Paint and Roto for Feature Film VFX 01
- Passion and interest in VFX.
- An intermediate knowledge of Nuke is required to follow along.
About this tutorial:
In this tutorial we will be working on a shot I designed to emulate a typical ‘first shot’ you might be expected to get when you enter the industry: Marker Removal. I will demonstrate various different methods of removing markers and discuss the benefits and drawbacks of each method. We will cover methods of bringing back foreground objects over our painted background, and fixing contaminated edges. Anyone with an intermediate knowledge of Nuke will easily be able to follow along. We will be doing this task together from start to finish, from denoising the plate all the way through to re-graining our feature film quality final result.
Specifically it will cover:
- Best practice workflows.
- Denoising and re-graining.
- Clean-plate generation.
- Basic 1-point tracking and linking tracking data.
- Various static and live paint patch methods.
- 3D Projection workflows
- Edge extending.
- Edge fixing, both procedural and manual
- Methods of Quality control.
- Alpha preservation and manipulation.
- Stabilisation by 3D projection.
- Various tips and tricks.
About this series:
The first in a series of In-Depth Paint and Roto tutorials using Nuke. In this series I will illustrate various workflows and techniques that I use every day as a paint artist in the feature film industry. The footage used in this series is footage that I shot in order to accurately represent the sort of tasks that you can expect to receive once you enter the industry. The goal of this series is to as accurately as possible emulate work in the industry and to demonstrate tried and tested workflows that are required in order to achieve the standard of work required in feature film work. Most of all, this course is designed to give you the confidence to know what to expect and to know that you have the skills and workflows necessary to impress in the industry.
Project Files included:
- Nuke Scripts
- Iron Man Image sequence
- Shot camera and geometry
Who this course is for:
- Visual Effects Students, recent graduates, people who want to break in to the VFX Industry, or recent entrants in to the industry.
- 04:23Cleanplates and Keymixing
- 05:22Keymixing Roto and Tracking
- 08:30Roto Offsetting
- 09:02Live Painting
- 07:352D Tracked Patch
- 09:073D Projected Patch
- 07:11Edge Blur Unpremult
- 07:03Keying and Offsetting
- 16:03Final Markers
- 10:07Edge Fixing 1
- 07:47Edge Fixing 2
- 16:19Edge Fixing 3
- 06:52Edge Fixing 4
- 11:05Re-graining and Conclusion
- 08:41Bonus Material
My name is Michael North, I’m a Melbourne based paint artist currently working at Luma Pictures. Some of my recent projects include Black Panther, Spider-man: Homecoming, Alien: Covenant, and Guardians of the Galaxy 2.
Part of my responsibilities at Luma is to train new Paint artists that join us in the workflows and techniques that i use every day to achieve the high standard of work required in the feature film industry. It’s my hope and desire to expand that training to the wider VFX community!