Painting for Games Using Procreate
What you'll learn
- Learn a powerful Procreate workflow to create artwork in record time
- Create high-quality digital paintings for gaming projects
- Use Procreate tools to create flexible illustrations and variations
- Create dazzling and exciting illustrations for players, clients, or your own portfolio
Requirements
- A digital painting program or app (Procreate preferred)
- A tablet or pen-input device for digital painting (iPad + Apple Pencil preferred, any generation)
Description
Interested in concept art, illustration, or digital painting? Looking to pursue professional work, or bring your hobbies to life? Have you been frustrated by previous attempts to pick up painting? Look no further!
This course takes you along as I work on two real gaming projects and explain my process step-by-step.
Course Materials Include:
-A complete Procreate brushset that I developed for use in my company's projects
-Layered .PROCREATE and .PSD files at various checkpoints in the process for your own analysis and experimentation
-Color swatches used in the class
Painting is a learned skill - which means you can learn it.
Students of any skill level can benefit from this course! A basic understanding of how to navigate around the software is helpful, and I provide some short free primers on my Youtube channel to get you ready if you're nervous about tackling this class.
This course is taught in Procreate on an iPad, which is one of the most cost-effective combinations to get into professional-grade digital painting. However, if you are already comfortable with another software and willing to do some improvising, you can still follow this course and learn my workflow and layer arrangements.
Ready? Let's get started!
Who this course is for:
- Aspiring digital artists
- Indie game creators
- Digital illustrators
- Established artists looking to learn a new workflow
- Homebrew game content creators
- Creatives looking to level-up their visual skills
Instructor
I'm an industrial designer who's been working in the field full-time since 2011. I've tackled projects for big corporate clients, small startups, individual inventors, and I've even launched a few products of my own. In 2019 I started Houndsong Games, creating gaming and entertainment content for our own in-house franchises and helping out other indie studios.
I have extensive experience in both the 2D and 3D design tools, and have been an instructor online and in University courses. I just finished teaching a semester of Procreate, Rhino 3D, and Adobe Illustrator for Iowa State University's design program, and am eager to create more courses.