
Welcome to the course!
This lecture introduces STEAM and outdoor learning, and presents STEAM projects that are suitable for outdoor learning.
In this lecture, you will learn about the significance and benefits of art in teaching. The additional learning material presents art ideas for different themes.
Reflect on how to utilize different learning environments outside your classroom.
Step 1 of the project: Building the learning context and warming up.
Step 2: Exploring the phenomenon: the center point of gravity
Step 3: Documenting the results
Step 4: Deepening the knowledge
Step 5: Sharing the new information
Step 6: Exploring the phenomenon through art
Step 7: Drawing conclusions
A reflection task on using this project method with different phenomena.
Learning assignment on what you have learned in this course.
Sari Sälevä presents a case example of implementing STEAM in practice. Bioreflector 2020 is a project where students designed art reflecting their connection with nature.
Using outdoors as a learning environment in STEM and STEAM projects has many benefits. It increases students’ motivation and engagement to study phenomena in real-life environments. Exploring things outdoors strengthens students’ relationship to nature and thus gives them more meaningful learning experiences. In addition, taking teaching outside the classroom increases students’ physical activity, which in turn has positive effect on students’ learning and well-being. Moreover, outdoor learning builds students’ confidence and spatial awareness, and creates active explorers instead of passive observers.
How about art? Art is a key ingredient in STEAM education. STEAM refers to STEM (science, technology, engineering and maths) plus the arts – humanities, language arts, dance, drama, music, visual arts, design and new media. STEAM investigates the same scientific concepts than STEM, but does this through more inquiry-based learning methods used in the creative process.
Art promotes creativity, imagination and problem solving. Having art as an integral part of STEAM education fosters 21st century skills, such as collaboration, creativity and problem-solving.
This course gives an inspiring introduction and practical tips of real-life Finnish outdoor and art exercises as part of the STEAM projects. During this course, you will also get ideas about activating and co-operative teaching methods and how to use outdoor areas as a learning environment. The course has been designed by an experienced Finnish teacher, who has great enthusiasm in activity-based learning and using various engaging teaching methods.