
Introduces creating an orc rider and bull creature in ZBrush, using internet references and a chosen concept by Janusz Detroit, with downloadable concept art, references, brushes, and materials.
Learn to customize the ZBrush interface for optimal performance by enabling customize, rearranging the UI, resizing the document, and saving a brush-ready config with shortcuts.
Learn to create a custom popup window in zbrush, set up a personalized shortcut, and assemble a custom menu with tools like 0 measure, zoom mesh, dynamics, and visibility controls.
Design an orc rider head in ZBrush by starting from a sphere, using move brush and symmetry, adjusting resolution, and refining features with spotlight, texture references, and anatomy notes.
Iterate on the orc head sculpture in ZBrush by refining teeth, eyes, and facial anatomy, using symmetry tools, brushes, and materials to balance concept and realism.
Refine the orc head in ZBrush by sculpting brows, facial muscles, wrinkles, ears, and teeth, while adjusting neck and jaw for realism. Use references, practice, and symmetry to enhance believability.
Learn to ground an orc's features with realistic teeth and a scar, introduce asymmetric details, and use fiber mesh to create dreadlocks for convincing hair.
Refine the orc hair in ZBrush with bigger brushes, masking, and pivot tweaks to improve the hair, plus eyebrow placement for a better concept fit.
Start the body sculpt in ZBrush by forming a muscular warrior torso with symmetry and dynamic subdivision, then refine the chest, rib cage, collarbone, and shoulders.
Sculpt massive hands, biceps, triceps, shoulders, and a sturdy torso in ZBrush, using standard and curve brushes. Rely on photo references and Bridgeman anatomy for realistic orc rider proportions.
Add legs to the orc rider design using curved tubes, refine the knee and arch, and adjust subdivision and Diana mesh workflow for proper proportions.
Refine the bull creature's legs in ZBrush by building muscular mass, defining leg anatomy with reference from anatomy four sculptures and Mr. Olympia, using masking, curve brushes, and pivot tricks.
Refine the orc's hand in body part 5 by adjusting the thumb, widening and separating fingers, and using masking and curve brush with Bridgeman anatomy references.
Enhance the orc rider’s anatomy in ZBrush by enlarging the arms, hands, and muscles, shaping a bulky, menacing silhouette with detailed fingers and triceps.
Merge the hands with the body into one mesh, sculpt muscles, tendons, and veins to make a strong orc, then build a low-poly from high-poly via projection and dynamic subdivision.
This lecture demonstrates sculpting a bulky orc with bull-like anatomy in ZBrush, detailing leg muscles, nails, symmetry decisions, and reference-driven refinement.
Sculpt an orc rider's body in Zbrush by refining anatomy and detailing hands, chest, and arms. Use subdivision, project, and color variation to enhance realism.
Refine the bull creature’s body and head by adjusting chest position, muscles, veins, scars, and nipples, add color variation, hair and nails, and prepare for armor detailing.
We recap the first chapter by detailing the orc's head, teeth, eyes with varied appearance, basic anatomy, and coloration, as we prepare to model the bull in the next chapter.
Create a formidable bull-inspired orc head in ZBrush by building a sphere, enabling symmetry, shaping the nose, mouth, and skull, and refining horns and ears with reference poses.
Refine the horns and sculpt a powerful fantasy bull in ZBrush by adjusting points, smoothing surfaces, and shaping the head, ears, and muscular body.
Refine the bull-like orc creature in zbrush by adjusting the head, neck, chest, and abdomen to build a strong, muscular basic shape using anatomy references.
Refine the bull creature's head and body in zbrush, focusing on a low-poly base and the concept, with details like eyes, teeth, lips, and horns using clay brush and symmetry.
Refine the head and body of the bull creature using alpha brushes to add horns and wrinkles, embrace asymmetry, and focus on detail through refinement with references.
Refine the bull creature’s head and body by testing leg proportions, masking, and symmetry to achieve a muscular, demonic look with red eyes. Reference anatomy, wrinkles, and tendons in ZBrush.
Block the head from a sphere, build main forms, sculpt horns and armor, and detail with standard, clay, and flayed brushes, using references.
Combine an orc rider and bull in zbrush by building a low-poly body and head, duplicating meshes, and projecting details using an imm brush.
Create an IMM brush in ZBrush by constructing a multi-part mesh, duplicating, mirroring, and refining with dynamic subdivisions, masks, and creasing for belt buckle, cup, and leather pieces.
learn to create and save an insert multi mesh brush IMM in ZBrush, adjust symmetry, masking, and dynamic subdivisions to build creature components for an Orc rider and bull.
Begin the 3d sketch phase for the orc rider bull in ZBrush, refining armor, straps, and color variation while masking and sculpting to plan the final form.
Refine a bull-like creature by adjusting spikes, armor, and saddle placement to improve silhouette and symmetry. Use references, shapes, and brush tools to plan details like rings, caps, and straps.
Learn to build a human skull base in ZBrush by appending a sphere, adjusting size and opacity, and refining features like eye sockets, brow ridges, and the jaw.
Sculpt an organic skull in ZBrush, refine jaw and teeth, shape the eye nerve passage, detach the jaw, hollow holes, and use anatomy references for a believably organic orc head.
Refine the orc rider concept in zbrush by adjusting scale, refining rings and belts, and planning a saddle and leg poses for a cohesive 3d sketch.
Refine the 3D sketch of a bull creature in ZBrush, adjusting limbs, anatomy, and textures while applying concept-driven design, brushes, and perspective for a dynamic final result.
Create a 3D orc rider from a rough ZBrush sketch by blocking armor, gloves, belt, and proportions using standard, clay, inflate, and move brushes, with iterative refinement.
Sculpt an orc rider's sketch in zbrush by masking, inflating, and moving to refine shoulder mass, spikes, and belts while following a concept and exploring madcap materials.
Learn to sculpt a 3d orc in ZBrush, refining spikes, belts, and armor with dynamic sculpting, masking, and mirroring while balancing main forms and preparing for the bull design.
Create a bold Ork boot prop in Zbrush by modeling a heavy, detailed boot with straps, buckles, soles, and textures; refine with masking, inflate, and brushes to match the concept.
Learn to extract bull armor parts in ZBrush using masking and extraction, creating low-poly leather and metal armor pieces with thickness and refined silhouettes.
Use symmetry in Zbrush to sharpen bull spikes on the armor, adjust the spikes with the move brush, and explore dynamic subdivision and crease to create sharp, low-poly spikes.
Learn to sculpt bull armor in ZBrush by creating and refining inserts, adjusting depth, thickness, and creases, and aligning leather straps with armor for a cohesive, organic look.
Extract leather belt parts and shape them to sit tight on the bull armor using masks and the move brush. Practice masking precision and adjustments in ZBrush to refine details.
Fix bull armor mesh with fixed mesh and symmetry x, delete stray points to control spikes, then extract saddle with cylinders and refine with move and smooth brushes.
Follow along as the bull armor is extracted, refined with move and high polish, and borders are straightened with symmetry; then connect belts with edge bridge for later thickness.
Learn to build bull armor in ZBrush by extracting straps, creating tubes and rings, refining masks, and using bend arcs, symmetry, and metal materials for a cohesive, detailed piece.
Extract bull armor details in ZBrush by organizing subtools into folders, using symmetry and alpha brushes to add leather straps, and position with gizmo 3D for wrapped organic armor.
Learn to extract the bull armor pieces in ZBrush, including horns and spikes, using masking, inflate/deflate, extrude, and polygroup techniques, with symmetry and precise tail detailing.
Extract the orc boot from armor pieces in ZBrush, plan around belts, and refine using extract, zero mesh, and polygroup techniques to prep a boot component for the orc.
In this part, you refine the orc boot by adjusting thickness, closing holes, and shaping the sole, then extract and clean the mesh while preparing to add belts and buckles.
Finish the orc boot by refining belts, masks, and belt buckles using move brush and high polish. Duplicate belts, adjust thickness, and refine them to achieve a cohesive, practical boot.
Extract and refine the orc glove in Zbrush by masking, extruding, and adjusting thickness, then merge parts, fix topology, and prepare for belt and shorts in the next steps.
Extract the belt from the model using symmetry settings, clean up and shape the belt and plate with curves and brushes, then refine borders and spikes for the orc rider.
Mask the chest area, extract a belt along the torso using a curve tube, then refine with move and smooth brushes, adjust buckle, and disable symmetry for a natural fit.
Create an orc rider necklace and accessory details in ZBrush using duplication, masking, symmetry, extrusion, and texture techniques to add spikes, grooves, and non-symmetrical realism.
Explore sculpting the shoulder for an orc rider and bull creature in Zbrush, detailing flattening, thickness, spikes, masks, polygroups, and procedural refinements to match the concept.
We extend and thicken the shoulder spikes for a powerful orc look, using masking, edge loops, and symmetry to refine armor details toward a finished high-poly shoulder.
Create and refine forearm armor for an orc rider character in ZBrush. Shape spikes, apply symmetry, and use extrusion and crease tools with dynamic subdivisions for realistic armor details.
Explore extruding armor pieces from meshes and refining the bull creature with a smaller brush, adding red detail, caps, gloves, and straps, and planning the weapon in the next chapter.
Refine the orc rider and bull creature’s belts in ZBrush by adjusting thickness, extrusion, edge loops, masking, and topology to create belts that wrap believably around rings.
Refine the bull creature's straps and belts in ZBrush by creasing side edges, adjusting edge loops, and placing them with curve brush and dynamic subdivisions for a tighter armor look.
Refine the orc rider's belts and armor in zbrush, using masking, insertions, and inflation techniques to shape belts, creases, and secure gear across two characters.
Refine the bull belts in ZBrush using dynamic subdivisions, creases, and grooves, while mastering symmetry, welding, merging, and extruding to produce believability and design cohesion.
Refine the belts for the orc rider by modeling a belt mask, adjusting thickness via loop deletion, and applying laser-brush grooves for leather seams.
Refine the bull belts in ZBrush by smoothing and repositioning rings, manage subdivision and symmetry, and add cup details before sculpting the armors and metal textures.
Refine the bull armor in ZBrush by extruding polygons, applying dynamic subdivisions, and sculpting a forged, worn look with hammer-like details, while adjusting symmetry for character realism.
Refine the bull armor in ZBrush by shaping metal parts, adding speckled texture and cup details, adjusting thickness, using symmetry, dynamic subdivision, and painting wear to enhance believability.
Refine the bull armor in zbrush by adjusting transitions, adding subdivisions, sculpting spikes, and applying heat polish to achieve jagged, battle-worn details.
Refine the bull accessories by sculpting spikes, circular rings, and armor with subdivision and symmetry; add straps and skull details to create a cohesive, authentic look.
Refining bull accessories in Zbrush, this part 2 guides detailing armor straps, tusks, and skull accents, adjusting colors, topology, and subdivision to achieve a more polished, dramatic creature.
Refining bull accessories in ZBrush: sculpt belts and straps around the skull, adjust topology and subdivisions for clean mesh, and plan for render-ready, potentially low-poly game use.
Refine the bull accessories in zbrush by adding straps, adjusting thickness, extruding low-poly pieces, and iterating to maintain a natural look while fixing flaws.
Refine the orc boot in ZBrush by building thickness, connecting parts, crafting belts and grooves for stitching, and using dynamic subdivisions to reveal realistic leather that looks worn and heavy.
Refine the orc glove in zbrush by detailing metal back and front, applying color variation, and adding hammer marks for worn armor. Mirror the glove and refine folds for realism.
Refine the orc belt in ZBrush by masking and inflating, sculpt the belt border with pinch, then mirror and adjust topology with dynamic subdivisions.
Refine the orc chest belt and shoulder armor in ZBrush, adjusting thickness, adding creases and belt holes, and applying sharp textures with brushes to achieve a leather armor look.
Refine the orc shoulder armor in ZBrush by shaping hard spikes, adding rusted texture, and polishing through subdivision for a main render from multiple angles.
Refine the orc forearm armor in ZBrush by mirroring and merging front and back pieces, using clay tools brush to sharpen details without distortion, and assign metal material.
Design and sculpt an intimidating battle axe for the orc concept, featuring a long handle and spikes, while iterating in zbrush with masking, extrude, symmetry, and clip curve workflows.
In making the weapon part two, this Zbrush lecture guides hands-on workflows for a battle axe weapon, detailing edge loops, subdivision, masking, symmetry, and detailing for an orc rider.
Model straps and connectors for the orc rider weapon in ZBrush, using masking, extrude, and inflate to shape details, then apply dynamic subdivision and wrap around rings.
Refine the weapon part for the orc rider by increasing size, sharpening edges, and adding battle-worn details through subdivisions, symmetry, and metal materials in ZBrush.
Apply wood and metal materials to craft an orc rider’s axe, refining shapes with symmetry, subdivision, and polish brushes while adjusting the handle and blade for realism.
Refine the orc and bull in zbrush by detailing skin, fur, and textures using alpha brushes, layers, and noise. Adjust color, shadows, and symmetry for believability.
Learn to build fur using fiber mesh, mask regions to guide growth, tune gravity, coverage, and density with mass fibers, and export textures and normal maps for rendering.
Apply grooming brushes and adjust the fiber mesh to thicken the fur, render tests to balance color, transparency, and texture, and prepare the back fur and cape details.
Iterate on a ZBrush character model by refining the cape for the orc rider, experimenting with materials, smoothing, symmetry, and dynamic posing to enhance realism.
Refine the cape in ZBrush with masking, inflate/deflate, and overlap for natural variation while aligning it with the bull’s horned geometry and preparing for future materials.
Sculpt a worn, ripped cape for an orc rider using masking, move and inflate brushes, dynamic subdivision, and edge loops in ZBrush.
Refine a high poly orc rider by adding cape, weapon, and fiber-mesh arms, apply skin color and materials, and render from multiple angles with turntable using extrude and high-poly brushes.
Access and customize metals and skins in ZBrush by copying materials, creating a double shade material, and adjusting diffuse, noise, cavity, and wax modifiers; apply to the model.
Orc rider and bull creature creators learn to craft beard, rusted metal, and leather materials in ZBrush, adjusting fibre mesh coverage, color, and dynamic subdivisions for realistic armor.
Explore metal and bone material creation in ZBrush for an orc rider, adjusting leather tones, applying cavity masking, adding rust, and saving reusable materials for detailed armor.
Adjust colors and apply fabric textures in ZBrush to bring the bull creature to life, exploring fabric shaders, weave patterns, noise, and fine-tuning subdivisions, thickness, and leather details.
Learn to pose a bull creature and orc rider by masking, feathering, and moving subtools in Zbrush, adjusting subdivisions, symmetry, and pivot points.
Refine the arm anatomy and fist design in ZBrush, adjusting the biceps, chest overlap, and subdivisions to ensure an anatomically sound fist for the orc rider and bull creature.
Pose a bull creature, adjust the limbs with masking, rotate the musket, and refine the anatomy to create a believable final render.
Make final adjustments to the bull's belts, skin, and armor, refine anatomy and muscles, then set up lighting and render passes for the final output.
Increase the resolution in ZBrush and document the resolution before rendering. Set up render passes like main render, shadow, and ambient occlusion, then save the project and custom views.
Learn to create and composite render passes in Photoshop, including rim light, back light, and depth maps, using masks, alpha channels, and layered shading to polish an orc rider model.
Finish the ZBrush orc rider render in Photoshop by adding floor shadows, glowing eyes, and color-matched head; refine with layers, masks, blur, and chrome touches.
Learn to create dramatic, good-looking materials for the bull, add a pulse to enhance realism, and render in Photoshop with layers, rim light, and shadows.
Create your orc rider and bull creature in Zbrush, and commit to daily practice to master brush techniques; the goodbye marks the end and invites the next course.
Do you have problems modelling creature anatomy, both humanoid and animal-like?
Are your fantasy characters always a little off somehow?
Are you ready to learn how to make a realistic high poly model, Armour, clothes, weapons, fur and everything only in Zbrush, fast and efficient?
Then I welcome you to Nexttut education's "Orc rider and Bull creature creation in Zbrush" course.
INSTRUCTOR :
My name is Nikolay Naydenov and I am a 3D character artist for games for about 10 years now. I have worked for numerous games and currently work for one of the world's most famous game companies - Gameloft.
GOAL OF THE COURSE :
By the end of this course, you'll be able to model good realistic orc and bull creatures with belts, armors and weapons in Zbrush from start to finish.
YOU WILL LEARN :
Sculpting the orc head and hair
Sculpting the orc body
Sculpting the bull head and body
Making the 3D sketch of the bull armor
Making the 3D sketch of the orc armor
Making belts, rings, armors, gloves and etc.
Making a battleaxe
Refining the orc and bull with skin detail
Poly paint the creatures
Making the fur with Fibermesh
Making the materials in Zbrush
Posing the orc and bull
Rendering the character with passes
Composing a final render in Photoshop
IDEAL STUDENTS :
I have designed this course for intermediate 3d modeling students, who wants to model beautiful looking production ready creatures for games but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.
The course is also for artists who wants to speed up their workflow in Zbrush and improve their skill in making creature anatomy, weapons, armours and accessories.
WHO IS NOT THE IDEAL STUDENT :
This course is not designed for absolute Zbrush beginners, I expect you to have some sort of zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.
So if you want to model production ready Creatures, then enroll now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.