
Explore subdivision modeling in SketchUp through five models, including realistic sanitary ware, light fixtures, and upholstered furniture, using internet photo references for accurate results.
Build a vase by starting with a rounded proxy and a 14 inch circle, then subdivide and refine the form. Use knife tools and copies to preserve iterations.
Learn vase modeling in SketchUp and Artisan plugin, part 2, by shaping the form with move and knife tools, applying subdivision, and mapping textures.
Learn to apply textures and colors to a vase model in SketchUp using uv mapping and cylindrical mapping with the Artisan plugin, finishing the first model.
Model a lamp in SketchUp with reference images and bourdillon projection, assemble shade and form from boxes, apply the knife tool, group components, and refine with up to four iterations.
Master lamp modeling in SketchUp with the Artisan plugin, focusing on symmetry, clean geometry, and avoiding tiny details for interior close-ups, then apply textures for realism.
Model a sink in SketchUp with the Artisan plugin, aligning to reference dimensions and a symmetrical profile, then refine with subdivision and smoothing.
Apply sink modeling steps in SketchUp using shift and scale to adjust lines, move surfaces, and create a group. Iterate millimeter tweaks and a 500 millimeter back shift to finalize.
Model a table in SketchUp by setting its thickness to 85 millimeters, create a proxy from a 60x60 square rotated 45 degrees, and apply crystal surfaces for a smooth result.
Refine table modeling in SketchUp by resolving asymmetry and sharp edges, smoothing inner surfaces, and resizing with six millimeters to six inches, then duplicate the workflow to accelerate production.
Master table modeling in SketchUp using the Artisan plugin by refining scale to match real dimensions, rotating to 45 degrees, and merging components for accurate organic furniture design.
Refine a table model in SketchUp using the Artisan plugin by adjusting tolerances, applying wood textures, and rotating the mapped texture for a polished final piece.
In SketchUp, build a simple sofa model, create a proxy for realistic form, apply UV mapping, and iterate with millimeter-scale adjustments and grouping for clean geometry.
Master sofa modeling in SketchUp and Artisan plugin by refining edges, adding imperfections, and using arrow keys in millimeters to create a realistic, group-ready sofa.
Learn sofa modeling in SketchUp and Artisan plugin by building one half for symmetry, making millimeter adjustments, adding wrinkles for realism, and using proxy building with intuitive tweaks.
Learn to sculpt a sofa model in SketchUp using the Artisan plugin, shaping with precise millimeter adjustments, mirroring symmetry, and adding deliberate imperfections for a realistic, organic form.
Model a sofa in SketchUp using organic techniques with the Artisan plugin, cleaning geometry, grouping components, copying and subdividing parts, scaling, and exporting groups for faster workflow.
Learn sofa modeling in SketchUp and using the artisan plugin to fix problematic faces. Clean up edges, mirror parts, copy lines, and adjust radii for a smooth interior render.
Most people think SketchUp is good only for very simple models. Let me show you it's not true! With plugins like Artisan, SketchUV and some others organic modeling is not too difficult in SketchUp.
In this course I will show you how to model:
And for all of that you can make a good uv-mapping directly in SketchUp.