guitar using blender 2.9 ----
Hi there , my name is Ali N'cir . I am a 3D artist with over 3 years of experience in this field .
In this course you'll learn about powerful modelling techniques that will allow you to model photorealistic products , and create custom textures and materials for them . Afterwards we'll take a look at lighting and rendering in Blender's built in cycles render engine and add some post production effect to add that final touch in order to take your renders to the next level . You will also learn about useful add-ons for blender that will help you throughout the whole process and speed up your worflow .
During this course , you'll only need Blender 2.9 and Pureref which are both available for free .
This course is suitable for all skill levels , beginners included , all you need is to be able to navigate and look around the 3d viewport .
In this course you will learn :
High poly modelling techniques
UV Unwrapping and using multiple uv channels
Adding and modifying textures / materials
masking materials to add logos and decals
Product lighting technique
rendering the model in blender cycles
post processing in Blender 2.9
Enroll now and start learning by practicing !
Who this course is for:
- 3D artists who want to take their realistic product rendering skills to the next level
- Beginners who want to learn how to do photorealistic 3D products render
3D Artist using blender 3d , substance painter and substance designer mainly for my artworks , have experience wih working on video games and product renderings . i have been doing this for the past 2 to 3 years . and i want to teach people how to use blender too so maybe one day it'll be the new industry standard software .