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30-Day Money-Back Guarantee
Development Game Development Corona SDK/Solar2D

Easy A* Pathfinding in Solar2D - Free Lib Does All the Work!

Save time; don't start from scratch! Use the free Jumper library to do pathfinding in your Solar2D game.
Rating: 4.3 out of 54.3 (8 ratings)
71 students
Created by J. A. Whye
Last updated 9/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Use Jumper to handle A* pathfinding in Solar2D games.

Course content

3 sections • 12 lectures • 1h 10m total length

  • Preview00:20
  • Preview01:11
  • Preview03:27
  • Grab the Sample Code Here
    01:53

  • Basic Usage
    13:33
  • Building a Map on the Fly, Part 1
    12:01
  • Building a Map on the Fly, Part 2
    07:00
  • Hordes: Changing Directions
    10:15
  • Invisible Maps for Games with No Grids
    08:51

  • Preview03:04
  • Preview08:18
  • Preview00:17

Requirements

  • The (free and open-source) Solar2D framework.
  • Intermediate level of knowledge with Solar2D.

Description

    There are tons of games where objects need to get from Point A to Point B, all the while avoiding dead ends, cliffs, and who knows what all.  Or maybe you want the enemy monsters to chase down your hero player.

    That's where pathfinding comes in. 

    The Jumper library is available free on Github and this mini-tutorial includes videos with 4 sample demos that will get you up and running fast! 

    You can pound it out yourself, or get a headstart for less than the price of a movie and snacks! 

  Note! This is NOT a course for beginners. There is less "hand-holding" in this mini-tutorial than in most of my courses. ;) 

Who this course is for:

  • Solar2D game developers who need pathfinding in their games.

Instructor

J. A. Whye
Course Instructor
J. A. Whye
  • 4.4 Instructor Rating
  • 1,469 Reviews
  • 143,523 Students
  • 6 Courses

Jay has been programming professionally since 1988, starting with game programming and then over the years moving to internet programming with a major Seattle telecommunications firm. Jay started programming for mobile devices in 2010 and currently has several games and apps in the Apple App Store with more on the way.

In addition to writing hundreds of technical articles over the years, Jay has recorded dozens of hours of tutorial videos. He's been a speaker at technical conferences and enjoys teaching how to make games and apps almost as much as making games and apps themselves.

Jay is a Certified Developer with Corona SDK, and is also diving into Unity to make 2D games and tutorials.

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