Photo to 3D to AR : Free and Easy

Making 3D digital models from photos
Free tutorial
Rating: 4.6 out of 5 (140 ratings)
6,072 students
Photo to 3D to AR : Free and Easy
Free tutorial
Rating: 4.6 out of 5 (140 ratings)
6,072 students
How to photograph objects systematically
Create detailed and accurate models of real world objects by using free photogrammetry tool
Save time and effort by this new way of creating 3D-models
Generate high resolution textures for your model
Share and sell your 3D model on any online store or repository
View 3D model in Augmented Reality (AR) / Virtual Reality (VR)

Requirements

  • You should have interest in making 3D model. This course shows you a workflow on how to digitise any objects/artefacts into 3D model.
  • You will need to install free software Regars3D, MeshLab and Blender.
  • An user account in Sketchfab.
  • High-end mobile phone camera or better is recommended. A digital camera which produces sharp images will work better, but not necessary for this course.
  • A fairly capable computer running Windows or MacOS.
  • Knowledge of 3D modelling is a plus.
Description

Photogrammetry, or Structure-from-Motion, is a technique for constructing 3D digital models from a series of #photographs. 3D models generated from this modelling technique later can be used for research, share online, digital archive, assets for 3D games, and for visualisation in Virtual Reality/Augmented Reality (AR/VR) applications.

This course is designed for beginner to intermediate user, to show the process of creation highly detailed and accurate 3D models with texture by means of Photogrammetry. With the right workflow this method can save a large amount of time in 3D modelling with compare to manual modelling and texturing.

After completing this course the participant will be able to create 3D models with texture of your own by using free and open source software (Regard3D and Meshlab). The same basic principals or workflow can also be applied to other photography based #photogrammetry software (such as Agisoft PhotoScan) as well. Participant will be able to share their 3D contents in any social platform, and can also trade in various online 3D store. All resources, photographs and 3D models used/produced by this course are shared under the exercise folder. Step-by-step tutorial has been provided as a pdf file. At the end, this course also provides tips on best practise of your 3D model for AR/VR experience, optimisation of polygons and export in various extensions.

Bonus tutorial includes - #mesh optimisation, #texture development and export in various file formats, & import the 3D to #Unity3D as #game assets.

Who this course is for:
  • 3D enthusiasts who are interested in this topic.
  • If you are interested in photogrammetry, this one is for You.
  • 3D graphics enthusiasts should take this course
  • Photography enthusiasts should take this course
  • Scholars and researchers from museum, archive and library should take this course.
  • Archaeologist and heritage professional can take this course.
Course content
9 sections • 20 lectures • 1h 7m total length
  • Welcome
    02:03
  • Getting Started
    01:53
  • Photo Shooting Best Practise
    03:05
  • Introduction to Regard3D
    02:20
  • Importing Photos
    02:52
  • Photo Matching
    02:06
  • Triangulation
    01:47
  • Dense Point Cloud and Export
    03:36
  • MeshLab and Importing Point Cloud
    04:16
  • Surface Generation, Edit and Export
    04:08
  • Introduction to Sketchfab
    03:24
  • Share and Visualise 3D in AR/VR
    02:40
  • Recap and Thank You
    02:41
  • Overview of the Bonus Tutorial
    01:35
  • Mesh Optimisation
    04:24
  • Texture in MeshLab
    04:32
  • Import 3D to Unity3D
    02:29
  • Making 3D with mobile phone
    07:44
  • Using Qlone for 3D model
    04:05
  • Structure Sensor for scanning objects
    05:41

Instructor
Cultural Heritage and Visualization Specialist
Hafizur Rahaman
  • 4.6 Instructor Rating
  • 140 Reviews
  • 6,074 Students
  • 1 Course

Hafiz is an architect, based in Australia. After graduation, he worked a few years as a professional architect, for several local offices, where he was involved in design, 3D modelling, visualization and IT management. He taught AutoCAD, 3D Studio Max, SketchUp, CorelDraw and PhotoShop for undergraduate students at Department of Architecture, KU for more than ten years.

He got PhD on Digital Heritage Interpretation from National University of Singapore and currently working as UNESCO Research Fellow at Curtin University, focusing on Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MxR) in 3D heritage environment visualization and interpretation. He is well conversant with Unity 3D, Vuforia, 3D Studio Max, V-Ray, PhotoScan, Regard3D, MeshLab and Sceenflow.

In parallel, he is working as a 3D modelling and Visualization specialist/consultant for VistaAR Studio, an Australian company focusing on Photogrammetry and AR/VR consultancy. He is a frequent speaker at Digital Heritage related events and is actively involved in different professional working groups including ICOMOS & UNESCO.