
Launch Photoshop to begin module one, explore brush sets and tools, practice drawing techniques and reference gathering, and master export settings using Super PNG or TGA.
Configure Photoshop for game textures using power-of-two resolutions (128–1024) in rgb, unlock the background, and enable painting layout with rulers, grid, and flipbook-friendly alignment for channels and layers.
Learn to source references for vfx textures from stylized media, anime, and 90s shows, and use ArtStation, DeviantArt, Pinterest, Pixiv, and YouTube gameplay videos.
Learn to use the SuperPNG plugin to save alpha channels and transparencies for game engines, install the plugin in Photoshop, and save the alpha with a copy for efficient textures.
Master photoshop actions to speed texture work: create and save actions using shortcuts like shift f and shift four, automate selecting layers, duplicating, and saving alpha for game textures.
Apply module one knowledge to create initial textures in module two of paint vfx textures for games. Watch the videos and practice to reinforce skills, following a step-by-step approach.
Learn to create quick, tileable gradients for masking in the engine using layers and the gradient tool, refine with gaussian blur and masks for waves, beams, and atmospheric textures.
Create a popcorn smoke puff texture by painting a layered black base with white highlights, applying gaussian blur and box blur, then refining details, glow, and saving alpha for reuse.
Create a dynamic starburst texture for games by sketching with the pen tool, shaping curves, applying gradients, and using blur and alpha masks for a polished asset.
Learn to create impact textures for games using flipbooks and dissolve techniques, build frame-by-frame sequences, and sculpt shapes with brushes, lasso tools, and gradients.
Create stylized flare and smear frame textures for games by sketching with pencil and lasso, refining outlines, layering colors, and preserving alpha.
Create a bullet glow texture for games, shaping a candle-like projectile and glow along planes and splines with smudge, motion blur, and gradients.
Learn to create a tileable water wave texture along the x axis for games, with in-engine shader distortion and shock-wave effects, using sketching and layering.
Create a volumetric smoke puff for ground dashes and impact effects by sketching highlights, adding overlapping shapes for a manga look, and refining shadows, opacity, and motion blur.
Create reusable smoke dash textures for games by sketching, shaping with smudge and pen tools, and building layered flipbook shapes for wind effects and ring or shockwave visuals.
3D Mapping video with practical ideas and use cases.
Learn to create convincing liquid textures for games by sketching splash shapes, painting highlights, layering masks, applying motion blur, and adjusting opacity for cartoony visuals.
Learn to sketch and draw a fire projectile for game vfx textures, using the pen tool, color blends, layers, and motion blur to create heated, impactful visuals.
Create a tileable shockwave texture for games by sketching a line, smudging to form spiky trails, duplicating layers, offsetting, and applying motion blur and color adjustments.
Create a 2x2 flipbook of flame textures for games, inspired by anime styles, then refine with selection, blur, and layer effects, using gradients, transparency, and multiply for vivid flames.
Analyze the games industry and various media to guide your textures for games. Compare traditional Chinese and Japanese styles, manga, anime, and real-time references from film and series.
Study popular game references to craft better VFX textures for games, focusing on mobile screen constraints, timing, color, and stylized shapes from League of Legends, Wild Rift, and Genshin Impact.
Explore module five resources for ps and textures, recap the tools learned, and note upcoming bonus videos, plus a planned flipbook animation course with 12–16 frames.
Map a texture’s grayscale to a color gradient, adjust sliders and presets, then save the alpha to create a gradient-enhanced texture aligned with art direction.
Convert textures to grayscale with the black and white adjustments layer, using color sliders to refine results, then merge layers and save the final pass.
Apply curves and high-contrast presets to stylize game textures, then refine with overlay layers, brush painting, and smudge tools, preview with pattern view, and save alpha for distortion-ready results.
Welcome to the Video Course on Game Texture Creation!
Are you ready to dive into the exciting world of game texture creation? Join me, a highly qualified professional visual artist with over 9 years of industry experience, as we embark on a journey to master the art of developing stunning textures for VFX work in any game engine.
In this course, I'll guide you through the process of creating captivating textures, and here's the best part – you don't need any fancy equipment! Whether you're a seasoned artist or just starting out, all you need is a mouse and the desire to learn.
As a seasoned VFX artist and lead in the gaming industry, I'll be sharing my wealth of experience and insider tips to help you develop top-notch game assets. With proficiency in Unity and Unreal Engine, I've honed my skills in developing compelling design solutions that elevate audience engagement and awareness.
Throughout the course, we'll work together to create and recreate textures, building a solid foundation in texture creation principles. Plus, stay tuned for future classes where we'll explore advanced topics like Flipbook animation and Unity particle effects!
Join me on this exciting adventure as we unlock the secrets of game texture creation together. Let's unleash our creativity and make magic happen in the world of gaming!