Learn Photorealism: Create a Maldive Island in Blender 2.8
What you'll learn
- You will Learn to create a Realistic Maldive Island scene from scratch
- You will Learn Camera Mapping and Scale Matching using fSpy
- You will Learn Fluid Simulation by creating a Realistic Beach Simulation
- You will Learn How to Bake Textures & Optimize your Scene
- You will Learn to Create Realistic Plants in Blender 2.8
- Turn real references into Realistic 3D Scenes in Blender 2.8
- Have Blender 2.8 Installed on your computer
DISCLAIMER: This course ONLY WORKS for BLENDER 2.8 - Fluid Simulation WON'T WORK in recent Blender Versions
In this Class You will Learn the Basics and Principles of Achieving Photorealism by Working on a real reference example of a Maldive Island: Something that exists in Real Life.
No Other Software's Are Required!! All You need is Blender and Blender Only
You Will Learn everything You need to turn any image reference into a high quality realistic 3D scene in Blender
Grab the reference image "Maldive Island" and apply the exact same steps from image to final render.
- Step 1: Install & Use fSpy add-on to match the exact scale of our reference
We will learn scale matching using fSpy. First we will install the add-on into Blender 2.8 and we will use our Maldives Island background to get it's scale. Then we will export it to Blender and Build our Maldives scene based on the background
- Step 2: Build the scene and add all the details in our reference
- Step 3: Create all materials needed (by following the instructions)
- Step 4: Assign the materials to their objects in Blender 2.8
- Step 5: Set the correct lighting in our scene
- Final Step: Render the scene & Create a Final Animation
Who this course is for:
- 3D Blender Designers who want to Learn & Achieve Photorealism with their Projects
Abdelilah Hamdani is a 3D Designer and a Developer. I firmly believe that Photorealism is gonna be one of the most valuable skills in the near future. There is alot of opportunities for CGI artists: VFX, Gaming, Movies & Series. More than 6 years in the 3D Industry and i humbly admit i've got alot more to learn.