
Introduce particle dynamics in Maya, establish the basic foundation, explore solid examples, and render particles to demonstrate essential techniques.
Explore maya's particle systems, comparing legacy particles and the latest particle system, and learn to control emitters, speed, life span, shapes, color, opacity, turbulence, and rendering options.
Learn to use Maya's particle tool to emit particles from objects, adjust counts and radii, apply forces like Newton and turbulence, and constrain effects with a cube.
Learn how to work with directional particles to create incense smoke in Maya, using a cylinder model, shading, color maps, and sprite textures with turbulence and life span control.
Learn to emit particles from a surface in Maya, using a horse model, and control randomness, color, opacity, and motion as particles form on the surface and drift away.
In this Maya lecture, create a bursting bubble using particles and soft bodies, emit particles from the edge with turbulence and time expressions, and refine materials and rendering.
Learn to emit particles from a nurbs curve, adjust particle type, number, speed, radius, and randomness, and fine-tune frequency to create bubble-like, edge-driven sprays.
Design and simulate bubbles rising in a beaker using particle emission from the liquid surface, with gravity, turbulence, and collision handling, plus shading for liquid and glass.
Explore how to simulate bubbles in Maya by adjusting particle collision with the liquid surface, controlling particle count and directions, and switching to legacy particles for more realistic falling bubbles.
In Maya, use particle sprite to create a crowd of cats running and learn how sprite-based particles produce motion across a scene.
THIS COURSE IS FOR SOMEONE WHO WANTS TO LEARN MAYA PARTICLE SYSTEM , THIS COURSE STARTS FROM BASIC TO INTERMEDIATE LEVEL , FOR SOMEONE WHO WANTS TO GET QUICKLY STARTED WITH MAYA PARTICLE , LOADED WITH EASY TO UNDERSTAND EXAMPLES .QUICK AND EASY GRASPING. UNDERSTANDING AND COVERING BASIC ATTRIBUTES FOR PARTICLES IN ANY 3D APPLICATION.