Klaus has been in the game industry since 2009 working with multiple different game projects. He has created graphics, sounds, effects and design for games like Gunnheim, Hypersensitive Bob and Airbuccaneers. At Jestercraft, he mainly focuses to keep the projects on-going, do the business stuff and aim to reserve time for the graphics and design.
I'm currently running a company called "Jestercraft" in which we produce more and more game development education materials (both online and live). If you're interested, come check our sites jestercraft dot com!