
Download Phoenix FD from chaos.com, sign up for a free trial. Install Phoenix FD into 3ds Max and explore the gallery to see Chaos tools in films and games.
Enable and access the Phoenix CFD toolbar in 3ds Max, place the Phoenix Safety Toolbar anywhere, and use create tab to access liquid and fire smoke simulations, containers, and sources.
Create a Phoenix FD container and place a sphere as a liquid source to emit. Jam the container walls to prevent leakage, adjust size via grid, and preview the mesh.
Phoenix CFD relies on 3ds Max units to scale liquid simulations. Use centimeters for small objects and meters for large ones, and set units before creating a Phoenix CFD run.
Learn how Phoenix FD container resolution controls liquid simulation quality by adjusting cell size and container size, with mesh and particle previews and notes on RAM and SSD storage.
Increase steps per frame in Phoenix CFD to reduce artifacts and improve liquid simulation quality; the lecture demonstrates adjusting to three to change liquid behavior for this scene.
Learn to control liquid emission with the liquid source in Phoenix FD. Adjust outgoing velocity, switch from surface force to volume brush, and use keyframes to stop emission.
Learn to set up a liquid container, define solid versus non-solid objects in Phoenix FD, and switch emit modes from volume brush to surface mode.
Turn off the container walls and enable the adaptive grid to let the container expand with the liquid, using maximum expansion and an extra margin to control growth.
Master liquid fill and motion velocity in Phoenix FD with 3ds Max, showing how a sphere affects the liquid by adjusting motion velocity from 1 to 5.
Create a Phoenix FD liquid fill inside a container, adjust steps per frame and resolution, and render with V-Ray using water materials, lights, and V-Ray exposure control.
Disable transparency to view the liquid in the viewport, enable performance mode for clarity, and adjust mesh smoothing in the container rendering tab; use type preview before rendering.
Learn how gravity affects liquid in Phoenix FD by enabling and keyframing gravity, adjusting grid resolution, and controlling emission with jammed boundaries to create realistic drops and flows.
Explore motion velocity inside the liquid source and its link to the emitter, showing how the sphere's motion alters liquid emission.
Use timescale to control Phoenix CFD liquid simulation speed, with 2.2 for slow motion and 1 for normal speed, then set a keyframe to 0.2 at frame 56 to compare.
Create a simple container, fill it with liquid, and apply a plane force to push the liquid, adjusting strength and max distance for realistic Phoenix FD simulations.
Explore how the wave force creates ocean-like waves in Phoenix FD, adjust wind speed, wave height, vertical offset, and sharpness in the material editor, then run the simulation.
Explore how turbulence affects liquid simulations in Phoenix FD by adjusting strength and size, configuring a top emitter, tuning decay, rate of change, and time scale, with gravity off.
Explore path follow in 3ds Max with Phoenix FD by creating a spline path, a container, and a liquid source, then tune speed, influence, and turbulence to guide the liquid.
Explore how to apply the body force in phoenix CFD to drive liquid from emitters toward a text object, control dynamics with strength, max distance, and suppressed orbit.
Set up a Phoenix liquid container with a liquid source and emission for realistic flow. Enable particle interfaces with Phoenix CFD and Flow, adjust density, and use Voronoi fracture.
Master Phoenix FD controls to start, pause, resume, stop, and restore simulations, and manage cache files and restore points. Learn loading an empty file and resuming from a chosen frame.
Adjust the default viscosity to control liquid thickness, exploring values from 0.5 up to 2.1, and observe thicker behavior; verify viscosity before running simulations with grid viscosity.
Adjust the liquid viscosity and use non-Newtonian settings to vary thickness in Phoenix CFD simulations, observing how velocity influences viscosity as the liquid interacts with a box.
Experiment with two liquid sources and differing viscosities to demonstrate viscosity diffusion in Phoenix FD. Adjust diffusion settings to show how it controls the merging of liquids with different viscosities.
Master confined geometry and cutter geometry in phoenix fd to render liquid only inside a selected surface, then adjust turbulence, wave force, and time scale for accurate simulations.
Simulate Phoenix FD liquids with grid RGB, enable RGB diffusion for color mixing, and adjust viscosity and steps per frame; render with V-Ray using grid RGB textures.
Explore how Phoenix FD in 3ds Max uses surface tension to make liquid particles stick together and form droplets, adjusting droplet radius and formation.
Learn to control sticky liquid and wetting in Phoenix FD, adjusting viscosity and sticky liquid values, and manage drying time and consumption to simulate drying droplets on surfaces.
Learn to integrate TyFlow with Phoenix FD for liquid simulations by setting up a source, container, boundaries, and exporting particles for render; adjust density, buoyancy, surface tension, and viscosity.
Set up a Phoenix FD liquid foam in 3ds Max by creating a container and sphere, enabling form, and tuning bubble size, bound, life span, and P2P dynamics before rendering.
Build a melting setup using an initial liquid fill and viscosity controls, then tune viscosity with the particle tuner based on distance to an activator object.
Demonstrates using a gradient ramp mask to control liquid emission on a sphere, adjusting outgoing velocity and gradient type to emit from selected areas in a Phoenix FD liquid simulation.
Control liquid emission in Phoenix FD by mapping outgoing velocity to object speed with the discharge modifier, emitting only while the object moves.
Create an ocean scene by displacing a plane with the Vray ocean texture, then adjust wind, wave height, level of detail, and set up the sky for Vray rendering.
Create a liquid droplet simulation in 3ds Max with Phoenix FD, using a container and liquid sources, volume brush emit, and surface tension; adjust timing with keyframes and time scale.
Create a bottle drop liquid VFX in 3ds Max with Phoenix FD, adjusting time scale to 0.4, steps per frame, surface tension, and a sticky liquid to make droplets cling.
Explore the pro variation by containing liquid inside a torus, showing you can substitute any object for the sphere while keeping grid confinement, render settings, and adjusting turbulence to 100.
Learn to create a glass pour with Phoenix FD, animating the liquid source and animated outgoing velocity, using non solid emitters for realistic settling.
Charge your client 1000-2000$ for eye-catching and stunning Fire, Smoke, Liquid and Fuel Simulations.
Consumer Love ads with slow motion fire and liquid simulations.
After Taking this course, You will be able to create VFX Simulations that are being used in Microsoft, Adidas, Nike, Sony Ads.
Whether you're showcasing a product enveloped in smoke, burning a Windmill, or Liquid Simulation Reveals , this course has got it all covered. After just a few lessons, you'll confidently master setting up diverse fire effects, sparking a flood of creative ideas for impressive shots with your newfound skills.
What You'll Learn:
1. Foundations of Simulation: Delve into the fundamentals of simulation in 3Ds Max, building a strong base to create realistic fire, smoke, fuel, and liquid dynamics.
2. Phoenix FD Essentials: Master the intricacies of the Phoenix FD plugin, harnessing its power to simulate Hollywood-level visual effects from the ground up.
3. Real-world Applications: Understand how to apply your newfound skills to real-world projects, whether you're working on film, gaming, or architectural visualization.
Why Enroll:
Hands-on Learning: Follow along with practical, step-by-step demonstrations to ensure you grasp each concept thoroughly.
Expert Guidance: Benefit from the expertise of industry professionals who have mastered Hollywood-level VFX simulations.
Career Advancement: Enhance your skill set and open doors to new opportunities in the competitive world of 3D animation and visual effects.
Portfolio-Ready Projects: Complete the course with a portfolio of stunning simulations that showcase your newfound proficiency in fire, smoke, fuel, and liquid dynamics.
Elevate your portfolio and reel, impress clients with top-tier visuals, and increase your pricing starting today. This course empowers you with the skills and confidence to create diverse and unique water simulations. The transformation you'll undergo will not only enhance your reel but also provide captivating content for Instagram, leaving your friends in awe and taking your work to new heights.