
Explore parametric building forms in Blender through geometric operations, staggered blocks, modifiers, and geometry nodes, culminating in rationalized massing and fully parametric design.
Create a simple, parametric block in Blender by adding a plane, extruding, duplicating, and scaling with two meters by two meters dimensions, then apply a lattice modifier for non-destructive deformations.
Learn to create a topologically correct architectural massing in blender by building from a plane, applying scale, using loop cuts and mirror, extruding, and employing a lattice for parametric control.
Explore the 3rd option for parametric massing using a simple box, the array modifier, and taper with simple deform, noting the bounding box influence.
Explore geometry nodes in Blender to instantiate a cube along a line using instance on points. Beginner friendly with axis-specific scale, index-driven variation, realize instances, lattices, curves, and deform options.
Learn to make geometry nodes more parametric by using the bounding box to drive x-length, with vector math and axis splitting, then build a parametric box with a size slider.
Apply per instance geometry nodes parameters to vary objects using group inputs such as size and height. Name inputs clearly, reuse presets, and adjust counts with lattice and deform modifiers.
Modify a staggered mesh by separating components, extruding edges, and adding loop cuts to create outward-facing panels, windows, and balcony details with frame, wall, and glass materials.
Explore parametric building forms in Blender through steps, extrusions, and lattices, then examine topologically correct massing, panel design, and the challenges of changing levels.
Explore parametric building forms by developing geometry nodes massing into a floor-based facade. Use array and boolean modifiers, apply them, and tessellate vertical and horizontal faces for detail.
Create parametric massing from a single base object by duplicating and adjusting geometry nodes, booleans, and array modifiers, then refine floors, flaws, and panel materials with tessellation and normals.
Create a topologically correct object from geometry nodes massing in Blender by applying geometry nodes, duplicating and refining meshes, and using array and boolean operations for even levels.
Explore how floor plans and massing interact in parametric building forms with Blender, using floor plan sketches or AutoCAD inputs as a base and adjusting massing to fit a grid.
Apply deform modifiers in Blender to create dynamic, twisting building forms by combining simple deform, curve, and taper, while linking floors via geometry nodes and adjusting origins for alignment.
Automate concept development in Blender using geometry nodes for parametric massing, extrusion, area-based selection, and material assignment to create iterative facade elements.
Explore tissue tessellation in Blender by tessellating floors with the tissue tessellate add-on, aligning rotation with active UV, and controlling thickness direction from normals to faces through geometry nodes.
Learn to set up render settings, lights, and materials in cycles, refine a parametric base model with geometry nodes, and optimize presentation using axonometric views, sky textures, and controlled shadows.
Create and activate a camera, align it to the view, and switch to orthographic isometric projection with a precise scale to frame the scene.
Set up third and fourth views by duplicating cameras and adjusting their positions, then refine text and wireframes for clearer topology before rendering separate views.
Use the Grease Pencil line modifier in Blender to create object line art from a wireframe. Adjust edge types and threshold, then enable Z in view layer properties for rendering.
Duplicate all massings into one view using a perspective camera. Compare front and backdrop to reveal the most successful two-material massing, with a dark wireframe.
Review generated massing images to compare options and apply a parametric Blender workflow to rapid office-building form decisions. Explore initial massing, staggered options, and targeted refinements to select the winner.
Learn to create perspective views, elevations, and top views of parametric building forms in Blender, using camera setups, orthographic projections, a ground plane, and rendering settings.
Share your feedback to improve future Blender and architecture design courses, exploring topics like Rhino, Affinity Photo, Affinity Designer, and FreeCAD, and learn about referral and affiliate programs.
In this course, you will learn specific strategies for generating numerous architectural massings with ease.
You will achieve this new knowledge by creating massings and concepts for a staggered building, mimicking the typical design ideation process that most professionals and students utilise for early stages of projects.
The goal of this course is to equip you with a series of workflow strategies that enable you to ideate and bring more of your ideas out more quickly and effectively.
Learn from a seasoned Architect!
Over the years working as an architect, and later as a project designer in distinguished firms in London, I have perfected utilising Blender for Architecture, ranging in scale from small pavilions, to buildings, and to whole masterplans. Why did I create this course? When I had a team to manage, I had to teach them Blender one on one, on the job, and I had to work overtime to then do my job! I thought, why not start creating courses with everything I've learned and share them with my co-workers, and perhaps also with other interested students. Then I found out that I love teaching and now I am on a mission to show as many architects and designers the wonders that Blender can do for realising their designs.
This course came as an idea for applying procedural design strategies while I've worked in the office. Often, in the early conceptual phases of a project, architects and designers need to produce numerous iterations, FAST, and still be at a decent level of detail that shows the necessary scale. I am experienced with Grasshopper, but found out that it was taking way too long to produce parametric design, only for the whole design strategy to change and start from the beginning! Yikes! Or the other alternative, explicit modeling in either Rhino, Sketchup, or others was also time consuming, as any little change could result in hours upon hours of remodeling.
So, with its easy-to-use parametric capabilities and extensive modeling toolset, Blender is perfect for this, as once you get your way around, it has many workflows that are straightforward and can be combined together non-destructively.
Part 1 - Massings
You will learn how to create quick massings both non-destructively and destructively in edit-mode. You will learn multiple procedural workflows that allow instant adjustments of massings without having to manually redo work. These workflows will empower you to quickly and easily adopt and modify massings, replicating the typical contextual, programmatic, team, or client-based adjustments that drive the design evolution.
The procedural workflows encompass techniques utilising multiple modifiers, including Geometry Nodes. The edit-mode workflows teach you how to modify your geometry based on topological adjustments like understanding where it insert loop cuts, splits, connecting vertices, and others.
Throughout the course, most of the emphasis is placed towards procedural workflows. Yet, it is equally as important to have prime knowledge of modifying topology of any given massing that is sometimes essential for further development.
Part 2 - Architectural concepts
After you learn the techniques for creating quick architectural massings, we will investigate turning some of the massings into a more developed architectural concepts, portraying a sense of scale and proportion. Will still part in early ideation phase, these architectural concepts will provide snapshots to understand and communicate whether the project is evolving in the desired direction, without needing to resolving all the project parameters.
In this phase, we first will look at modifying a massing to create topological continuity. This is both easier in some respects and more difficult. It is easier because sometimes to process of modifying geometry directly is more straightforward. Yet, in the initial highly iterative design process, where numerous massings need to be generated quickly, manually adjusting the topology for multiple options becomes a time consuming and repetitive process.
Thus, second, we will investigate procedural techniques of generating architectural concepts from the earlier sets of massings. The intent is to provide you with highly creative workflows by reducing the manual process of editing the massings to a minimum. In this step-by-step process, the techniques become more advanced where, eventually you will learn how to further streamline the process with Geometry Nodes into an almost completely automated massing and architectural concept generation process.
Throughout the course, we will be utilising the Tissue addon to tessellate panel components onto the massings. This step is a further optimisation process that helps reduce the time you need to spend on creating options so you can get to the right one quickly and efficiently.
Part 3 - Presentation
Presenting work is as important as generating the work. Hence, why we believe it is as essential to provide knowledge for you that teaches you how to present concepts effectively. This includes creating hidden-line type renderings, isometric cameras, and laying your models in a manners that showcases your design process thinking to the stakeholders (clients, managers, professors).
What you get
To help you learn more optimally and progressively, the course includes assignments that allow you to practice with your own ideas beyond the material presented. The best work that is submitted will be showcased throughout this course and on social media with credits.
Furthermore, you will gain access to an exclusive community of other students like you where you can ask questions and showcase your work. Additionally, you can comment directly on each lesson and you will have access to email support
The course includes automatically generated subtitles which can be searched in the video player. This his highly useful when you like to go back and find a reference for something you remember watching initially.
This course also includes live sessions where you can ask your questions directly to the instructor. The live sessions will be recorded and uploaded to the course curriculum so even if you missed a live session, you would be able to recap and learn from other students' questions.
By the end of this course you will :
Reduce the time you spend on creating massings in the earliest ideation phases of design List item two
Enable more creative output of your ideas by learning how to work more effectively with Blender's inherent procedural workflows List item four
Produce your designs more efficiently with Geometry Nodes and the Tissue addon.
Compellingly record and present your design processes.