Photogrammetry : Turn Images into 3D Models
What you'll learn
- Photogrammetry Basics and its applications.
- Setting up workspace for shooting the best images.
- Optimal Camera settings for Shooting Images for Photogrammetry.
- Processing the images using dedicated photogrammetry softwares.
- Remeshing the Model.
- Cleaning up the scan model in blender.
- High poly to low poly baking tips and tricks in blender.
- Baking the textures into PBR maps.
- Using Modifiers in Blender.
Requirements
- Basic understanding and knowledge of 3D asset creation for realtime applications is recommended before starting the class.
Description
This class teaches photogrammetry, a popular and accessible technique to obtain 3D models from multiple overlapping photographs. It is a robust and practical solution to create realistic 3D representations of objects that are time consuming to create by traditional 3D modelling methods. The class starts with explaining the basic principles of photogrammetry and its methods for scanning 3D objects followed by creating a low poly 3D asset with baked PBR maps from the scan result.
Why You Should Take This Class:
Photogrammetry offers a great solution for creating complicated assets in a very short amount of time when compared with traditional methods of 3D modelling. However, photogrammetry results in dense meshes with improper topology and bad UV's this limits photogrammetric abilities to be used in practical applications such as games or realtime Visualisation. This class aims to solve this problem by creating a low poly asset from a scanned 3D mesh. After completing this class, you will be able to create great looking 3D assets from photogrammetry.
Who This Class is For:
This class is for Everyone who is interested in photogrammetry, 3D artists, Designers and game developers can take full advantage of this class. Basic understanding and knowledge of 3D asset creation for realtime applications is recommended before starting the class.
Who this course is for:
- Everyone who is interested in photogrammetry
- 3D artists
- Designers
- Game Developers
Instructor
I am a CG Artist with a passion towards creating high quality 3D images. I specialize in photo realistic 3D content. I have worked with various brands and creative agencies to create visually compelling images for brand communications, brand strategy, packaging, product, advertising and promotional images.
I am always keen to learn new skills and develop myself along with my connections throughout my journey. Through CGI I look forward to serve brands, businesses and creative individuals with stunning visuals that create impact in this visually cluttered world.
I love to make meaningful connections in the creative community. Currently with my partner Cloudia, we run an independent consultancy for creating great visuals.