
Make sure to download the files in the resources . we will need them in the course .
Set up the Blender workspace by removing default objects and the timeline, then enable key preferences and addons like Node Wrangler, Extra Objects, Bullet Factory, Texture Density, and Hollywood Squares.
Set up PureRef to collect and manage reference images, drag and drop assets from Google, and enable always-on-top mode for reference on a second screen.
Model a guitar body in Blender 2.9 by modeling half and mirroring with clipping, snapping, and precise vertex placement; refine topology to quads and apply subdivision for realism.
Sharpen corners by controlling edge loops with the subdivision surface modifier, using even edges, clamp, and flip to align left or right, then exit local mode to compare sharpness.
In this lecture, add a centered sound hole by shaping the circle, then apply solidify thickness and subdivision to achieve a smooth, realistic shell while avoiding edge overlap.
Duplicate geometry from the guitar model, separate selections into new objects, and rename them to create the body rims; extrude and adjust thickness with normals and offset.
Model the guitar bridge piece in Blender 2.9 by shaping a circle to match the reference, using proportional editing, precise alignment, and subdivision surface with support loops.
Model second bridge piece in blender 2.9 by extruding from a plane, aligning axes, avoiding middle faces, and applying mirror and subdivision surface modifiers with support loops to preserve sharpness.
Model the third bridge piece in Blender 2.9 by aligning to a reference, extruding, beveling with vertex control, and adding loops for sharp edges.
Select all faces, duplicate, separate, and extrude forward to add thickness and ensure intersection with the back piece; smooth geometry and align vertical and bottom sections for sharpness.
Resolve shading issues in Blender 2.9 by adjusting edge crease values and smoothing top faces, then use vertex sliding and camera-aligned axis for precise shading.
Model a headstock hole geometry in Blender 2.9 by aligning front and back faces, adjusting vertices in orthographic view, and bridging faces with edge loops to keep the shape sharp.
Model the tuning plank in blender 2.9 by building from reference images, extruding to thickness, beveling, applying subsurf, and using snapping and rotation to target for precise alignment.
Model the earpiece cylinder and tuning pegs in Blender 2.9, align to local axes, snap components, copy rotation, then add gears and spiral curves with bevel and subdivision.
Align the reference, extrude and shape sections, apply subdivision, tighten edges, and copy parts downward to complete the tuning pegs in Blender 2.9.
Learn to use the array modifier with constant offset to create three copies, then apply scale and rotation across parts like gear shift and bolt shift for consistent alignment.
Learn to align and mirror tuning pegs in Blender 2.9 by resetting rotations, using an empty and cursor for origin, and applying a second center-based mirror modifier.
Model the internal guitar pieces in Blender 2.9 by extruding planes and cubes, and arrange them along a curve using array and curve modifiers.
Create six cables for the fretboard in Blender 2.9 by building bezier curves, applying thickness, extruding, and snapping to vertices, with proper handle types for natural curves and subtle variation.
Model cables in blender 2.9, extruding and sharpening edges for sharp transitions. Route the cables through a door hole, around, and under itself, duplicating and refining with modifiers and mirroring.
Explore textures in Blender 2.9, focusing on base color, metallic, roughness, normal maps, and emission using the principled shader, plus a quick look at glass and IOR.
Apply the wood nine textures to base color, normal map, roughness, and height in Blender 2.9, unwrap the model, and adjust hue, saturation, and contrast for realism.
Place decals around the guitar sound hole by blending a pattern texture with the wood color using two UV maps, an opacity image, and careful unwrapping for seamless alignment.
Apply the Wood 19 material to the body and back, adjust roughness and normal map, use ambient occlusion via a mix shader, and unwrap and align UVs for wood orientation.
Texture the bridge and rims in Blender by unwrapping UVs, rotating textures, and applying and copying materials, then refine shading with bevels and weighted normals for realism.
Learn to texture tuning pegs and frets in Blender 2.9 by building realistic materials, using UVs or object textures, and varying roughness with texture maps and color controls.
Create and fine-tune string materials in Blender 2.9 using cycles by combining diffuse and glass shading, adjusting transparency and refraction, and using UV unwrap and a normal map for realism.
Apply label textures with alpha masks on guitar models, convert images to black-and-white alpha maps, adjust alpha blend in Blender cycles, and preview the rendered result.
Set up a dedicated render scene in Blender 2.9 with an instance model collection, multiple cameras, and a three-point lighting setup for clean renders.
Learn how to use camera depth of field in Blender to selectively blur and focus on an object by targeting an empty object, adjusting focal distance and f-stop.
Welcome to the Complete guide to photorealistic 3D product creation in Blender 2.9
---- Model , texture , light and render a photorealistic guitar using blender 2.9 ----
Hi there , my name is Ali N'cir . I am a 3D artist with over 3 years of experience in this field .
In this course you'll learn about powerful modelling techniques that will allow you to model photorealistic products , and create custom textures and materials for them . Afterwards we'll take a look at lighting and rendering in Blender's built in cycles render engine and add some post production effect to add that final touch in order to take your renders to the next level . You will also learn about useful add-ons for blender that will help you throughout the whole process and speed up your worflow .
During this course , you'll only need Blender 2.9 and Pureref which are both available for free .
This course is suitable for all skill levels , beginners included , all you need is to be able to navigate and look around the 3d viewport .
In this course you will learn :
High poly modelling techniques
UV Unwrapping and using multiple uv channels
Adding and modifying textures / materials
masking materials to add logos and decals
Product lighting technique
rendering the model in blender cycles
post processing in Blender 2.9
Enroll now and start learning by practicing !