Unity Multiplayer - Create Battle Royale with Photon Quantum
What you'll learn
- Create a multiplayer game with writing no netcode
- Get the basic understanding of the Photon Quantum
- Learn about the ECS design pattern
- Create a simple battle royale brawler
Requirements
- Students should be familiar with the Unity Editor and
- Students should be familiar with C# concepts such as : how the memory works (value types vs reference types, pointers), inheritance and polymorphism
Description
Photon Quantum 3 is the latest and greatest installment of the Deterministic Multiplayer Framework coming from the creators of one of the most popular Multiplayer Frameworks for Unity -> Photon Unity Networking (PUN) and Photon Fusion
In this course you will learn how to create a battle royale game using Photon Quantum 3 from the ground up. You don't have to have any previous knowledge in regards to Quantum, you will learn everything you need to know in this course.
By the end of the course you will grasp the basic and intermediate concepts of Photon Quantum 3. You’ll have a solid understanding of how to set up core multiplayer features, create engaging gameplay mechanics, and structure your project for long-term scalability. Ultimately, you’ll feel confident applying these techniques to develop your own unique multiplayer experiences.
You’ll gain insights into integrating smooth character movement, managing player interactions, and handling game state transitions. Whether you’re looking to build a small prototype or scale up to a fully fleshed-out multiplayer game, this course provides you with a strong foundation to build upon. With what you’ve learned, you’ll be able to try out new ideas, make your game feel better, and keep your players excited and entertained.
Who this course is for:
- For Unity Developers who would like to create a multiplayer game without the need to worry about writing any multiplayer code.
Instructor
I'm a Unity developer with a strong focus on multiplayer game development, and I've spent the past several years working with some of the most widely used multiplayer frameworks, including Photon PUN, Quantum, and Fusion. I’ve been fortunate enough to be a part of some great projects, including working on the WW1 game series Isonzo and Verdun.
I’m also a Certified Unity Professional Programmer and Certified Unity Instructor.
Currently I'm serving as a Senior Engineering Team Lead @ Chainsafe , where I'm leading the development of Web3.Unity - an SDK that connects Games to the Blockchain.