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Creating Ornate Tiles Material in Substance Designer
Highest Rated
Rating: 4.6 out of 5(15 ratings)
154 students
Created byKyle Horwood
Last updated 12/2020
English

What you'll learn

  • Learn how to create a tile material from scratch in Substance Designer.
  • Gathering and looking at our reference.
  • Creating ornate shapes inside of Substance Designer.
  • Creating Height, Normal, Ambient Occlusion, Roughness & Base color Texture Maps.
  • Creating parameters to make your material customizable.
  • Rendering using Marmoset Toolbag.

Course content

3 sections6 lectures3h 23m total length
  • Introduction0:43

    In this tutorial we will go over on how to create these ornate tiles from start to finish. Once you have completed this tutorial you should have an understanding of how to create ornate tiles and use the procedural shape methods to create other materials to.

    What we will go over are topics such as:

    • Gathering and looking at our reference

    • Creation of procedural shaping

    • Creating functions.

    • Creation of the Height Map and Base Color

    • Exposing parameters

    • Presentation inside of Marmoset Toolbag 2


    [This tutorial was created using Substance Designer version 5.5.1 so anything newer than that will be able to work with this.]


    Please check the license information in regards to the source files.

    License Information:

    You are permitted to:

    • Use the texture for commercial and personal projects

    • The source material may be used for media such as video games, VR or similar.

    You are not permitted to:

    • Re-sell or distribute the source files or texture by themselves, in a texture pack, shader pack or similar.

    • Re-create the texture one-to-one and sell it via any of the named above.

  • Reference Gathering3:36

Requirements

  • This tutorial assumes you have some basic knowledge of Substance Designer already.

Description

In this tutorial we will go over on how to create these ornate tiles from start to finish. Once you have completed this tutorial you should have an understanding of how to create ornate tiles and use the procedural shape methods to create other materials to.

What we will go over are topics such as:

  • Gathering and looking at our reference

  • Creation of procedural shaping

  • Creating functions.

  • Creation of the Height Map and Base Color

  • Exposing parameters

  • Presentation inside of Marmoset Toolbag 2

This course includes source files with the original sbs.

[This tutorial was created using Substance Designer version 5.5.1 so anything newer than that will be able to work with this.]

Who this course is for:

  • Beginner Substance Designer students.
  • Material Artist